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Showing 1 to 15 of 22 results Save | Export
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Paola Iannone; Athina Thoma – International Journal of Mathematical Education in Science and Technology, 2024
Programming is becoming increasingly common in mathematics degrees as it is a desirable skill for new graduates. However, research shows that its use is mostly restricted to computational or modelling tasks. This paper reports a study on students' perceptions of and difficulties with Lean, an interactive theorem prover introduced as part of a…
Descriptors: Programming, Mathematics Instruction, Computer Science Education, Student Attitudes
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Leao, Aline A. S.; Oliveira Filho, Adaiton M.; Toledo, Franklina M. B. – International Journal of Mathematical Education in Science and Technology, 2023
The purpose of this note is to describe a classroom activity that can be used in introductory Operations Research courses. It consists of modelling a one-dimensional puzzle using mathematical programming to produce glider models. The exercise is designed to motivate the students in solving a problem with the opportunity of producing by themselves…
Descriptors: Puzzles, Programming, Class Activities, Introductory Courses
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Rimma Nyman; Kajsa Bråting; Cecilia Kilhamn – International Journal of Mathematical Education in Science and Technology, 2025
In the wake of the present inclusion of programming in mathematics education, which is a feature of curricular revisions in many countries, we have analysed newly inserted programming activities in mathematics textbooks. The aim was to investigate how such activities relate to and potentially affect students' opportunities to learn mathematics.…
Descriptors: Secondary School Students, Mathematics Instruction, Programming, Computer Science Education
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Forest Mannan – International Journal of Mathematical Education in Science and Technology, 2024
This article considers starting with an existing SIMIODE modeling scenario [Winkel, B. (2015). 1-031-CoolIt-ModelingScenario. SIMIODE (Version 2.0). "QUBES Educational Resources." https://doi.org/10.25334/3WG8-EC31] that develops Newton's law of cooling by considering data on the cooling of a beaker of water in a room, and expanding upon…
Descriptors: Calculus, Mathematical Models, Programming, Heat
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Alonso Ogueda-Oliva; Padmanabhan Seshaiyer – International Journal of Mathematical Education in Science and Technology, 2024
In this paper, we introduce novel instructional approaches to engage students in using modelling with data to motivate and teach differential equations. Specifically, we introduce a pedagogical framework that will execute instructional modules to teach different solution techniques for differential equations through repositories and notebook…
Descriptors: Mathematical Models, Equations (Mathematics), Mathematics Instruction, Learning Modules
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Olteanu, Constanta – International Journal of Mathematical Education in Science and Technology, 2022
This article explores the features of students' reasoning and sense-making when computer programming and mathematics interact, specifically, using the exterior angle concept to make different regular polygons with Scratch as a programming tool. At the end of the 2019 spring term in a public elementary school, data were obtained from a pretest, a…
Descriptors: Programming, Mathematics Instruction, Teaching Methods, Thinking Skills
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Rowlett, Peter; Corner, Alexander S. – International Journal of Mathematical Education in Science and Technology, 2022
During the COVID-19 pandemic, the teaching of programming for undergraduate mathematicians was moved online. This was delivered asynchronously, with students working through notes and exercises and asking for help from staff via online messages as needed. Staff delivery time was redirected from content delivery into a formal system of formative…
Descriptors: COVID-19, Pandemics, Programming, Undergraduate Students
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Elina Viro – International Journal of Mathematical Education in Science and Technology, 2024
The article focuses on study visits from the perspective of mathematical project work. Project work means a systematic organizing method of teaching that is based around a project. The research questions are the kinds of study visits students made, the meaning(s) of those visits, the mathematical content in the visits and how such study visits…
Descriptors: Mathematics Instruction, Teaching Methods, Student Projects, Course Content
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Sangwin, Christopher J.; O'Toole, Claire – International Journal of Mathematical Education in Science and Technology, 2017
This paper reports a study which investigated the extent to which undergraduate mathematics students in the United Kingdom are currently taught to programme a computer as a core part of their mathematics degree programme. We undertook an online survey, with significant follow-up correspondence, to gather data on current curricula and received…
Descriptors: Mathematics Curriculum, Mathematics Instruction, Programming, Foreign Countries
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Kaufmann, Odd Tore; Stenseth, Børre – International Journal of Mathematical Education in Science and Technology, 2021
This article attempts to identify the kind of arguments that lower secondary school-level pupils use when they apply programming to solve a mathematical problem. By analyzing the data from one group of three pupils working together with Processing (Processing is a Java based tool primarily to learn programme visual effects supported and…
Descriptors: Programming, Teaching Methods, Secondary School Mathematics, Persuasive Discourse
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Doehler, Kirsten; Taylor, Laura – International Journal of Mathematical Education in Science and Technology, 2015
This article is based on the experiences of two statistics professors who have taught students to write and effectively utilize code-based software in a college-level introductory statistics course. Advantages of using software and code-based software in this context are discussed. Suggestions are made on how to ease students into using code with…
Descriptors: Computer Software, Programming, Coding, Syntax
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Ruiz Jimenez, B. C.; Ruiz Munoz, M. – International Journal of Mathematical Education in Science and Technology, 2011
Recreational Programming (RecPro) is the discipline that encourages the study of computer programming through ludic problems. Problems that are typically studied within this discipline are similar to those of Recreational Mathematics (RecMat), which sometimes leads to the confusion of these two disciplines. The objective for RecPro is to write…
Descriptors: Discipline, Programming Languages, Programming, Number Concepts
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Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand – International Journal of Mathematical Education in Science and Technology, 2017
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…
Descriptors: Calculus, Probability, Data Analysis, Computation
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Soon, Wanmei; Ye, Heng-Qing – International Journal of Mathematical Education in Science and Technology, 2011
In this article, we examine the use of a new binary integer programming (BIP) model to detect arbitrage opportunities in currency exchanges. This model showcases an excellent application of mathematics to the real world. The concepts involved are easily accessible to undergraduate students with basic knowledge in Operations Research. Through this…
Descriptors: Undergraduate Students, Operations Research, Numbers, Programming
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Schmidt, Karsten – International Journal of Mathematical Education in Science and Technology, 2008
In this paper "Derive" functions are provided for the computation of the Moore-Penrose inverse of a matrix, as well as for solving systems of linear equations by means of the Moore-Penrose inverse. Making it possible to compute the Moore-Penrose inverse easily with one of the most commonly used Computer Algebra Systems--and to have the blueprint…
Descriptors: Programming Languages, Computer Uses in Education, Programming, Algebra
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