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Hagge, Julia – Journal of Adolescent & Adult Literacy, 2021
As society becomes increasingly globalized and networked, online participatory cultures provide youth with experiences to foster dispositions and skills required to engage in virtual spaces. This 5-year longitudinal case study explores the role of affect in the composition practices of an adolescent girl in Scratch, an online programming…
Descriptors: Secondary School Students, Adolescents, Females, Programming
Meina Zhu – Journal of Computer Assisted Learning, 2025
Background: Computer programming learning and education play a critical role in preparing a workforce equipped with the necessary skills for diverse fields. ChatGPT and YouTube are technologies that support self-directed programming learning. Objectives: This study aims to examine the sentiments and primary topics discussed in YouTube comments…
Descriptors: Computer Science Education, Programming, Social Media, Video Technology
Hongzhi Yang; Chuan Gao; Hui-zhong Shen – Education and Information Technologies, 2024
Recently, artificial intelligence (AI)-programmed automated writing evaluation (AWE) has attracted increasing attention in language research. Using a small data set arising from an analysis of five Chinese university-level English as a foreign language (EFL) students' submissions, this paper examined in detail how EFL students interacted with the…
Descriptors: Artificial Intelligence, Programming, Writing Evaluation, Computer Mediated Communication
Sirinda Palahan – IEEE Transactions on Learning Technologies, 2025
The rise of online programming education has necessitated more effective personalized interactions, a gap that PythonPal aims to fill through its innovative learning system integrated with a chatbot. This research delves into PythonPal's potential to enhance the online learning experience, especially in contexts with high student-to-teacher ratios…
Descriptors: Programming, Computer Science Education, Artificial Intelligence, Computer Mediated Communication
Xin Gong; Zhixia Li; Ailing Qiao – Education and Information Technologies, 2025
Feedback is crucial during programming problem solving, but context often lacks critical and difference. Generative artificial intelligence dialogic feedback (GenAIDF) has the potential to enhance learners' experience through dialogue, but its effectiveness remains sufficiently underexplored in empirical research. This study employed a rigorous…
Descriptors: Artificial Intelligence, Technology Uses in Education, Dialogs (Language), Feedback (Response)
Psathas, Georgios; Tegos, Stergios; Demetriadis, Stavros N.; Tsiatsos, Thrasyvoulos – International Journal of Computer-Supported Collaborative Learning, 2023
Despite their potential to deliver a high-quality learning experience, massive open online courses (MOOCs) pose several issues, such as high dropout rates, difficulties in collaboration between students, low teaching involvement, and limited teacher-student interaction. Most of these issues can be attributed to the large number, diversity, and…
Descriptors: Computer Mediated Communication, MOOCs, Cooperative Learning, Learning Activities
Hsu, Ting-Chia; Abelson, Hal; Van Brummelen, Jessica – International Review of Research in Open and Distributed Learning, 2022
The purpose of this study was to design a curriculum of artificial intelligence (AI) application for secondary schools. The learning objective of the curriculum was to allow students to learn the application of conversational AI on a block-based programming platform. Moreover, the empirical study actually implemented the curriculum in the formal…
Descriptors: Secondary School Students, Experiential Learning, Curriculum Design, Artificial Intelligence
Gao, Zhikai; Erickson, Bradley; Xu, Yiqiao; Lynch, Collin; Heckman, Sarah; Barnes, Tiffany – Journal of Educational Data Mining, 2022
Demand for education in Computer Science has increased markedly in recent years. With increased demand has come to an increased need for student support, especially for courses with large programming projects. Instructors commonly provide online post forums or office hours to address this massive demand for help requests. Identifying what types of…
Descriptors: Computer Science Education, Help Seeking, College Faculty, Teacher Role
Mohsen Asgari; Fong-Chun Tsai; Linda Mannila; Filip Strömbäck; Kazi Masum Sadique – Discover Education, 2024
As programming emerges as a critical skill in the digital age and digital tools continue to evolve, understanding students' perspectives on the integration of such technologies into their education is crucial. This empirical study explores the perspectives of students in Sweden and Taiwan on the use of digital tools in their programming courses.…
Descriptors: Foreign Countries, Comparative Education, Student Attitudes, Technology Uses in Education
Yazdanian, Ramtin; West, Robert; Dillenbourg, Pierre – International Journal of Artificial Intelligence in Education, 2021
The Fourth Industrial Revolution has considerably sped up the pace of skill changes in many professional domains, with scores of new skills emerging and many old skills moving towards obsolescence. For these domains, identifying the new necessary skills in a timely manner is a difficult task, where existing methods are inadequate. Understanding…
Descriptors: Electronic Learning, Personnel Selection, Computer Software, Computer Mediated Communication
Presicce, Carmelo; Jain, Rupal; Rodeghiero, Carolina; Gabaree, Lily E.; Rusk, Natalie – Information and Learning Sciences, 2020
Purpose: Many educators currently face challenges when trying to engage students in creative learning experiences online, where it can be particularly difficult to move beyond the transmissive approach typical of video lessons and webinars. The purpose of this paper is to present WeScratch, online workshops designed as welcoming, playful and…
Descriptors: Inclusion, Play, Cooperative Learning, Creativity
Leigh Jin; Tai-Yin Chi; Brenda Mak – Journal of Information Systems Education, 2024
This paper presents the Screencast-Based Assessment Technique (SBAT) for a mobile app development curriculum in the information systems discipline. SBAT was implemented as a midterm take-home exam in which students design and develop an app project based on their own interests, passions, or ambitions. In addition to coding, students must create…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Handheld Devices, Computer Software
I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
Dixit, Ramnath; Sinha, Vinita – Journal of Workplace Learning, 2022
Purpose: The purpose of this paper is to guide decision-makers in the learning and development space with effective and efficient training transfer tools and techniques to facilitate workplace implementation of skills and knowledge disseminated during training interventions. Design/methodology/approach: Insights were drawn using a quantitative…
Descriptors: Transfer of Training, Job Skills, Job Training, Methods
Marjorie Anderson – ProQuest LLC, 2021
This project was the creation of a student support site to address student knowledge and skills needs at CC. The purpose of the project was to create on-demand training and frequently-asked-question pages. The site can be updated and expanded as needed. Lack of knowledge is a prevalent issue impacting student success in college. Current literature…
Descriptors: Community Colleges, Learning Management Systems, Programming, Web Sites