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Guo, Siao-Cing; Lan, Yu-Ju – Language Learning & Technology, 2023
This study aims to investigate the influence of story creation on young EFL learners' reading performance. Action research was adopted to examine the effects of two different story reading projects in a library setting in Taiwan. Each project comprised a group of 19 young EFL learner from Grades 4 to 6 (aged 10-12). The first group's activities…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
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Martin, Crystle – Knowledge Quest, 2017
Learning to code has been an increasingly frequent topic of conversation both in academic circles and popular media. Learning to code recently received renewed attention with the announcement of the White House's Computer Science for All initiative (Smith 2016). This initiative intends "to empower all American students from kindergarten…
Descriptors: Librarians, Role, Coding, Computer Science
Franklyn, Virginia – Computers in Libraries, 2013
The Friends of the Pikes Peak Library District (PPLD) had a legacy website that was remotely hosted and maintained by a volunteer. They wanted a more significant presence on PPLD.org and an easier interface with which to update information. The developers decided to create a new Friends site in Drupal, using RWD, CSS3, and HTML5. The plan was to…
Descriptors: Computer Software, Public Libraries, Computer Interfaces, Volunteers
Ishizuka, Kathy – School Library Journal, 2011
In this article, "School Library Journal's" ("SLJ") advisors talk about book apps for kids. They discuss what they like, what one should look for in discerning the best for kids and teens, and where this all might be headed.
Descriptors: Computer Software, Programming, Handheld Devices, Books
Nelson, Jennifer; Braafladt, Keith – ALA Editions, 2012
Technology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is…
Descriptors: Programming Languages, Time Management, Computer Uses in Education, Public Libraries
Siwak, Karen J. – Scarecrow Press, 2010
It's no mystery that fun and exciting programs bring teens into the library. Theater programs provide a venue for teens to express themselves creatively, encourage their participation in library programming, and offer them the opportunity for lively interaction with peers and adults. In "Library Programs for Teens: Mystery Theater," Karen Siwak…
Descriptors: Scripts, Audiences, Drama, Programming
Dempsey, Beth – Library Journal, 2009
In 1998, Nancy Pearl and Chris Higashi, librarians working in the Washington Center for the Book at the Seattle Public Library (SPL), had a brainstorm. Challenged with a grant to develop new audiences for literature, they were intrigued with the power of books to unite diverse audiences. With that in mind, they expanded the book club concept to…
Descriptors: Adolescent Literature, Public Libraries, Programming, Librarians
Miller, Kathryn – ALA Editions, 2010
Going green is now a national issue, and patrons expect their library to respond in the same way many corporations have. Libraries are going green with logos on their Web sites, programs for the public, and a host of other initiatives. This is the first book to focus strictly on the library's role in going green, helping you with: (1) Collection…
Descriptors: Public Libraries, Library Services, Conservation (Environment), Recycling
Zylstra, Robert – Computers in Libraries, 2011
The last 5 years have heralded a number of important changes to virtual libraries in academic and public settings. Despite this continual effort to improve library catalogs and websites, the fundamentals of these online spaces remain relatively unchanged. Digital collections are within reach of many libraries, yet they remain difficult to…
Descriptors: Music, Electronic Libraries, Academic Libraries, Foreign Countries
Myers, Brian – Computers in Libraries, 2009
During at least one afternoon each month, Wilmette (Illinois) Public Library (WPL) hosts a local group of computer programmers, designers, and artists, who meet to discuss digital projects and resources, technical challenges, and successful design or programming strategies. WPL's Game Design Club, now in its third year, owes its existence to a…
Descriptors: Video Games, Clubs, Computers, Public Libraries
Alexander, Linda B., Ed.; Kwon, Nahyun, Ed. – ALA Editions, 2010
"Multicultural Programs for Tweens and Teens" is a one-stop resource that encourages children and young adults to explore different cultures. Dozens of flexible programming ideas allow you to: (1) Choose a program specific to your scheduling, budget, or age group requirements; (2) Create an event that reflects a specific culture; and (3) Recommend…
Descriptors: Multicultural Education, African American Culture, American Indian Culture, Asian Culture
Guhlin, Miguel – Technology & Learning, 2007
Open source has continued to evolve and in the past three years the development of a graphical user interface has made it increasingly accessible and viable for end users without special training. Open source relies to a great extent on the free software movement. In this context, the term free refers not to cost, but to the freedom users have to…
Descriptors: Computer Software, School Community Relationship, Educational Change, Educational Technology
Bertot, John Carlo; McClure, Charles R.; Rubin, Jeffrey H. – 1999
The purpose of the California State Library-sponsored project, InFoPeople, is to enhance access to information resources by providing points of public access to the Internet in public libraries throughout the state of California. This Stage 1 report represents an initial set of findings and issues related to the InFoPeople project and provides the…
Descriptors: Access to Information, Community Involvement, Cooperative Programs, Data Analysis
Dittmer, Arlis – Illinois Libraries, 1998
Provides an overview and evaluation of an Illinois public library project that gave large-group workshops about the Internet and Web page construction, and encouraged intergenerational programming, new library users, and cooperation between adolescents and veterans. Provides the Web address for "Vets on the Net," a Web site for veterans.…
Descriptors: Adolescents, Computer System Design, Cooperation, Design Requirements