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Diamond, Harvey – PRIMUS, 2023
This paper presents a series of basic computational problems that are mathematically and/or graphically appealing, and provides an idea of places one might go in trying to understand what is happening, integrating mathematics, computation, and graphics. The real point of this paper is to make a case, through those examples, for computation as an…
Descriptors: Mathematics Instruction, Computation, College Mathematics, Undergraduate Study
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Ruiz Jimenez, B. C.; Ruiz Munoz, M. – International Journal of Mathematical Education in Science and Technology, 2011
Recreational Programming (RecPro) is the discipline that encourages the study of computer programming through ludic problems. Problems that are typically studied within this discipline are similar to those of Recreational Mathematics (RecMat), which sometimes leads to the confusion of these two disciplines. The objective for RecPro is to write…
Descriptors: Discipline, Programming Languages, Programming, Number Concepts
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Albano, Giovannina; D'Apice, Ciro; Tomasiello, Stefania – International Journal of Mathematical Education in Science and Technology, 2002
A Mathematica[TM] package is described that uses simulations and animations to illustrate key concepts in harmonic oscillation and electric circuits for students not majoring in physics or mathematics. Students are not required to know the Mathematica[TM] environment: a user-friendly interface with buttons functionalities and on-line help allows…
Descriptors: Programming, Programming Languages, Energy, Physics