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Ng, Oi-Lam; Leung, Allen; Ye, Huiyan – ZDM: Mathematics Education, 2023
Programming is an interdisciplinary practice with applications in both mathematics and computer science. Mathematics concerns rigor, abstraction, and generalization. Computer science predominantly concerns efficiency, concreteness, and physicality. This makes programming a medium for problem solving that mediates between mathematics and computer…
Descriptors: Computation, Thinking Skills, Programming, Programming Languages
Jerše, Gregor; Lokar, Matija – International Journal for Technology in Mathematics Education, 2017
The emphasis in several courses at technical faculties is on using a computer to perform numerical methods. Instead of focusing on mathematical rigorousness such courses usually concentrate on demonstrating the practical usage of numerical mathematical methods to the students. The practical usage of numerical methods is best learned by exposing…
Descriptors: Computer Uses in Education, Computer Science Education, Programming, Mathematical Applications
Drasutis, Sigitas; Motekaityte, Vida; Noreika, Algirdas – Informatics in Education, 2010
The Internet has recently encouraged the society to convert almost all its needs to electronic resources such as e-libraries, e-cultures, e-entertainment as well as e-learning, which has become a radical idea to increase the effectiveness of learning services in most schools, colleges and universities. E-learning can not be completely featured and…
Descriptors: Computer Science Education, Computer System Design, Computer Software Evaluation, Programming
Armoni, Michal; Gal-Ezer, Judith; Hazzan, Orit – Computer Science Education, 2006
This paper discusses the role of reduction in computer science and describes a study on undergraduate students' perception of the concept of reduction. Specifically, based on an analysis of students answers to questions addressing different computer science topics, we present several findings regarding the ways in which undergraduate students…
Descriptors: Computer Science Education, Undergraduate Students, Student Attitudes, Computer Science
Siegfried, Edward – JCSE Online, 2002
Describes Chomp, an educational strategy game for use in high school programming courses that can encourage cooperative learning. Discusses rules of the game; Chomp players; Chomp board programs; Chomp tournaments; Chomp strategies; and extensions of the activity that can involve more advanced mathematics. (LRW)
Descriptors: Computer Science Education, Educational Games, Learning Activities, Mathematical Applications
Karagiannis, P.; Markelis, I.; Paparrizos, K.; Samaras, N.; Sifaleras, A. – International Journal of Mathematical Education in Science & Technology, 2006
This paper presents new web-based educational software (webNetPro) for "Linear Network Programming." It includes many algorithms for "Network Optimization" problems, such as shortest path problems, minimum spanning tree problems, maximum flow problems and other search algorithms. Therefore, webNetPro can assist the teaching process of courses such…
Descriptors: Programming, Web Based Instruction, Computer Software, Enrichment Activities