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Christina Glasauer; Martin K. Yeh; Lois Anne DeLong; Yu Yan; Yanyan Zhuang – Computer Science Education, 2025
Background and Context: Feedback on one's progress is essential to new programming language learners, particularly in out-of-classroom settings. Though many study materials offer assessment mechanisms, most do not examine the accuracy of the feedback they deliver, nor give evidence on its validity. Objective: We investigate the potential use of a…
Descriptors: Novices, Computer Science Education, Programming, Accuracy
Rahaman, Md. Afzalur; Hoque, Abu Sayed Md. Latiful – International Journal of Learning Technology, 2022
For the last decades, programming courses are being taught in nearly every educational sector. Students are now more likely to use an e-learning platform compared to traditional system because of lower internet costs, remote access, and faster communication facilities. For a programming course studied in both manual and e-learning platforms,…
Descriptors: Evaluation Methods, Programming, Assignments, Automation
Deise Monquelate Arndt; Ramon Mayor Martins; Jean Carlo Rossa Hauck – Informatics in Education, 2025
Critical thinking is a fundamental skill for 21st-century citizens, and it should be promoted from elementary school and developed in computing education. However, assessing the development of critical thinking in educational contexts presents unique challenges. In this study, a systematic mapping was carried out to investigate how to assess the…
Descriptors: Critical Thinking, Elementary Secondary Education, Computer Science Education, 21st Century Skills
Hui-Zhi Hu; Li-Guo Zhang; Jia-Hua Zhang; Di Zhang; Jia-Rui Xie – Education and Information Technologies, 2025
Computer Science (CS) is a vital subject in K-12 education, and acquiring proficiency in CS is essential for nurturing talent. However, current teaching practices often rely on standardized tests to evaluate academic performance, which may not offer a comprehensive and multidimensional assessment of students' competency in learning CS.…
Descriptors: Evaluation Methods, Student Evaluation, Competence, Computer Literacy
Tamas Balla; Sandor Kiraly; Roland Kiraly – Discover Education, 2025
Educational games have gained widespread interest among teachers and researchers across various fields due to their capacity to engage students, foster active participation, and improve learning outcomes. In the context of computer programming, which demands significant cognitive effort, the use of educational games has grown substantially. While…
Descriptors: Educational Games, Gamification, Programming, Programming Languages
Chamindi Kavindya Samarasekara; Claudia Ott; Anthony Robins – Education and Information Technologies, 2024
A global concern in recent years has been the formal incorporation of computing and digital technology subjects into high school curricula. Despite many initiatives to make these subjects accessible to students, significant barriers to uptake remain in many countries. In this study we convened a panel of 32 academic, research, and other experts…
Descriptors: Secondary School Curriculum, Foreign Countries, Computer Science Education, Programming
Grethe Sandstrak; Bjorn Klefstad; Arne Styve; Kiran Raja – IEEE Transactions on Education, 2024
Teaching programming efficiently to students in the first year of computer science education is challenging. It is especially cumbersome to retain the interest of both groups, when the student group consists of novice (i.e., those who have never programmed before) and expert programmers in the same crowd. Thus, individualized teaching cannot be…
Descriptors: Computer Science Education, Programming, Teaching Methods, College Freshmen
Charlotte Pierce; Clinton J. Woodward; Andrew Trevillian; Q. Tien Pham – ACM Transactions on Computing Education, 2025
Capstone courses, where students work on a large group project at the end of their degree, are common in computing. Many accreditation and industry bodies explicitly require or recommend them. Over the past two decades, capstone courses specifically focused on game development have become increasingly popular. Game development offers students the…
Descriptors: Foreign Countries, Computer Science Education, Programming, Design
Iria Estévez-Ayres; Patricia Callejo; Miguel Ángel Hombrados-Herrera; Carlos Alario-Hoyos; Carlos Delgado Kloos – International Journal of Artificial Intelligence in Education, 2025
The emergence of Large Language Models (LLMs) has marked a significant change in education. The appearance of these LLMs and their associated chatbots has yielded several advantages for both students and educators, including their use as teaching assistants for content creation or summarisation. This paper aims to evaluate the capacity of LLMs…
Descriptors: Artificial Intelligence, Natural Language Processing, Computer Mediated Communication, Technology Uses in Education
Neutens, Tom; Coolsaet, Kris; Wyffels, Francis – ACM Transactions on Computing Education, 2022
In many countries, computer programming is becoming an integral part of the secondary school curriculum. However, many teachers, especially in the first years of Flemish secondary school, have limited experience with teaching programming. To improve their knowledge about programming, many different types of professional development programs have…
Descriptors: Foreign Countries, Secondary School Curriculum, Computer Science Education, Programming
Meen Chul Kim – ProQuest LLC, 2021
In this dissertation, I argue that web development can play a pivotal role in developing computational thinking as well as provide a stepping stone to an advanced mastery of computation. The preceding literature has extensively examined not only how learners practice computational thinking with a wide array of programming languages, but also how…
Descriptors: Programming, Computer Science Education, Mental Computation, Thinking Skills
Shi, Yang; Chi, Min; Barnes, Tiffany; Price, Thomas W. – International Educational Data Mining Society, 2022
Knowledge tracing (KT) models are a popular approach for predicting students' future performance at practice problems using their prior attempts. Though many innovations have been made in KT, most models including the state-of-the-art Deep KT (DKT) mainly leverage each student's response either as correct or incorrect, ignoring its content. In…
Descriptors: Programming, Knowledge Level, Prediction, Instructional Innovation
Shi, Yang; Schmucker, Robin; Chi, Min; Barnes, Tiffany; Price, Thomas – International Educational Data Mining Society, 2023
Knowledge components (KCs) have many applications. In computing education, knowing the demonstration of specific KCs has been challenging. This paper introduces an entirely data-driven approach for: (1) discovering KCs; and (2) demonstrating KCs, using students' actual code submissions. Our system is based on two expected properties of KCs: (1)…
Descriptors: Computer Science Education, Data Analysis, Programming, Coding
Petrie, Christopher – Computer Science Education, 2022
Background and Context: Computational Thinking (CT) has been recently integrated into new and revised Digital Technologies content (DTC) in the Technology learning area of the New Zealand School Curriculum. Objective: To aid this change, this research examined how CT supports learning outcomes in both music and programming with the Sonic Pi…
Descriptors: Interdisciplinary Approach, Outcomes of Education, Computer Science Education, Programming
Lawlor, Grace; Byrne, Philip; Tangney, Brendan – ACM Transactions on Computing Education, 2020
The provision of all-female computer science outreach programmes is a common strategy used to foster greater interest in the subject for high school aged girls. Based on key factors that affect girls' interest in computer science (CS), outreach programmes often share much in their approach. Nonetheless, there is criticism from a research…
Descriptors: Outreach Programs, Program Effectiveness, Program Evaluation, Evaluation Methods

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