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Showing 1 to 15 of 64 results Save | Export
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Per Anderhag; Niklas Salomonsson; Andre Bürgers; Cesar Estay Espinola; Birgit Fahrman; Dana Seifeddine Ehdwall; Maria Sundler – International Journal of Technology and Design Education, 2024
During a relatively short period of time, programming has been implemented in the national curriculum of the compulsory school in Sweden. Since 2018, programming is a new content in the technology subject and the research field has discussed some of the challenges teachers and students, who generally have little experiences of programming, face…
Descriptors: Learning Strategies, Programming, Robotics, Technology Education
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Cederqvist, Anne-Marie – International Journal of Technology and Design Education, 2022
Technology educators often provide activities where pupils design programmed technological solutions (PTS) with various programming materials for developing pupils' technological knowledge related to PTS and digital technology. However, few studies have investigated how pupils experience these activities. To fill this gap in knowledge, this…
Descriptors: Technology Education, Programming, Computer Science Education, Learning Activities
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Cederqvist, Anne-Marie – Education and Information Technologies, 2020
Programming has recently become part of Swedish technology education; pupils should now be able to analyse existing programmed technological solutions, and be able to design new ones. Teachers facing this curriculum change need guidance on how to teach and what to address, based on how pupils understand the content. The aim of this study is to…
Descriptors: Programming, Foreign Countries, Technology Education, Middle School Students
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Dhaifallah Saleh Alsuhaymi; Ohood Mohammed Alotaibi – Journal of Education and e-Learning Research, 2023
This study aims to demonstrate the efficacy of gamification in developing HTML programming skills and academic achievement motivation for 10th-grade students. Despite the significance of computer programming in developing students' thinking, many students still need more motivation to learn it. One of the entertaining strategies of computer…
Descriptors: Gamification, Programming, Academic Achievement, Student Motivation
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Eva-Lena Bjursten; Tor Nilsson; Gunnar Jonsson – International Journal of Technology and Design Education, 2024
There is a recognized need to understand the current state of programming implementation in the Swedish compulsory school system. This study focused specifically on the implementation of programming in the school subject of technology for grades 4-6. In Sweden, the responsibility for choosing teaching and learning material lies with individual…
Descriptors: Foreign Countries, Grade 4, Grade 5, Grade 6
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Vinnervik, Peter – International Journal of Technology and Design Education, 2023
In Sweden, as in many other countries, programming has been added to the curriculum in recent years. This paper explores how and under what conditions programming is transformed into teaching in technology education. Teachers in grade 7-9 were interviewed about what and how they teach about programming in the context of technology education, and…
Descriptors: Programming, Technology Education, Foreign Countries, Grade 7
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Sonia Triana-Vera; Omar López-Vargas – Contemporary Educational Technology, 2025
This research aimed to determine the effects of motivational scaffolding and adaptive scaffolding on academic and online self-efficacy in learners interacting with a multimedia learning environment within the field of technology. The study involved 146 students from four tenth-grade classes at a public institution in the municipality of Soacha…
Descriptors: Self Efficacy, Electronic Learning, Scaffolding (Teaching Technique), High School Students
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Andreas Larsson; Karin Stolpe – International Journal of Technology and Design Education, 2024
In recent years, subject content such as programming and digital literacy has become an integral part of technology education. However, research shows that many programming teachers lack sufficient formal education to teach programming and show disparate educational and professional experiences. This study investigates how three teachers'…
Descriptors: Knowledge Base for Teaching, Teacher Characteristics, Digital Literacy, Technology Education
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Zoe C. M. Davidson; Shuping Dang; Xenofon Vasilakos – IEEE Transactions on Learning Technologies, 2024
Raspberry Pi Pico, based on chip RP2040, is an easy-to-use development microcontroller board that can provide flexible input/output functions and meets the teaching needs of basic electronics to first-year university undergraduates. This article presents our blended laboratory design using Raspberry Pi Pico for the course unit Digital Circuits and…
Descriptors: College Freshmen, Electronics, Technology Education, Scientific Concepts
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Humble, Niklas; Mozelius, Peter – International Journal of Information and Learning Technology, 2023
Purpose: The conducted examination of programming affordances and constraints had the purpose of adding knowledge and value that facilitate the on-going national curricula revision; knowledge that also could be of general interest outside the Swedish K-12 context. Design/methodology/approach: With a qualitative approach, the study was conducted as…
Descriptors: Programming, Affordances, Barriers, Foreign Countries
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Vinnervik, Peter – International Journal of Technology and Design Education, 2022
The 2017 reform of the Swedish national curriculum requires that all compulsory school mathematics and technology teachers integrate programming into their teaching. The new programming policy poses a particular challenge since a majority of the affected teachers have little or no previous programming experience. This paper reports on a study of…
Descriptors: Foreign Countries, Mathematics Education, Technology Education, Programming
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Humble, Niklas – Education and Information Technologies, 2023
Due to increased need of professionals on the future labour market with competence in programming, many countries have integrated programming in kindergarten to grade 12 (K-12) education. In 2017, programming was integrated in Swedish primary and secondary school curriculum and the courses of Mathematics and Technology. Research has highlighted…
Descriptors: Secondary School Students, Mathematics Instruction, Programming, Teaching Methods
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Hsu, Ting-Chia; Chen, Mu-Sheng – Research and Practice in Technology Enhanced Learning, 2022
This research explored the creative thinking, learning achievement, and engagement of students when they integrated the application of the personal audio classifier (PAC) into the competition of a computational thinking (CT) board game (i.e., the experimental group), or did not integrate it into the competition but only collaborated with peers to…
Descriptors: Learner Engagement, Robotics, Games, Computation
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Karlsson-Bengtsson, Anna; Enelund, Mikael; Bingerud, Mattias – Advances in Engineering Education, 2021
In this contribution we describe and reflect on the organization of Chalmers University of Technology and how it benefits education development and innovation. Chalmer's matrix organization with a buyer-supplier management model for education has proven to be a driving force for change and quality enhancement and promotes the agility necessary for…
Descriptors: Universities, Technology Education, Educational Development, Educational Innovation
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Humble, Niklas; Mozelius, Peter; Sällvin, Lisa – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this study is to analyse and discuss K-12 mathematics and technology teachers' perceptions on integrating programming in their teaching and learning activities, and perceptions on different programming tools. Design/methodology/approach: The approach of a case study was used, with data collected from three instances of a…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teacher Attitudes, Technology
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