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Gonzalez, Fernando – Education and Information Technologies, 2023
The study of robotics has become a popular course among many educational programs, especially as a technical elective. A significant part of this course involves having the students learn how to program the movement of a robotic arm by controlling the velocity of its individual joint motors, a topic referred to as joint programming. They must…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Simulation
George, Joey F.; Marett, Kent – Journal of Information Systems Education, 2019
Changes to degree programs in Information Systems are often attributed to quickly-evolving technology and the subsequent changing needs of the employers who hire IS graduates. In this paper, we explore other social and economic factors that were the inspiration for curriculum changes by assigning them to one of four eras in the IS timeline. Using…
Descriptors: Curriculum Development, Programming, Computer Science Education, Bachelors Degrees
Stapleton, Suzanne C.; Royster, Melody; Bharti, Neelam; Birch, Stephanie; Bossart, Jean; Butts, Shannon; Tobin Cataldo, Tara; Gonzalez, Sara Russell; Minson, Valrie; Putnam, Samuel R.; Yip, Christine – Issues in Science and Technology Librarianship, 2019
Motivated by a desire to encourage girls to pursue science, technology, engineering and math (STEM) studies, librarians at the Marston Science Library (Marston) at the University of Florida (UF) developed Girls Tech Camp (GTC), a summer camp designed to introduce middle-school girls to creative technologies used in these fields. This week-long…
Descriptors: Females, Adolescents, Librarians, STEM Education
Rimanelli, Marco; Gurba, Krzysztof – International Association for Development of the Information Society, 2019
Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials;…
Descriptors: Electronic Learning, Social Integration, Teaching Methods, Role Playing
Hollister, Jonathan M.; Spears, Laura I.; Mardis, Marcia A.; Lee, Jisue; McClure, Charles R.; Liebman, Elizabeth – Education & Training, 2017
Purpose: In response to recent calls for research relating to employers' perceptions of the workplace readiness of new graduates in a variety of fields, the purpose of this paper is to report North Florida employers' perceptions of information technology (IT) program graduates' workplace readiness. These findings are relevant to stakeholders in…
Descriptors: Employer Attitudes, Employment Potential, College Graduates, Information Technology
Zinth, Jennifer – Education Commission of the States, 2016
Allowing high school students to fulfill a math or science high school graduation requirement via a computer science credit may encourage more student to pursue computer science coursework. This Education Trends report is an update to the original report released in April 2015 and explores state policies that allow or require districts to apply…
Descriptors: High School Graduates, Graduation Requirements, Computer Science Education, Educational Trends
Williams, Julie Ann Stuart; Stanny, Claudia J.; Reid, Randall C.; Hill, Christopher J.; Rosa, Katie Martin – Journal of Education for Business, 2015
Frequently in Management Science courses, instructors focus primarily on teaching students the mathematics of linear programming models. However, the ability to discuss mathematical expressions in business terms is an important professional skill. The authors present an analysis of student abilities to discuss management science concepts through…
Descriptors: Educational Practices, Mathematical Applications, Programming, Administrator Education
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
Michel, Jason Paul; Tzoc, Elias – Journal of Web Librarianship, 2010
The Digital Initiatives department at Miami University, like most digital initiatives and special collections departments, has a large number of rich digital image collections, stored primarily in a third-party database. Typically, these databases are not findable to the average Web user. From a desire to expose these collections to the wider Web…
Descriptors: Scripts, Library Materials, Metadata, Internet
Gaspar, Alessio; Langevin, Sarah; Boyer, Naomi; Armitage, William – Computer Science Education, 2009
This study broadens the objectives of previous work (Boyer, N., Langevin, S., Gaspar, A. (2008). "Self direction and constructivism in programming education." "Proceedings of the ACM Special Interest Group in IT Education Conference," 16-18 October 2008, Cincinnati, OH) in which we used a survey-based instrument, the Personal…
Descriptors: Constructivism (Learning), Online Courses, Program Effectiveness, Programming
Gaspar, Alessio; Langevin, Sarah; Boyer, Naomi; Armitage, William – Informatics in Education, 2010
This qualitative study explores how using Peer Learning Forums (PLF) in an online asynchronous computer programming course can be analyzed to derive information about Student Activity Focus (SAF) for adult Information Technology students. Three instruments are proposed to assist instructors classify questions posted by students on these forums,…
Descriptors: Asynchronous Communication, Qualitative Research, Learning Activities, Classification
Mobley, Ralph – New Directions for Student Services, 2007
This chapter describes the planning, development, testing, and implementation of Georgia Tech's online career portfolio, as well as the challenges associated with adaptation of the program.
Descriptors: Portfolios (Background Materials), Case Studies, College Students, Student Leadership
Prayaga, Lakshmi; Coffey, John W. – Journal of Educational Technology, 2008
Several studies have demonstrated that games have been effectively used as an instructional strategy to motivate and engage students. This paper presents the use of the process of game development as an instructional strategy to promote higher order thinking skills. An analysis of the various aspects of game development including graphics,…
Descriptors: Computer Games, Educational Games, Thinking Skills, Critical Thinking
Seyed-Abbassi, Behrooz; King, Ronnie; Wiseman, Eddie – Journal of Information Systems Education, 2007
Collaborations between business and academia provide valuable opportunities for students to connect classroom learning with practical work experience. To effectively reach a significant number of students, one approach is to meld a real-world business project and classroom assignment into a realistic business scenario that can be addressed by…
Descriptors: Health Insurance, Education Work Relationship, Databases, Educational Opportunities
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