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Showing 1 to 15 of 20 results Save | Export
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Antonio Estevan Martinez IV – Digital Experiences in Mathematics Education, 2024
Many areas of mathematics naturally lend themselves to machine-based computing environments, which suggests that computational environments may serve as useful mediating tools for the teaching and learning of mathematical content. While some mathematics classes are leveraging the use of computational tools, the implementation of computer…
Descriptors: Mathematics Education, Programming, Undergraduate Students, Competency Based Education
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Rafael Mellado; Claudio Cubillos – Journal of Computer Assisted Learning, 2024
Background: Effective learning in computer programming courses has been a constant challenge for university teachers and has become a relevant competence for current professionals. The literature on gamification in learning presents mixed results, mainly due to problems in instructional design and inconsistency in gamification. Studies with…
Descriptors: Engineering Education, College Students, Computer Software, Technical Occupations
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Dunhong Yao; Jing Lin – Education and Information Technologies, 2025
Programming education consistently faces challenges in bridging theory with practice and fostering students' cognitive competencies. This 12-year longitudinal study (2011-2023) investigates an innovative competency-based teaching model in university C programming education that integrates six educational theories into a coherent framework with…
Descriptors: Competency Based Education, Computer Science Education, Programming, Longitudinal Studies
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Yong, Su Ting; Tiong, Kung Ming – International Journal of Information and Communication Technology Education, 2022
This study explored students' motivation and difficulties in learning programming in a blended learning environment. The face-to-face classroom instructions were blended with digital learning instructions. The study adopted a convergent parallel design mixed methods research and involved 209 pre-university students. The findings were as follows:…
Descriptors: Blended Learning, Student Motivation, Programming, Computer Science Education
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Carsten Lecon – Athens Journal of Education, 2024
In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Artificial Intelligence
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Pierrot, Laëtitia; Michel, Christine; Broisin, Julien; Guin, Nathalie; Lefevre, Marie; Venant, Rémi – International Association for Development of the Information Society, 2021
Implementing remote and blended higher education courses motivated the design for new support services for autonomous learning. Thus, combining a competence-based approach and self-regulation, the COMPER project offers a service to be used in addition to the courses. It consists of a graphical presentation of the learners' competency profile…
Descriptors: Metacognition, Learning Strategies, Blended Learning, Distance Education
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Levinsen, Karin Tweddell; Sørensen, Birgitte Holm – Designs for Learning, 2019
This paper contributes with elements of an emerging designs for learning-methodology and takes as its starting point the concept of Students as Learning Designers, which was developed by Sørensen and Levinsen and based on more than a decade of research-and-development projects in Danish primary schools (first to 10th grade). The research focussed…
Descriptors: Problem Based Learning, Elementary School Students, Elementary School Teachers, Foreign Countries
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Waguespack, Leslie J.; Babb, Jeffry S.; Yates, David J. – Information Systems Education Journal, 2018
Coding bootcamps number in the hundreds world-wide despite repeated predictions of their demise over the past few years. Fueled by a resurgent economy and a persistent shortage of app developers and computer systems engineers, bootcamps tout a fast-track to a six-figure salary for as little as one-eighth the tuition dollars or time investment of a…
Descriptors: Coding, Computer Science Education, Information Systems, Acceleration (Education)
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Kurzweil, Martin – Change: The Magazine of Higher Learning, 2018
Postsecondary training--and a credential recognizing it--have become all but essential in the twenty-first-century economy. The reasons for this are complex, but rapid innovation in services and products--including the increasing integration of technology--and the resulting evolving nature of work are surely factors. These shifts have placed a…
Descriptors: Postsecondary Education, Nontraditional Education, Nontraditional Students, Costs
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Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2014
Students in computer science and information technology should be engaged in solving real-world problems received from government and industry as well as those that expose them to various areas of application. In this paper, we discuss interdisciplinary project experiences between majors and non-majors that offered a creative and innovative…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Student Projects, Computer Science Education
Mississippi Research and Curriculum Unit for Vocational and Technical Education, State College. – 1996
This document, which reflects Mississippi's statutory requirement that instructional programs be based on core curricula and performance-based assessment, contains outlines of the instructional units required in local instructional management plans and daily lesson plans for two secondary-level courses in business and computer data processing:…
Descriptors: Academic Education, Basic Skills, Behavioral Objectives, Business Education
Mississippi Research and Curriculum Unit for Vocational and Technical Education, State College. – 1996
This document, which is intended for use by community and junior colleges throughout Mississippi, contains curriculum frameworks for two programs in the state's postsecondary-level computer information systems technology cluster: computer programming and network support. Presented in the introduction are program descriptions and suggested course…
Descriptors: Academic Education, Accounting, Behavioral Objectives, Community Colleges
Anoka-Hennepin Technical Coll., Minneapolis, MN. – 1994
This workbook is intended for students taking a course in basic computer numerical control (CNC) operation that was developed during a project to retrain defense industry workers at risk of job loss or dislocation because of conversion of the defense industry. The workbook contains daily training guides for each of the course's 13 sessions. Among…
Descriptors: Adult Education, Adult Vocational Education, Behavioral Objectives, Competency Based Education
Ohio State Univ., Columbus. Center on Education and Training for Employment. – 1995
This publication contains 16 subjects appropriate for use in a competency list for the occupation of microcomputer applications specialist, 1 of 12 occupations within the business/computer technologies cluster. Each unit consists of a number of competencies; a list of competency builders is provided for each competency. Titles of the 16 units are…
Descriptors: Accounting, Business Administration, Business Education, Competence
Ohio State Univ., Columbus. Center on Education and Training for Employment. – 1995
This publication contains 25 subjects appropriate for use in a competency list for the occupation of computer programmer/analyst, 1 of 12 occupations within the business/computer technologies cluster. Each unit consists of a number of competencies; a list of competency builders is provided for each competency. Titles of the 25 units are as…
Descriptors: Accounting, Business Administration, Business Education, Competence
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