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von Wangenheim, Aldo; von Wangenheim, Christiane Gresse; Pacheco, Fernando S.; Hauck, Jean C. R.; Ferreira, Miriam Nathalie F. – International Journal of Computer Science Education in Schools, 2017
Computing education in schools faces several problems, such as a lack of computing teachers and time in an already overloaded curriculum. A solution can be a multidisciplinary approach, integrating the teaching of computing within other subjects, creating the need to motivate teachers from other disciplines to teach computing in middle school.…
Descriptors: Middle School Teachers, Teacher Motivation, Workshops, Computer Science Education
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Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers
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Gonzalez, J.; Pomares, H.; Damas, M.; Garcia-Sanchez,P.; Rodriguez-Alvarez, M.; Palomares, J. M. – IEEE Transactions on Education, 2013
As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they…
Descriptors: Video Games, Video Equipment, Programming, Undergraduate Students
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Hwang, Kao-Shing; Hsiao, Wen-Hsu; Shing, Gaung-Ting; Chen, Kim-Joan – IEEE Transactions on Education, 2011
For the past several years, a team in the Department of Electrical Engineering (EE), National Chung Cheng University, Taiwan, has been establishing a pedagogical approach to embody embedded systems in the context of robotics. To alleviate the burden on students in the robotics curriculum in their junior and senior years, a training platform on…
Descriptors: Laboratory Manuals, Instructional Materials, Programming, Engineering
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Kazakoff, Elizabeth; Bers, Marina – Journal of Educational Multimedia and Hypermedia, 2012
This paper examines the impact of computer programming of robots on sequencing ability in early childhood and the relationship between sequencing skills, class size, and teacher's comfort level and experience with technology. Fifty-eight children participated in the study, 54 of whom were included in data analysis. This study was conducted in two…
Descriptors: Kindergarten, Developmentally Appropriate Practices, Programming Languages, Sequential Approach
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Behrens, A.; Atorf, L.; Schwann, R.; Neumann, B.; Schnitzler, R.; Balle, J.; Herold, T.; Telle, A.; Noll, T. G.; Hameyer, K.; Aach, T. – IEEE Transactions on Education, 2010
In today's teaching and learning approaches for first-semester students, practical courses more and more often complement traditional theoretical lectures. This practical element allows an early insight into the real world of engineering, augments student motivation, and enables students to acquire soft skills early. This paper describes a new…
Descriptors: Foreign Countries, College Freshmen, Engineering Education, Introductory Courses
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
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Tsai, W. T.; Chen, Yinong; Cheng, Calvin; Sun, Xin; Bitter, Gary; White, Mary – Journal of Information Technology Education, 2008
Service-Oriented Computing (SOC) is a new computing paradigm that has been adopted by major computer companies as well as government agencies such as the Department of Defense for mission-critical applications. SOC is being used for developing Web and electronic business applications, as well as robotics, gaming, and scientific applications. Yet,…
Descriptors: Feedback (Response), High School Students, Introductory Courses, Programming Languages
Fischman, Josh – Chronicle of Higher Education, 2007
Enrollment in undergraduate computer-science programs has dipped all over the country, and among women it has almost vanished, dropping 70 percent between 2000 and 2005. Observers cite different reasons for the drop, including the dot-com bust a few years ago is one, but universities are beginning to agree on one cause that is within their…
Descriptors: Computers, Programming, Females, Robotics
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Deal, Walter F., III – Technology Teacher, 1999
Describes a unit on robotics that includes problem solving, working together, and constructing and programming a robot. Provides students with an opportunity for critical thinking. (JOW)
Descriptors: Computers, Elementary Education, Programming, Robotics
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Moore, Virginia S. – Technology Teacher, 1999
Describes an interdisciplinary unit on robotics that includes teaching parts of a circle, constructing and programming robots, and incorporating language arts. (JOW)
Descriptors: Computers, Elementary Education, Geometry, Language Arts