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Casler-Failing, Shelli – Research in Learning Technology, 2021
A multiple case study was conducted to investigate how Lego robotics instruction incorporated into a middle grades mathematics methods course could inform pre-service teachers' (PSTs) TPACK through the lens of Social Constructivist Theory. The qualitative data analysis revealed that when instruction on Lego robotics technology is integrated into…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Technology Integration, Educational Technology
Hemphill, Christy; Hemphill, Aaron – International Journal of Technology in Education, 2021
Minority language communities lack access to educational technology that facilitates literacy skill building. The approach currently taken by most educational game app developers privileges widely spoken languages and often requires intensive resource investment. In response, a new game app was designed to provide easily localized, pedagogically…
Descriptors: Language Minorities, Computer Software, Computer Games, Teaching Methods
Luik, Piret; Lepp, Marina – International Review of Research in Open and Distributed Learning, 2021
Computer programming MOOCs attract people who have different motivations. Previous studies have hypothesized that the motivation declared before starting the course can be an important predictor of distinctive dropout rates. The aim of this study was to outline the main motivation clusters of participants in a computer programming MOOC, and to…
Descriptors: Student Motivation, Programming, Online Courses, Large Group Instruction
Kucuk, Sevda; Sisman, Burak – Informatics in Education, 2018
The aim of this study was to reveal pre-service teachers' experiences in learning robotics design and programming. Data were collected from 15 pre-service teachers through semi-structured interviews and analyzed using the content analysis method. Three themes were identified in this study: Course process, professional development and teaching…
Descriptors: Preservice Teachers, Student Experience, Student Attitudes, Robotics
Price, Colin B.; Price-Mohr, Ruth M. – Cambridge Journal of Education, 2018
This paper presents research on how children aged 5-11 can create stories through computer programming (coding). A novel 'Story-Writing-Coding' engine is introduced where children realise their imagined stories through code that results in animations representing their stories. Analysis of how they manipulated code to represent story meaning is…
Descriptors: Elementary School Students, Story Telling, Programming, Coding
UK Department for Education, 2024
This report sets out the findings of the technical development work completed as part of the Use Cases for Generative AI in Education project, commissioned by the Department for Education (DfE) in September 2023. It has been published alongside the User Research Report, which sets out the findings from the ongoing user engagement activity…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Software, Computational Linguistics
Mpalami, Nkosinathi – Pythagoras, 2022
Mathematics education remains problematic in South Africa's schools. However, some mathematics educators are deliberately using learners' home languages in tasks to assist learners to understand mathematics. Research-based evidence shows that learners' home languages when used as a resource have a potential to enhance learners' understanding of…
Descriptors: Translation, Mathematics Instruction, Teaching Methods, Native Language
Loksa, Dastyni; Margulieux, Lauren; Becker, Brett A.; Craig, Michelle; Denny, Paul; Pettit, Raymond; Prather, James – ACM Transactions on Computing Education, 2022
Metacognition and self-regulation are important skills for successful learning and have been discussed and researched extensively in the general education literature for several decades. More recently, there has been growing interest in understanding how metacognitive and self-regulatory skills contribute to student success in the context of…
Descriptors: Metacognition, Programming, Computer Science Education, Learning Processes
Dixit, Ramnath; Sinha, Vinita – Journal of Workplace Learning, 2022
Purpose: The purpose of this paper is to guide decision-makers in the learning and development space with effective and efficient training transfer tools and techniques to facilitate workplace implementation of skills and knowledge disseminated during training interventions. Design/methodology/approach: Insights were drawn using a quantitative…
Descriptors: Transfer of Training, Job Skills, Job Training, Methods
Wakhata, Robert; Balimuttajjo, Sudi; Mutarutinya, Védaste – Mathematics Teaching Research Journal, 2023
The present study explored 285 11th-grade students' preconceptions, misconceptions, and errors in solving mathematics tasks by graphical method. A descriptive-explorative study design was adopted. Cluster sampling was used to select students from sampled secondary schools in eastern and central Uganda. Students' paper and pen solution sketches…
Descriptors: Foreign Countries, Secondary School Mathematics, High School Students, Grade 11
Uluyol, Çelebi; Orak, Esma; Gökçearslan, Sahin; Ramazanoglu, Mehmet – Participatory Educational Research, 2023
This study is designed to reveal the research trends of graduate theses published in the field of computer programming in K-12 between 2018 and 2022. Document analysis was used for data collection in this study. The data was divided into 9 categories, and the results demonstrated that the scholars in the Departments of Computer Educational and…
Descriptors: Computer Science Education, Programming, Kindergarten, Elementary Secondary Education
Rao, B. Madhu; Xanthopoulos, Petros; Zheng, Qipeng Phil – INFORMS Transactions on Education, 2020
NP-complete problems such as the traveling salesman problem (TSP) play a prominent role in most advanced undergrad/graduate courses in discrete optimization modeling. Teaching such an important topic from a purely mathematical perspective without discussing specific applications may result in reduced student interest and motivation. The DeLand…
Descriptors: Manufacturing Industry, Art Materials, Case Method (Teaching Technique), Scheduling
Morrison, Briana B.; Margulieux, Lauren E.; Decker, Adrienne – Computer Science Education, 2020
Background and Context: Subgoal labeled worked examples have been extensively researched, but the research has been reported piecemeal. This paper aggregates data from three studies, including data previously unreported, to holistically examine the effect of subgoal labeled worked examples across three student populations and across different…
Descriptors: Computer Science Education, Instructional Materials, Instructional Effectiveness, Problem Solving
Computational Thinking Skills, Programming Self-Efficacies and Programming Attitudes of the Students
Günbatar, Mustafa Serkan – International Journal of Computer Science Education in Schools, 2020
The purpose of this research is to examine Computational Thinking (CT) skills, Computer Programming Self-Efficacy (CPSE), and Computer Programming Attitude (CPA) of middle school students who took the Information Technologies & Software (IT&S) courses and those who did not, and make various analyses according to the relationships between…
Descriptors: Thinking Skills, Self Efficacy, Programming, Computer Science Education
Pair Programming in Perspective: Effects on Persistence, Achievement, and Equity in Computer Science
Bowman, Nicholas A.; Jarratt, Lindsay; Culver, K. C.; Segre, Alberto M. – Journal of Research on Educational Effectiveness, 2020
Pair programming is a form of collaborative learning in computer science that involves two students working together on a coding project. Previous research has identified mostly positive outcomes from this practice, such as course grades and the quality of the resulting code. Pair programming may also facilitate interactions that improve the…
Descriptors: Cooperative Learning, Programming, Computer Science, Academic Persistence

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