Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 4 |
Descriptor
Programming | 4 |
Computer Uses in Education | 2 |
Learning Strategies | 2 |
Cognitive Processes | 1 |
Computation | 1 |
Computer Assisted Instruction | 1 |
Computer Simulation | 1 |
Computer Software | 1 |
Courseware | 1 |
Creativity | 1 |
Cybernetics | 1 |
More ▼ |
Source
International Journal of… | 4 |
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 3 |
Reports - Research | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Feurzeig, Wallace – International Journal of Computers for Mathematical Learning, 2010
This paper describes the creation and early uses of Logo. It includes a brief summary of more recent work on Logo-derived languages and learning applications. It closes with a lament on the unrealized potential of student programming languages as empowering tools for knowledge construction and learning.
Descriptors: Educational History, Learning Strategies, Creativity, Programming Languages
Kidron, Ivy; Dreyfus, Tommy – International Journal of Computers for Mathematical Learning, 2010
We consider the influence of a CAS context on a learner's process of constructing a justification for the bifurcations in a logistic dynamical process. We describe how instrumentation led to cognitive constructions and how the roles of the learner and the CAS intertwine, especially close to the branching and combining of constructing actions. The…
Descriptors: Nonverbal Communication, Programming, Cognitive Processes, Interaction
Levy, S. T.; Mioduser, D. – International Journal of Computers for Mathematical Learning, 2010
This study investigates how young children master, construct and understand intelligent rule-based robot behaviors, focusing on their strategies in gradually meeting the tasks' complexity. The wider aim is to provide a comprehensive map of the kinds of transitions and learning that take place in constructing simple emergent behaviors, particularly…
Descriptors: Play, Investigations, Young Children, Kindergarten
Morey, Jim – International Journal of Computers for Mathematical Learning, 2006
This paper introduces the language associated with a polygon microworld called Polygon R&D, which has the mathematical crispness of Logo and has the discreteness and simplicity of a Turing machine. In this microworld, polygons serve two purposes: as agents (similar to the turtles in Logo), and as data (landmarks in the plane). Programming the…
Descriptors: Programming, Mathematics, Computer Uses in Education, Courseware