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Boyer, Kristy Elizabeth; Phillips, Robert; Wallis, Michael D.; Vouk, Mladen A.; Lester, James C. – Computer Science Education, 2009
The majority of computer science education research to date has focused on purely cognitive student outcomes. Understanding the "motivational" states experienced by students may enhance our understanding of the computer science learning process, and may reveal important instructional interventions that could benefit student engagement and…
Descriptors: Computer Science Education, Tutoring, Student Motivation, Learning Processes
Lau, Wilfred W. F.; Yuen, Allan H. K. – Journal of Educational Computing Research, 2009
Recent years have seen a shift in focus from assessment of learning to assessment for learning and the emergence of alternative assessment methods. However, the reliability and validity of these methods as assessment tools are still questionable. In this article, we investigated the predictive validity of measures of the Pathfinder Scaling…
Descriptors: Concept Mapping, Student Evaluation, Alternative Assessment, Scaling
Simkin, Mark G. – Journal of Information Systems Education, 2007
Most commercial programming applications are considerably more complex than the end-of-chapter exercises found in programming textbooks. This case addresses this problem by requiring the students in entry-level Visual Basic programming classes to create an application that helps users order ski equipment from a retailer. For convenience, the forms…
Descriptors: Programming, Computer Oriented Programs, Computer Science Education, Student Projects
Li, Frederick W. B.; Lau, Rynson W. H.; Dharmendran, Parthiban – International Journal of Distance Education Technologies, 2010
Existing adaptive e-learning methods are supported by student (user) profiling for capturing student characteristics, and course structuring for organizing learning materials according to topics and levels of difficulties. Adaptive courses are then generated by extracting materials from the course structure to match the criteria specified in the…
Descriptors: Electronic Learning, Programming, Profiles, Student Characteristics
Ismail, Mohd Nasir; Ngah, Nor Azilah; Umar, Irfan Naufal – Journal of Educational Computing Research, 2010
The purpose of the study is to investigate the effects of mind mapping with cooperative learning (MMCL) and cooperative learning (CL) on: (a) programming performance; (b) problem solving skill; and (c) metacognitive knowledge among computer science students in Malaysia. The moderating variable is the students' logical thinking level with two…
Descriptors: Thinking Skills, Hypothesis Testing, Control Groups, Cooperative Learning
Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng – ACM Transactions on Computing Education, 2010
Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Undergraduate Study
Rafferty, Anna N., Ed.; Whitehill, Jacob, Ed.; Romero, Cristobal, Ed.; Cavalli-Sforza, Violetta, Ed. – International Educational Data Mining Society, 2020
The 13th iteration of the International Conference on Educational Data Mining (EDM 2020) was originally arranged to take place in Ifrane, Morocco. Due to the SARS-CoV-2 (coronavirus) epidemic, EDM 2020, as well as most other academic conferences in 2020, had to be changed to a purely online format. To facilitate efficient transmission of…
Descriptors: Educational Improvement, Teaching Methods, Information Retrieval, Data Processing
Govender, Irene – Computers & Education, 2009
In this paper the influence of the learning context is considered when learning to program. For the purposes of this study, the lectures, study process, previous knowledge or teaching experience and tests comprised the learning context. The article argues that students' experiences of the learning context have important implications for teaching…
Descriptors: Learning Processes, Context Effect, Educational Environment, Teachers
Lan, Yu-Feng; Lin, Pin-Chuan – Australasian Journal of Educational Technology, 2011
With the rapid development of web-based learning environments, question-posing activities have become an important teaching and learning mode. However, this learning approach has some difficulties, one being the lack of a practical approach to assist teachers in evaluating the question-posing ability of all learners. To remedy this problem, the…
Descriptors: College Freshmen, Criticism, Active Learning, Questioning Techniques
Benson, B.; Arfaee, A.; Choon Kim; Kastner, R.; Gupta, R. K. – IEEE Transactions on Education, 2011
Early exposure to embedded computing systems is crucial for students to be prepared for the embedded computing demands of today's world. However, exposure to systems knowledge often comes too late in the curriculum to stimulate students' interests and to provide a meaningful difference in how they direct their choice of electives for future…
Descriptors: Foreign Countries, Undergraduate Study, High School Students, Summer Programs
Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
Fournier, Jean-Pierre; Sansonnet, Jean-Paul – Interactive Technology and Smart Education, 2008
Purpose: This paper aims to sketch the emerging notion of auto-adaptive software when applied to e-learning software. Design/methodology/approach: The study and the implementation of the auto-adaptive architecture are based on the operational framework "ActiveTutor" that is used for teaching the topic of computer science programming in first-grade…
Descriptors: Electronic Learning, Distance Education, Heuristics, Computer Software
Ebrahimi, Alireza – Journal of Educational Technology Systems, 2007
An observation on teaching introductory programming courses on SLN for a period of two terms led me to believe that online students try various ways to solve a problem. In the beginning, I got the impression that some of their approaches for a solution were wrong; but after a little investigation, I found that some of the problem-solving…
Descriptors: Problem Solving, College Students, Online Courses, Programming
Newby, Michael; Nguyen, ThuyUyen – Journal of Information Systems Education, 2007
Programming assignments are used to assess a student's understanding of the theoretical aspect of programming and their ability to put that theory into practice. When assigning programs for students to complete, it is necessary to make sure that the problem is well specified, realistic, yet is able to be completed in a relatively short period of…
Descriptors: Assignments, Problem Solving, Programming, Information Technology
Impelluso, Thomas J. – Advances in Engineering Education, 2009
Cognitive Load Theory (CLT) was used as a foundation to redesign a computer programming class for mechanical engineers, in which content was delivered with hybrid/distance technology. The effort confirmed the utility of CLT in course design. And it demonstrates that hybrid/distance learning is not merely a tool of convenience, but one, which, when…
Descriptors: Cognitive Processes, Difficulty Level, Scaffolding (Teaching Technique), Distance Education

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