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Chen, Hsinchun; Li, Xin; Chau, M.; Ho, Yi-Jen; Tseng, Chunju – IEEE Transactions on Education, 2009
With the advent of the World Wide Web, many business applications that utilize data mining and text mining techniques to extract useful business information on the Web have evolved from Web searching to Web mining. It is important for students to acquire knowledge and hands-on experience in Web mining during their education in information systems…
Descriptors: Class Activities, Information Systems, Internet, Computer Science Education
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Ritzhaupt, Albert D. – ACM Transactions on Computing Education, 2009
This article provides an overview of the challenges in implementing a game development course with limited resources in computing curricula. An approach to a holistic game development course is outlined in terms of its organization, software, and instructional methods. The course had 23 students enrolled in its first offering and was…
Descriptors: Educational Strategies, Reliability, Cooperative Learning, Teaching Methods
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Caspersen, Michael E.; Kolling, Michael – ACM Transactions on Computing Education, 2009
Programming is recognized as one of seven grand challenges in computing education. Decades of research have shown that the major problems novices experience are composition-based---they may know what the individual programming language constructs are, but they do not know how to put them together. Despite this fact, textbooks, educational…
Descriptors: Programming Languages, Computer Software, Educational Practices, Programming
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Paz, Tamar; Leron, Uri – Journal for Research in Mathematics Education, 2009
Functions are all around us, disguised as actions on concrete objects. Composition of functions, too, is all around us, because these actions can be performed in succession, the output of one serving as the input for the next. In terms of Gray and Tall's (2001) "embodied objects" or Lakoff and Nunez's (2000) "mathematical idea…
Descriptors: Concept Formation, Mathematics Instruction, Mathematical Concepts, Algebra
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Hanks, Brian – Journal on Educational Resources in Computing, 2008
In a study of the types of problems encountered by students that led them to seek assistance, Robins et al. [2006] found that the most common problems were related to trivial mechanics. The students in this study worked by themselves on their programming exercises. This article discusses a replication of the Robins et al. study in which the…
Descriptors: Problems, Programming, Peer Relationship, Teamwork
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Sajaniemi, Jorma; Kuittinen, Marja; Tikansalo, Taina – Journal on Educational Resources in Computing, 2008
Students' understanding of object-oriented (OO) program execution was studied by asking students to draw a picture of a program state at a specific moment. Students were given minimal instructions on what to include in their drawings in order to see what they considered to be central concepts and relationships in program execution. Three drawing…
Descriptors: Freehand Drawing, Programming, Student Development, Misconceptions
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Simon, Beth; Hanks, Brian – Journal on Educational Resources in Computing, 2008
Pair programming, as part of the Agile Development process, has noted benefits in professional software development scenarios. These successes have led to a rise in use of pair programming in educational settings, particularly in Computer Science 1 (CS1). Specifically, McDowell et al. [2006] has shown that students using pair programming in CS1 do…
Descriptors: Interviews, Programming, Peer Relationship, Teamwork
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Shih, Chien-Chou; Hwang, Lain-Jinn – IEEE Transactions on Education, 2011
The need for professional programmers in embedded applications has become critical for industry growth. This need has increased the popularity of embedded software design courses, which are resource-intensive and space-limited in traditional real lab-based instruction. To overcome geographic and time barriers in enhancing practical skills that…
Descriptors: Foreign Countries, Computer Software, Computer Assisted Instruction, Course Evaluation
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Douce, Christopher; Livingstone, David; Orwell, James – Journal on Educational Resources in Computing, 2005
Systems that automatically assess student programming assignments have been designed and used for over forty years. Systems that objectively test and mark student programming work were developed simultaneously with programming assessment in the computer science curriculum. This article reviews a number of influential automatic assessment systems,…
Descriptors: Electronic Learning, Programming, Curriculum, Computer Science
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Nikolic, B.; Radivojevic, Z.; Djordjevic, J.; Milutinovic, V. – IEEE Transactions on Education, 2009
Courses in Computer Architecture and Organization are regularly included in Computer Engineering curricula. These courses are usually organized in such a way that students obtain not only a purely theoretical experience, but also a practical understanding of the topics lectured. This practical work is usually done in a laboratory using simulators…
Descriptors: Instructional Design, Evaluation Criteria, Science Laboratories, Computer Software
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Bruce-Lockhart, Michael; Norvell, Theodore; Crescenzi, Pierluigi – ACM Transactions on Computing Education, 2009
We propose an extension of the Teaching Machine project, called Quiz Generator, that allows instructors to produce assessment quizzes in the field of algorithm and data structures quite easily. This extension makes use of visualization techniques and is based on new features of the Teaching Machine that allow third-party visualizers to be added as…
Descriptors: Tests, Mathematics, Visualization, Test Construction
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Lin, Janet Mei-Chuen; Yang, Mei-Ching – Journal of Computers in Mathematics and Science Teaching, 2009
In this study half of 52 sixth graders learned to program in MSWLogo and the other half in Drape. An analysis of students' test scores revealed that Drape (an iconic language) seemed to have a steeper learning curve than MSWLogo (a textual language). However, as students gradually became more familiar with either language, the difference in…
Descriptors: Elementary School Students, Programming Languages, Science Achievement, Instructional Effectiveness
Kunkle, Wanda M. – ProQuest LLC, 2010
Many students experience difficulties learning to program. They find learning to program in the object-oriented paradigm particularly challenging. As a result, computing educators have tried a variety of instructional methods to assist beginning programmers. These include developing approaches geared specifically toward novices and experimenting…
Descriptors: Computer Science Education, Programming Languages, Language of Instruction, Academic Achievement
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Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
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Kolikant, Y. Ben-David; Mussai, M. – Computer Science Education, 2008
We studied students' conceptions of correctness and their influence on students' correctness-related practices by examining how 159 students had analyzed the correctness of error-free and erroneous algorithms and by interviewing seven students regarding their work. We found that students conceptualized program correctness as the sum of the…
Descriptors: Misconceptions, Computer Science Education, Science Instruction, Programming
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