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Showing 1 to 15 of 38 results Save | Export
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Ng, Oi-Lam; Leung, Allen; Ye, Huiyan – ZDM: Mathematics Education, 2023
Programming is an interdisciplinary practice with applications in both mathematics and computer science. Mathematics concerns rigor, abstraction, and generalization. Computer science predominantly concerns efficiency, concreteness, and physicality. This makes programming a medium for problem solving that mediates between mathematics and computer…
Descriptors: Computation, Thinking Skills, Programming, Programming Languages
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Jesús E. Hernández-Zavaleta; Corey Brady; Sandra Becker; Douglas B. Clark – Mathematical Thinking and Learning: An International Journal, 2025
Research on geometric transformations suggests that early learners possess intuitive understandings grounded in motion metaphors, transitioning to mappings. The processes through which students transition between these two conceptions are not fully understood. We propose that Vygotskian hybridizing (related to Vygotsky's articulation of everyday…
Descriptors: Geometric Concepts, Motion, Scientific Concepts, Programming
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Durmus Aslan; Songül Dagaynasi; Mehmet Ceylan – Education and Information Technologies, 2024
Geometric concepts are fundamental to early geometry education, and developmentally appropriate practices are crucial for teaching them to young children. Robotic coding is an effective tool in many areas of early mathematics and has significant potential in teaching geometric concepts. This study aimed to test the impact of a research-based…
Descriptors: Educational Technology, Geometry, Mathematical Concepts, Robotics
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Boote, Stacy K.; Galanti, Terrie M. – Mathematics Teacher: Learning and Teaching PK-12, 2023
Mathematics achievement is positively associated with coding in the classroom. By making mathematical relationships visible to students as they code, teachers leverage rich connections between block-based computer programming and mathematical sense making. In this article, the authors describe strategies for adapting a Code.org lesson integrating…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics Achievement, Coding
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Cui, Zhihao; Ng, Oi-lam; Jong, Morris Siu-Yung – Educational Technology & Society, 2023
Grounded in problem-based learning and with respect to four mathematics domains (arithmetic, random events and counting, number theory, and geometry), we designed a series of programming-based learning tasks for middle school students to co-develop computational thinking (CT) and corresponding mathematical thinking. Various CT concepts and…
Descriptors: Computation, Thinking Skills, Mathematics Education, Problem Based Learning
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Sinclair, Nathalie; Patterson, Margaret – Mathematical Thinking and Learning: An International Journal, 2018
The goal of this paper is to explore dynamic geometry environments (DGE) as a type of computer programming language. Using projects created by secondary students in one particular DGE, we analyse the extent to which the various aspects of computational thinking--including both ways of doing things and particular concepts--were evident in their…
Descriptors: Mathematics Instruction, Programming, Computation, Thinking Skills
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Jan Olsson; Carina Granberg – Mathematical Thinking and Learning: An International Journal, 2024
Studies have shown that learning mathematics through programming can be complex and that the programming itself might even hamper students' learning. However, few studies have focused on the role of the teacher and the teacher-student interaction that aims to support students' learning when using programming. The present study examines a didactic…
Descriptors: Teacher Student Relationship, Communication (Thought Transfer), Creativity, Thinking Skills
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Daher, Wajeeh – Computers in the Schools, 2022
The robotics context is suggested as a context that supports the learning of the sciences including mathematics. The present study investigates how the robotics context affects students' motivation for learning mathematics. Two groups of seventh-grade students participated in the present research: a robotics class (32 students) and a regular class…
Descriptors: Student Motivation, Mathematics Education, Robotics, Programming
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Morales-Vidales, J. Abraham; Salazar, S. Alejandro Sandoval; Jacobo-Fernández, Jimena M.; Tlahuice-Flores, Alfredo – Journal of Chemical Education, 2020
This work covers a three-week program designed to provide undergraduate students with a background in structural chemistry and materials science. Sessions are based on the programming of regular polyhedra and their geometrical relationships by using an object-oriented language (i.e., POV-Ray). Three lectures introduce the basics of programming…
Descriptors: Chemistry, Geometry, College Science, Undergraduate Students
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Dikkartin Övez, Filiz Tuba; Acar, Irem Gizem – Journal of Educational Technology and Online Learning, 2022
The aim of study to investigate the effects of block-based game development activities carried out on the goal-based scenario approach on the geometry achievement and computational thinking skills of seventh-grade students and to reveal their opinions regarding the process. The study used a one-group pretest-posttest experimental model an…
Descriptors: Programming, Educational Games, Geometry, Thinking Skills
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Cline, K.; Fasteen, J.; Francis, A.; Sullivan, E.; Wendt, T. – PRIMUS, 2020
We have integrated computer programming instruction into the required courses of our mathematics major. Our majors take a sequence of four courses in their first 2 years, each of which is paired with a weekly 75-minute computer lab period that has a dual purpose of both computationally exploring the mathematical concepts from the lecture portion…
Descriptors: College Mathematics, Majors (Students), Programming, Teaching Methods
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Iskrenovic-Momcilovic, Olivera – International Electronic Journal of Mathematics Education, 2020
Scratch is a tool for initial learning of programming, but also for creating educational and entertainment content, making mathematical and scientific projects, simulating and visualizing experiments. This paper examines the effectiveness of Scratch's application in mathematics, in the study of basic geometric shapes. The analysis has shown that…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Educational Technology
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Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
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Grover, Shuchi; Jackiw, Nicholas; Lundh, Patrik – Computer Science Education, 2019
Background and Context: Learners struggle with conceptual understanding of introductory programming concepts such as variables, expressions, and loops. Objective: We examine whether and how designed activities for conceptual exploration support preliminary engagement with and learning of foundational and often hard-to-grasp programming concepts…
Descriptors: Middle School Students, Concept Formation, Learning Activities, Grade 6
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Abramovich, Sergei; Nikitin, Yakov Yu. – Computers in the Schools, 2017
This article is written to share teaching ideas about using commonly available computer applications--a spreadsheet, "The Geometer's Sketchpad", and "Wolfram Alpha"--to explore three classic and historically significant problems from the probability theory. These ideas stem from the authors' work with prospective economists,…
Descriptors: Probability, Mathematics Instruction, Spreadsheets, Computer Assisted Instruction
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