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Chiao Ling Huang; Lianzi Fu; Shih-Chieh Hung; Shu Ching Yang – Journal of Computer Assisted Learning, 2025
Background: Many studies have highlighted the positive effects of visual programming instruction (VPI) on students' learning experiences, programming self-efficacy and flow experience. However, there is a notable gap in the research on how these factors specifically impact programming achievement and learning intentions. Our study addresses this…
Descriptors: Attention, Self Efficacy, Visual Aids, Instructional Effectiveness
Ferrarelli, Paola; Iocchi, Luca – Technology, Knowledge and Learning, 2021
Novel technology has been applied to improve students' learning abilities in different disciplines. The research in this field is still finding suitable methodologies, tools, and evaluation mechanisms to devise learning frameworks with high impact on students' performance. This article describes an instructional method to perform Newtonian physics…
Descriptors: Physics, Scientific Concepts, Programming, Robotics
Chang, Chi-Cheng; Chen, Yiching – Interactive Learning Environments, 2022
This study aims to explore psychomotor performance and perception on task-centered hands-on STEM learning of educational robotics. The study adopted a convergent parallel mixed method to gather both quantitative and qualitative data in the same period of time. Participants were 42 tenth-grade students (25 male students and 17 female students) from…
Descriptors: Mastery Learning, Hands on Science, STEM Education, Robotics
Yepes, Igor; Barone, Dante Augusto Couto; Porciuncula, Cleber Mateus Duarte – Informatics in Education, 2022
With the growing search for qualified professionals in the exact area, teaching in STEM (Science, Technology, Engineering, and Mathematics) areas is gaining importance. In parallel, it appears that drones are an increasingly present reality in the civil area; however, there are few scientific studies of their application in the pedagogical…
Descriptors: STEM Education, Aviation Technology, Robotics, Teaching Methods
Balaton, M. C.; Da Silva, L. F.; Carvalho, P. S. – Physics Education, 2020
In this paper, we aim to show strategies for improving graph interpretation skills at middle and high school students using OZOBOT® BIT, a small and relatively low-cost programmable robot which had been used to teach programming to young children. OZOBOT's speed can be controlled by drawing lines with colour codes, as well as through a visual…
Descriptors: Middle School Students, High School Students, Skill Development, Graphs
Dwivedi, Rajeev; Kumar, Arpan; Babu, Bharathy; Grandhi, Nipun; Meka, Rishi; Ahuja, Varun – Education Sciences, 2021
Finding context, examples, and ample hands-on experimentation is fundamental for understanding complex ideas in subjects such as science and math. Recent popularity of competitive robotics has become a catalyst in the development of DIY and hobby kits. Manufacturers have made available easy to work, re-configurable, and functional, structural…
Descriptors: Competition, Robotics, Class Activities, Skill Development
Vink, Isabelle C. de; Tolboom, Jos L. J.; Beekum, Olivier van – Informatics in Education, 2023
Due to technological advancements, robotics is findings its way into the classroom. However, workload for teachers is high, and teachers sometimes lack the knowledge to implement robotics education. A key factor of robotics education is peer learning, and having students (near-)peers teach them robotics could diminish workload. Therefore, this…
Descriptors: Peer Teaching, Robotics, STEM Education, Elementary School Students
Çinar, Murat; Tüzün, Hakan – Journal of Computer Assisted Learning, 2021
This study compares the effects of object-oriented and robot programming activities on programming achievement, abstraction, problem solving, and motivation. In the study, two consecutive experimental cases were conducted to examine the consistency of findings. The research sample comprises 81 tenth-grade students undergoing vocational secondary…
Descriptors: Vocational High Schools, High School Students, Grade 10, Robotics
Knight, Victoria F.; Wright, John; Wilson, Kalli; Hooper, Ashton – Journal of Autism and Developmental Disorders, 2019
The use of robots to teach students with autism spectrum disorder communication skills has basis in the literature; however, research investigating the effects of teaching coding or programming of robotics to promote learning in STEM to this population has not yet been conducted. The purpose of the current study was to evaluate the effects of…
Descriptors: High School Students, Autism, Pervasive Developmental Disorders, Behavior Problems
Spruill, Nyissia Charmaine; Hennessy Elliott, Colin; Della Volpe, Daniela; Alcantara, Keidy – Journal of Pre-College Engineering Education Research, 2021
This paper examines video data of a high school robotics team to explore practices that empower youth from underrepresented groups in engineering to disrupt traditional boundaries around what engineering is and who is considered competent to participate in its practice. We analyze in-the-moment positioning work with a focus on care and maintenance…
Descriptors: Engineering Education, STEM Education, Robotics, Programming
Copp, David A.; Isaacs, Jason T.; Hespanha, João P. – Advances in Engineering Education, 2021
Recent changes have been made in Science, Technology, Engineering, and Mathematics (STEM) education in the United States with the goal of increasing the number of students pursuing degrees and careers in STEM. The Next Generation Science Standards (NGSS) integrate new science and engineering standards in an attempt to achieve this goal and are the…
Descriptors: Programming, Robotics, STEM Education, Standards
Demir, Ümit – International Journal of Computer Science Education in Schools, 2021
During recent years coding education has been an important issue in many countries. Coding education has been an important topic for these countries. One of the reasons why coding education is being discussed by educators and other partners of the schools is that it is seen as a key competence for students, and workers at developing…
Descriptors: Instructional Effectiveness, Programming, Computer Science Education, Special Education
Byrne, Jake Rowan; O'Sullivan, Katriona; Sullivan, Kevin – IEEE Transactions on Education, 2017
This paper explores the use of a constructivist 21st-century learning model to implement a week-long workshop, delivered as a "hackathon," to encourage preuniversity teenagers to pursue careers in STEM, with a particular emphasis on computer science. For Irish preuniversity students, their experience of computing can vary from word…
Descriptors: Teaching Methods, Workshops, Models, Adolescents
High School Students' Views on the PBL Activities Supported via Flipped Classroom and LEGO Practices
Cukurbasi, Baris; Kiyici, Mubin – Educational Technology & Society, 2018
The purpose of this study was to investigate the high school students' views on instructions based on Flipped Classroom Model (FC) and LEGO applications. The case study, which is one of the qualitative research methods, was used within the scope of the study, the duration of which was 7 weeks. In order to choose the research group of the study,…
Descriptors: High School Students, Student Attitudes, Grade 10, Problem Based Learning
Liu, Allison; Newsom, Jeff; Schunn, Chris; Shoop, Robin – Tech Directions, 2013
Schools everywhere are using robotics education to engage kids in applied science, technology, engineering, and mathematics (STEM) activities, but teaching programming can be challenging due to lack of resources. This article reports on using Robot Virtual Worlds (RVW) and curriculum available on the Internet to teach robot programming. It also…
Descriptors: Robotics, Programming, Computer Simulation, STEM Education
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