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Sukan Saeliang; Pinanta Chatwattana – International Education Studies, 2025
The project-based learning model via generative artificial intelligence, or PjBL model via Gen-AI, is a research tool that was initiated based on the concept of project-based learning management focusing mainly on self-directed learning, in which learners are able to learn and practice through the projects they are interested in as to their…
Descriptors: Active Learning, Student Projects, Artificial Intelligence, Man Machine Systems
Chotika Wanglang; Kobkiat Sraubon; Pallop Piriyasurawong – Higher Education Studies, 2024
This research aims to develop a combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative games for primary students and will be referred to as game-based learning from now on. The purpose of this research is to 1) develop a model for game-based learning, 2) develop the system…
Descriptors: Game Based Learning, Design, Thinking Skills, Programming
Raweewarn Rattanakha; Pinanta Chatwattana – Higher Education Studies, 2023
The problem-based learning model via cloud technology (PBL model via cloud technology) is a research tool fabricated with the concepts of problem-based learning management, in which students are stimulated and enabled to foresee the problems that will arise. Also, in this learning style, teachers will define the problem situations and encourage…
Descriptors: Problem Based Learning, Computer Science Education, Teaching Methods, Programming
Ployduangrat, Jaruwan – Journal of Education and Learning, 2022
The purposes of the current study were to develop a management system for the national sports development fund in Thailand and (2) to evaluate the developed fund management system. The participants were 15 experts in system development. They were selected by the purposive sampling method. The participants had more than 10 years of programming and…
Descriptors: Management Systems, Team Sports, Usability, Information Security
Nitchot, Athitaya; Gilbert, Lester; Wettayaprasit, Wiphada – Education and Information Technologies, 2021
Information and Communication Technology (ICT) has been adopted in Thailand for learning and teaching within higher education, where ClassStart, Moodle, and Learn Square have been commonly used. In this research, a conceptual model of competence is proposed as a learner's capability with respect to subject matter, and based on this model a tool is…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education
Pattanaphanchai, Jarutas – Journal of University Teaching and Learning Practice, 2019
Computer programming is a difficult subject for most novice programming students which leads to a high rate of dropout or failure. Flipped classrooms have been increasingly used to teach programming students to practice their programming skills in the class based on their knowledge acquired from outside the classroom. This study investigated…
Descriptors: Foreign Countries, College Students, Academic Achievement, Blended Learning
Hemphill, Christy; Hemphill, Aaron – International Journal of Technology in Education, 2021
Minority language communities lack access to educational technology that facilitates literacy skill building. The approach currently taken by most educational game app developers privileges widely spoken languages and often requires intensive resource investment. In response, a new game app was designed to provide easily localized, pedagogically…
Descriptors: Language Minorities, Computer Software, Computer Games, Teaching Methods
Keegans, James D.; Stancliffe, Richard J.; Bilton, Lawrence E.; Cashmore, Claire R.; Gibson, Brad K.; Kristensen, Mikkel Theiss; Lawson, Thomas V.; Pignatari, Marco; Vaezzadeh, Iraj; Côté, Benoit; Chongchitnan, Siri – Physics Education, 2021
We present our outreach program, the "Thailand-UK Python+Astronomy Summer School" (ThaiPASS), a collaborative project comprising UK and Thai institutions and assess its impact and possible application to schools in the United Kingdom. Since its inception in 2018, the annual ThaiPASS has trained around 60 Thai high-school students in…
Descriptors: International Programs, Program Effectiveness, Outreach Programs, High School Students
Chuechote, Suparat; Nokkaew, Artorn; Phongsasithorn, Apichat; Laosinchai, Parames – Contemporary Educational Technology, 2020
Sorting is a fundamental computing concept. As for today, it is taught at the secondary school level. However, this kind of algorithm is an obstacle for some students due to its high level of abstraction. To prevent discouragement as well as to incorporate a fun and challenging algorithmic task, a novel tablet-based digital game,…
Descriptors: Thinking Skills, Computer Games, Game Based Learning, High School Students
Mikum, Siriporn; Suksakulchai, Surachai; Chaisanit, Settachai; Murphy, Elizabeth – Education and Information Technologies, 2018
Social media (SM) support new approaches to learning that rely on voluntary, peer-to-peer communication using devices and software provided and managed by students rather than on institutional course management systems. We present one case of such an approach with first-year university students (n = 86) in Thailand using SM for asking and…
Descriptors: Social Media, College Freshmen, Programming, Student Participation
Chutiporn Anutariya Ed.; Dejian Liu Ed.; Kinshuk Ed.; Ahmed Tlili Ed.; Junfeng Yang Ed.; Maiga Chang Ed. – Lecture Notes in Educational Technology, 2023
This book collects the proceedings of the 7th International Conference on Smart Learning Environments (ICSLE2023), held in Bangkok, Thailand, as a hybrid conference from 31st Aug to 1st Sep 2023. The proceedings focus on the interplay between pedagogy and technology, and their fusion towards the advancement of smart learning for a sustainable…
Descriptors: Educational Technology, Electronic Learning, Sustainability, Student Satisfaction
Sayavaranont, Purita; Piriyasurawong, Pallop; Jeerungsuwan, Namon – International Journal of Learning Technology, 2018
This paper is a report on the findings of research and development into the instructional model 'enhancing Thai Generation Z' creative thinking with Scratch through the spiral mode. The purposes of this study are: 1) to develop; 2) to evaluate and gain experts' opinion on the proposed model, adapted from a creative thinking spiral first used in…
Descriptors: Foreign Countries, Generational Differences, Creative Thinking, Educational Technology
Tritrakan, Kasame; Kidrakarn, Pachoen; Asanok, Manit – Educational Research and Reviews, 2016
The aim of this research is to develop a learning model which blends factors from learning environment and engineering design concept for learning in computer programming course. The usage of the model was also analyzed. This study presents the design, implementation, and evaluation of the model. The research methodology is divided into three…
Descriptors: Engineering, Design, Computer Science Education, Programming
Kongcharoen, Chaknarin; Hwang, Wu-Yuin; Ghinea, Gheorghita – Educational Technology & Society, 2017
More studies are concentrating on using virtualization-based labs to facilitate computer or network learning concepts. Some benefits are lower hardware costs and greater flexibility in reconfiguring computer and network environments. However, few studies have investigated effective mechanisms for using virtualization fully for collaboration.…
Descriptors: Experimental Groups, Control Groups, Comparative Analysis, Academic Achievement
Tiantong, Monchai; Teemuangsai, Sanit – International Education Studies, 2013
Scaffolding is a learning approach designed to promote a deeper understanding, it is the support given during the learning process which is tailored to the needs of the student with the intention of helping the student achieve the learning goals, including resources, a compelling task, templates and guides, and guidance on the development of…
Descriptors: Foreign Countries, Scaffolding (Teaching Technique), Problem Based Learning, Cooperative Learning
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