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Heiner, Cecily; Zachary, Joseph L. – International Working Group on Educational Data Mining, 2009
Students in introductory programming classes often articulate their questions and information needs incompletely. Consequently, the automatic classification of student questions to provide automated tutorial responses is a challenging problem. This paper analyzes 411 questions from an introductory Java programming course by reducing the natural…
Descriptors: Classification, Questioning Techniques, Introductory Courses, Computer Science Education
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Jiau, H. C.; Chen, J. C.; Ssu, Kuo-Feng – IEEE Transactions on Education, 2009
Game-based assignments typically form an integral component of computer programming courses. The effectiveness of the assignments in motivating students to carry out repetitive programming tasks is somewhat limited since their outcomes are invariably limited to a simple win or loss scenario. Accordingly, this paper develops a simulation…
Descriptors: Self Motivation, Programming, Educational Games, Computer Simulation
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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
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Thomas, Michael K.; Ge, Xun; Greene, Barbara A. – Journal of Educational Computing Research, 2011
This study used technology-rich ethnography (TRE) to examine the use of game development in a high school computer programming class for the development of 21st century skills. High school students created games for elementary school students while obtaining formative feedback from their younger clients. Our experience suggests that in the…
Descriptors: Video Games, Ethnography, Programming, Skill Development
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Drasutis, Sigitas; Motekaityte, Vida; Noreika, Algirdas – Informatics in Education, 2010
The Internet has recently encouraged the society to convert almost all its needs to electronic resources such as e-libraries, e-cultures, e-entertainment as well as e-learning, which has become a radical idea to increase the effectiveness of learning services in most schools, colleges and universities. E-learning can not be completely featured and…
Descriptors: Computer Science Education, Computer System Design, Computer Software Evaluation, Programming
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Lau, Wilfred W. F.; Yuen, Allan H. K. – Computers & Education, 2010
It has been advocated that pedagogical content knowledge as well as subject matter knowledge are important for improving classroom instructions. To develop pedagogical content knowledge, it is argued that understanding of students' mental representations of concepts is deemed necessary. Yet assessing and comparing mental model of each individual…
Descriptors: Identification, Mathematics Instruction, Pedagogical Content Knowledge, Cognitive Style
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Bunde, Janet; Engel, Deena – Journal of Archival Organization, 2010
"Computing in the Humanities," an undergraduate course for Computer Science Department majors and minors and Web Programming minors at New York University, represents a unique collaboration between the Computer Science Department and the University Archives. The course's final assignment required students to select, digitize, and contextualize…
Descriptors: Majors (Students), Computer Science Education, Undergraduate Study, Archives
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Tan, Wee-Kek; Tan, Chuan-Hoo – Journal of Information Systems Education, 2010
Acquiring the knowledge to assemble an integrated Information System (IS) development process that is tailored to the specific needs of a project has become increasingly important. It is therefore necessary for educators to impart to students this crucial skill. However, Situational Method Engineering (SME) is an inherently complex process that…
Descriptors: Information Systems, Teaching Methods, Student Projects, Models
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Yue, Kwok-Bun – Journal of Information Systems Education, 2010
Mashups, Web applications integrating data and functionality from other Web sources to provide a new service, have quickly become ubiquitous. Because of their role as a focal point in three important trends (Web 2.0, situational software applications, and end user development), mashups are a crucial emerging technology for information systems…
Descriptors: Peer Evaluation, Information Systems, Programming, Comparative Analysis
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Barak, Moshe – Design and Technology Education, 2010
This study aimed at exploring how high school students deal with designing an information system, for example, for a small business or a medical clinic, the extent to which students develop as independent learners while working on their projects, and the factors that help or hinder fostering students' design skills. The three-phase dual-loop…
Descriptors: Feedback (Response), Information Systems, Student Development, High School Students
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Meerbaum-Salant, Orni; Hazzan, Orit – ACM Transactions on Computing Education, 2010
This article describes the construction process and evaluation of the Agile Constructionist Mentoring Methodology (ACMM), a mentoring method for guiding software development projects in the high school. The need for such a methodology has arisen due to the complexity of mentoring software project development in the high school. We introduce the…
Descriptors: Mentors, Computer Software, Methods, Program Development
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Huang, Shiu-Li; Shiu, Jung-Hung – Educational Technology & Society, 2012
The success of Web 2.0 inspires e-learning to evolve into e-learning 2.0, which exploits collective intelligence to achieve user-centric learning. However, searching for suitable learning paths and content for achieving a learning goal is time consuming and troublesome on e-learning 2.0 platforms. Therefore, introducing formal learning in these…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Computer System Design, Computer Science Education
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Howard, A. M.; Park, Chung Hyuk; Remy, S. – IEEE Transactions on Learning Technologies, 2012
The robotics field represents the integration of multiple facets of computer science and engineering. Robotics-based activities have been shown to encourage K-12 students to consider careers in computing and have even been adopted as part of core computer-science curriculum at a number of universities. Unfortunately, for students with visual…
Descriptors: Robotics, Computer Interfaces, Federal Aid, Pilot Projects
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Shao, Kun; Maher, Peter – Interactive Technology and Smart Education, 2012
Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…
Descriptors: Computer Assisted Instruction, Active Learning, Telecommunications, Computer Networks
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Apiola, Mikko; Tedre, Matti – Computer Science Education, 2012
Programming education is a widely researched and intensely discussed topic. The literature proposes a broad variety of pedagogical viewpoints, practical approaches, learning theories, motivational vehicles, and other elements of the learning situation. However, little effort has been put on understanding cultural and contextual differences in…
Descriptors: Foreign Countries, Programming, Information Technology, Computer Science Education
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