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Valerie Critten; Hannah Hagon; Melike Aslan Unlu – International Journal of Computer Science Education in Schools, 2024
In light of current developments, there is an increasing effort to integrate computing-oriented activities into the education of children as young as two years old. Although the computing strand is not officially addressed in the Early Years Foundation Stage Statutory Framework (DfES, 2024), a small number of early years teachers in England…
Descriptors: Foreign Countries, Early Childhood Education, Computation, Problem Solving
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Hof, Barbara – History of Education, 2021
Drawing on historical epistemology and considerations on the function of scientific modelling, this article investigates how in the mid-twentieth century electronic and programmable animal models became tools for exploring the inaccessible ontology of the human mind. The article examines how machines have informed our understanding of the learning…
Descriptors: Constructivism (Learning), Learning Processes, Foreign Countries, Epistemology
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Strawhacker, Amanda; Bers, Marina Umaschi – Educational Technology Research and Development, 2019
Computer programming for young children has grown in popularity among both educators and product developers, but still relatively little is known about what skills children are developing when they code. This study investigated N = 57 Kindergarten through second grade children's performance on a programming assessment after engaging in a 6-week…
Descriptors: Coding, Programming, Computer Science Education, Kindergarten
Bers, Marina Umaschi; Strawhacker, Amanda; Sullivan, Amanda – OECD Publishing, 2022
Computer programming and associated Computational Thinking (CT) skills are essential to thriving in today's academic and professional world. There has been a growing focus globally on fostering CT skills as well as on introducing computer programming concepts and languages beginning as early as kindergarten and pre-primary school. Tools,…
Descriptors: Early Childhood Education, Computation, Critical Thinking, Early Experience
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Sentance, Sue; Waite, Jane; Kallia, Maria – Computer Science Education, 2019
Background and Context: Vygotsky's sociocultural theory emphasises the importance of language, mediation, and the transfer of skills and knowledge from the social into the cognitive plane. This perspective has influenced the development of PRIMM (Predict, Run, Investigate, Modify, Make), a structured approach to teaching programming. Objective:…
Descriptors: Computer Science Education, Teaching Methods, Comparative Analysis, Programming
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Lee, Kenneth T. H.; Sullivan, Amanda; Bers, Marina U. – Computers in the Schools, 2013
Research shows the importance of social interaction between peers in child development. Although technology can foster peer interactions, teachers often struggle with teaching with technology. This study examined a sample of (n = 19) children participating in a kindergarten robotics summer workshop to determine the effect of teaching using a…
Descriptors: Social Networks, Robotics, Kindergarten, Child Development
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Grimm, Kevin J.; Ram, Nilam; Estabrook, Ryne – Multivariate Behavioral Research, 2010
Growth mixture models (GMMs; B. O. Muthen & Muthen, 2000; B. O. Muthen & Shedden, 1999) are a combination of latent curve models (LCMs) and finite mixture models to examine the existence of latent classes that follow distinct developmental patterns. GMMs are often fit with linear, latent basis, multiphase, or polynomial change models…
Descriptors: Models, Computer Software, Programming, Statistical Analysis
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Fisher, Michele – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Growth and development have a profound effect on physical fitness, response to exercise, and exercise programming in children. This article reviews the essential pediatric exercise physiology concepts relevant to physical education programs for K-6 children. Indices of physical fitness such as cardiorespiratory endurance, muscular strength, and…
Descriptors: Physical Education, Muscular Strength, Physical Activities, Physical Fitness
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Levy, Sharona T.; Mioduser, David – International Journal of Technology and Design Education, 2008
This study investigates young children's perspectives in explaining a self-regulating mobile robot, as they learn to program its behaviors from rules. We explore their descriptions of a robot in action to determine the nature of their explanatory frameworks: psychological or technological. We have also studied the role of an adult's intervention…
Descriptors: Educational Theories, Young Children, Kindergarten, Robotics
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Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy