Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer System Design | 4 |
Programming | 4 |
Video Games | 4 |
Educational Games | 3 |
Children | 2 |
Computer Software | 2 |
Electronic Learning | 2 |
Foreign Countries | 2 |
Authoring Aids (Programming) | 1 |
Autoinstructional Aids | 1 |
Barriers | 1 |
More ▼ |
Author
Fernandez-Manjon, Baltasar | 1 |
Ge, Xun | 1 |
Greene, Barbara A. | 1 |
Joy, Mike | 1 |
Kahn, Ken | 1 |
Laine, Teemu H. | 1 |
Moreno-Ger, Pablo | 1 |
Sedano, Carolina Islas | 1 |
Thomas, Michael K. | 1 |
Torrente, Javier | 1 |
Vinni, Mikko | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 2 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Education | 1 |
Elementary Secondary Education | 1 |
High Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Thomas, Michael K.; Ge, Xun; Greene, Barbara A. – Journal of Educational Computing Research, 2011
This study used technology-rich ethnography (TRE) to examine the use of game development in a high school computer programming class for the development of 21st century skills. High school students created games for elementary school students while obtaining formative feedback from their younger clients. Our experience suggests that in the…
Descriptors: Video Games, Ethnography, Programming, Skill Development
del Blanco, Angel; Torrente, Javier; Moreno-Ger, Pablo; Fernandez-Manjon, Baltasar – International Journal of Distance Education Technologies, 2010
The increasing adoption of e-Learning technology is facing new challenges, such as how to produce student-centered systems that can be adapted to each student's needs. In this context, educational video games are proposed as an ideal medium to facilitate adaptation and tracking of students' performance for assessment purposes, but integrating the…
Descriptors: Foreign Countries, Electronic Learning, Intelligent Tutoring Systems, Educational Games
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games