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Showing 1 to 15 of 36 results Save | Export
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Whalley, Jacqueline; Settle, Amber; Luxton-Reilly, Andrew – ACM Transactions on Computing Education, 2023
Debugging is a core skill required by programmers, yet we know little about how to effectively teach the process of debugging. The challenges of learning debugging are compounded for novices who lack experience and are still learning the tools they need to program effectively. In this work, we report a case study in which we used a think-aloud…
Descriptors: Protocol Analysis, Novices, Troubleshooting, Programming
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Hao, Xiaoxin; Xu, Zhiyi; Guo, Mingyue; Hu, Yuzheng; Geng, Fengji – International Journal of STEM Education, 2023
Background: Coding has become an integral part of STEM education. However, novice learners face difficulties in processing codes within embedded structures (also termed nested structures). This study aimed to investigate the cognitive mechanism underlying the processing of embedded coding structures based on hierarchical complexity theory, which…
Descriptors: Cognitive Processes, Difficulty Level, Programming, Computer Science Education
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Ma, Ning; Qian, Jinglong; Gong, Kaixin; Lu, Yao – Education and Information Technologies, 2023
Computational thinking is an important competence for learners in the twenty-first century. As an effective approach for cultivating competence in computational thinking, programming education has been extended from college to elementary school teaching. However, it is challenging to engage beginners in programming in elementary school education.…
Descriptors: Elementary School Students, Programming, Computer Science Education, Novices
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Barbosa Rocha, Hemilis Joyse; Cabral De Azevedo Restelli Tedesco, Patrícia; De Barros Costa, Evandro – Informatics in Education, 2023
In programming problem solving activities, sometimes, students need feedback to progress in the course, being positively affected by the received feedback. This paper presents an overview of the state of the art and practice of the feedback approaches on introductory programming. To this end, we have carried out a systematic literature mapping to…
Descriptors: Classification, Computer Science Education, Feedback (Response), Problem Solving
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Fu, Qian; Zheng, Yafeng; Zhang, Mengyao; Zheng, Lanqin; Zhou, Junyi; Xie, Bochao – Educational Technology Research and Development, 2023
Providing appropriate feedback is important when learning to program. However, it is still unclear how different feedback strategies affect learning outcomes in programming. This study designed four different two-step programming feedback strategies and explored their impact on novice programmers' academic achievement, learning motivations, and…
Descriptors: Feedback (Response), Academic Achievement, Novices, Programming
Alexander Card – ProQuest LLC, 2022
One approach to teaching game design to students with a wide variety of disciplinary backgrounds is through team game projects that span multiple weeks, up to an entire term. However, open-ended, creative projects introduce a gamut of challenges to novice programmers. My goal is to assist game design students with the planning stage of their…
Descriptors: Computer Science Education, Programming, Scaffolding (Teaching Technique), Teaching Methods
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Lasater, Robert S.; Joseph, Anny-Claude; Cummiskey, Kevin – Teaching Statistics: An International Journal for Teachers, 2023
In this paper, we provide instructors with an approach for a classroom activity for students in an introductory data science or statistics course who have little or no statistical programming experience. We designed this activity to help students improve their statistical literacy while exploring a social justice problem-the gender wage gap. To…
Descriptors: Gender Differences, Salary Wage Differentials, Visual Aids, Statistics Education
Kathryn Irene Cunningham – ProQuest LLC, 2020
Introductory programming courses typically focus on building generalizable programming knowledge by focusing on a language's syntax and semantics. Assignments often involve "code tracing" problems, where students perform close tracking of code's execution, typically in the context of 'toy' problems. "Reading-first" approaches…
Descriptors: Programming, Coding, Teaching Methods, Introductory Courses
Zeyad Alshaikh – ProQuest LLC, 2021
Programming skills are a vital part of many disciplines but can be challenging to teach and learn. Thus, the programming courses are considered difficult and a major stumbling block. To overcome these challenges, students could benefit from extensive individual support such as tutoring, but there are simply not enough qualified tutors available to…
Descriptors: Questioning Techniques, Teaching Methods, Intelligent Tutoring Systems, Coding
Carl Christopher Haynes-Magyar – ProQuest LLC, 2022
Novice programmers need well-designed instruction and assessment informed by research and critical perspectives to conquer the historical challenges associated with completing introductory computer programming courses successfully. These issues include high dropout and failure rates, the struggle to acquire and retain basic programming knowledge,…
Descriptors: Programming, Electronic Publishing, Books, Computer Science Education
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Koupritzioti, Dimitra; Xinogalos, Stelios – Education and Information Technologies, 2020
Serious games or educational games have attracted the interest of instructors and researchers for several years. In the field of education, serious games are being used for motivating students, attracting their interest in cognitively demanding fields and making the teaching and learning process more fun. Moreover, learning through implementing…
Descriptors: Educational Games, Mathematics Activities, Mathematics Education, Programming
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Lokkila, Erno; Christopoulos, Athanasios; Laakso, Mikko-Jussi – Informatics in Education, 2023
Prior programming knowledge of students has a major impact on introductory programming courses. Those with prior experience often seem to breeze through the course. Those without prior experience see others breeze through the course and disengage from the material or drop out. The purpose of this study is to demonstrate that novice student…
Descriptors: Prior Learning, Programming, Computer Science Education, Markov Processes
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Emhardt, Selina N.; Kok, Ellen M.; Jarodzka, Halszka; Brand-Gruwel, Saskia; Drumm, Christian; van Gog, Tamara – Cognitive Science, 2020
Domain experts regularly teach novice students how to perform a task. This often requires them to adjust their behavior to the less knowledgeable audience and, hence, to behave in a more didactic manner. Eye movement modeling examples (EMMEs) are a contemporary educational tool for displaying experts' (natural or didactic) problem-solving behavior…
Descriptors: Expertise, Novices, Eye Movements, Teacher Behavior
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Ezeamuzie, Ndudi O. – Education and Information Technologies, 2023
Several instructional approaches have been advanced for learning programming. However, effective ways of engaging beginners in programming in K-12 are still unclear, especially among low socioeconomic status learners in technology-deprived learning environments. Understanding the learning path of novice programmers will bridge this gap and explain…
Descriptors: Programming, Constructivism (Learning), Programming Languages, Computer Science Education
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Malik, Sohail Iqbal; Tawafak, Ragad M.; Shakir, Mohanaad – International Journal of Information and Communication Technology Education, 2021
A teaching approach plays an important role in teaching and learning process of an introductory programming (IP) course. The teaching approach should focus on different programming skills required by novice programmers. In this study, we introduced the teaching and learning approach based on an ADRI (Approach, Deployment, Result, Improvement)…
Descriptors: Computer Science Education, Programming, Teaching Methods, Learning Processes
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