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Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers
Takemura, Atsushi – International Association for Development of the Information Society, 2015
This paper proposes a novel e-Learning system for learning electronic circuit making and programming a microcontroller to control a robot. The proposed e-Learning system comprises a virtual-circuit-making function for the construction of circuits with a versatile, Arduino microcontroller and an educational system that can simulate behaviors of…
Descriptors: Electronic Learning, Engineering Education, Electronics, Equipment
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Johnson, Richard T.; Cotton, Samuel E. – Technology Teacher, 2008
For educational purposes it is not necessary to use expensive commercial-grade equipment to teach students about commonly used sensors. Schools frequently have limited funds for acquiring educational materials; therefore, purchasing sensors identical to those used in large-scale industry is not an option. By purchasing small-scale components that…
Descriptors: Computer Assisted Instruction, Purchasing, Electronics, National Standards