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Per Anderhag; Niklas Salomonsson; Andre Bürgers; Cesar Estay Espinola; Birgit Fahrman; Dana Seifeddine Ehdwall; Maria Sundler – International Journal of Technology and Design Education, 2024
During a relatively short period of time, programming has been implemented in the national curriculum of the compulsory school in Sweden. Since 2018, programming is a new content in the technology subject and the research field has discussed some of the challenges teachers and students, who generally have little experiences of programming, face…
Descriptors: Learning Strategies, Programming, Robotics, Technology Education
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Joohi Lee; Sham'ah Yunus; Joo Ok Lee – Early Childhood Education Journal, 2025
Robotics has emerged as a popular interdisciplinary pedagogical approach in the field of education to teach children STEM concepts. By providing playful learning experiences, the use of robots engages children in an active learning process, making it an effective tool to promote their targeted knowledge, skills, and disposition towards STEM,…
Descriptors: Preschool Children, Preschool Education, Programming, Skill Development
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Seckin-Kapucu, Munise – Journal of Education in Science, Environment and Health, 2023
This study aims to examine the methodological trends and findings in studies on robotic coding in science education published between 2015-2022 comprehensively and holistically. For this purpose, the articles related to the subject were systematically reviewed. In addition, web of Science and SCOPUS databases were scanned for keywords related to…
Descriptors: Robotics, Coding, Programming, Research Methodology
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Stella Xin Yin; Dion Hoe-Lian Goh; Choon Lang Quek; Zhengyuan Liu – Educational Technology & Society, 2025
With the growing popularity of computational thinking (CT) classes in K-12 schools, it is important to investigate public perceptions of these initiatives. Analyzing public discussions and opinions provides valuable insights that can inform future educational policies and reforms. In this paper, we collected questions and answers related to CT…
Descriptors: Computation, Thinking Skills, Elementary Secondary Education, Public Opinion
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Silvis, Deborah; Lee, Victor R.; Clarke-Midura, Jody; Shumway, Jessica F. – Information and Learning Sciences, 2022
Purpose: Much remains unknown about how young children orient to computational objects and how we as learning scientists can orient to young children as computational thinkers. While some research exists on how children learn programming, very little has been written about how they learn the technical skills needed to operate technologies or to…
Descriptors: Programming, Coding, Kindergarten, Robotics
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Zhenhua Wu; Linting Zheng; Li'an Huang – Education and Information Technologies, 2024
Programming has been considered a crucial "object to think with", which can integrate with various disciplines and facilitate learning in other areas. However, existing research primarily focuses on how children learn to code rather than how coding helps them to learn. To address this gap, a quasi-experimental case study was conducted…
Descriptors: Coding, Robotics, Programming, Kindergarten
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Ozyurt, Ozcan; Ozyurt, Hacer – Education and Information Technologies, 2023
Computational thinking (CT) has started to attract attention as an important research topic in recent years. It is important to describe the CT field in detail and to determine the research interests and trends of studies in this field. In this most comprehensive and first topic modeling based study in the field of CT, it was aimed to determine…
Descriptors: Computation, Thinking Skills, Educational Trends, Educational Research
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Su, Jiahong; Yang, Weipeng; Li, Hui – Journal of Research in Childhood Education, 2023
Coding (or computer programming) helps equip children with an intellectual structure that is valuable for their lifelong learning and development. The proliferation of innovative coding platforms, especially screen-free programmable robotics, has made it possible for coding to be integrated into early childhood education (ECE). However, how the…
Descriptors: Coding, Programming, Early Childhood Education, Instructional Design
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Welch, Lise E.; Shumway, Jessica F.; Clarke-Midura, Jody; Lee, Victor R. – Australian Primary Mathematics Classroom, 2021
Robot toys can be used to promote STEM subjects, particularly coding and mathematics. The lesson described in this article illustrates how a robot toy was used with a number line to explore equality and missing addends in Year 1. The lesson progression models how activities can be sequenced to build on developing understandings while supporting…
Descriptors: Robotics, Toys, Coding, STEM Education
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Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
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Yildiz, Talha; Seferoglu, Süleyman Sadi – Journal of Learning and Teaching in Digital Age, 2021
The purpose of this study is to determine the effect of coding instruction performed with the Lego Mindstorms EV3 robotic set on students' attitudes towards coding and their perceptions of computational thinking skills self-efficacy. Single group experimental research design was used in the research. The study group of the research consisted of 30…
Descriptors: Robotics, Coding, Student Attitudes, Computation
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Krajcsi, Attila; Csapodi, Csaba; Stettner, Eleonóra – Interactive Learning Environments, 2021
An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where…
Descriptors: Educational Games, Computer Games, Programming, Computer Science Education
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Welch, Lise E.; Shumway, Jessica F.; Clarke-Midura, Jody; Lee, Victor R. – Education Sciences, 2022
Programming activities have the potential to provide a rich context for exploring measurement units in early elementary mathematics. This study examines how a small group of young children (ages 5-6) express their emergent conception of a dynamic linear unit and the measurement concepts they found challenging. Video of an introductory programming…
Descriptors: Coding, Programming, Robotics, Measurement
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Lott, Kimberly; Urbanek-Carney, Sara; Mitchell, April – Science and Children, 2019
Robotics is emerging as an effective strategy for bridging the gap between technology and engineering design in early childhood classrooms (Bers, Seddighin, and Sullivan 2013). Using a science, technology, engineering and mathematics (STEM) grant received from the authors' school, they purchased a KIBO-18 set from KinderLab Robotics…
Descriptors: Robotics, STEM Education, Teaching Methods, Programming
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Knight, Victoria F.; Wright, John; Wilson, Kalli; Hooper, Ashton – Journal of Autism and Developmental Disorders, 2019
The use of robots to teach students with autism spectrum disorder communication skills has basis in the literature; however, research investigating the effects of teaching coding or programming of robotics to promote learning in STEM to this population has not yet been conducted. The purpose of the current study was to evaluate the effects of…
Descriptors: High School Students, Autism, Pervasive Developmental Disorders, Behavior Problems
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