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Showing 1,711 to 1,725 of 1,820 results Save | Export
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Mannila, Linda; Peltomaki, Mia; Salakoski, Tapio – Computer Science Education, 2006
In this paper, we present the results from a two-part study. We analyze 60 programs written by novice programmers aged 16-19 after their first programming course, in either Java or Python. The aim is to find difficulties independent of the language used, and such originating from the language. Second, we analyze the transition from a…
Descriptors: Programming, Programming Languages, Syntax, Learning Problems
Holt, Richard C. – 1994
This paper proposes an approach to introducing object-oriented concepts to high school computer science students using the Object-Oriented Turing (OOT) language. Students can learn about basic object-oriented (OO) principles such as classes and inheritance by using and expanding a collection of classes that draw pictures like circles and happy…
Descriptors: Computer Science Education, Educational Objectives, Foreign Countries, High Schools
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Boulet, Marie-Michele – Journal of Computing in Higher Education, 1994
An intelligent advisor computer program designed to assist undergraduate computer science students in producing an entity-relationship diagram, a conceptual model of a database. The advisor helps students perform modeling exercises and monitors student performance. (MSE)
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Software, Databases
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Sajaniemi, J.; Ben-Ari, M.; Byckling, P.; Gerdt, P.; Kulikova, Y. – Computer Science Education, 2006
Roles can be assigned to occurrences of variables in programs according to a small number of stereotypical patterns of use. Studies on explicitly teaching roles to novices learning programming have shown that roles are an excellent pedagogical tool for clarifying the structure and meaning of programs and that their use improves students'…
Descriptors: Programming, Predictor Variables, Role Perception, Role Theory
Wolz, Ursula; Conjura, Edward – 1994
A three-semester core curriculum for undergraduate computer science is proposed and described. Both functional and imperative programming styles are taught. The curriculum particularly addresses the problem of effectively presenting both abstraction and implementation. Two courses in the first semester emphasize abstraction. The next courses…
Descriptors: Computer Science Education, Course Content, Curriculum Development, Higher Education
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Gray, John S. – Journal of Computing in Higher Education, 1994
A detailed analysis and computer-based solution to a puzzle addressing the arrangement of dominoes on a grid is presented. The problem is one used in a college-level data structures or algorithms course. The solution uses backtracking to generate all possible answers. Details of the use of backtracking and techniques for mapping abstract problems…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
Solomon, Justin – Learning & Leading with Technology, 2005
Standard methods of teaching an introductory course in computer science, designed to introduce computer programming as a tool for mathematicians and engineers at the university level, are unnecessarily complicated and difficult. They lack a common thread that unifies each unit of material and frequently make use of mathematical notation, technical…
Descriptors: Programming, Introductory Courses, Computers, Programming Languages
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Costelloe, Eileen; Sherry, Elisabeth; Magee, Patricia – Electronic Journal of e-Learning, 2007
Teaching programming to novices has proved challenging for both learner and lecturer due to the abstraction and complexity of the subject matter. The work described in this paper is part of an EU funded Minerva project called TUPULO (Teaching Undergraduate Programming Using Learning Objects) which aims to address the challenges faced by novice…
Descriptors: Programming, Undergraduate Study, Resource Units, Constructivism (Learning)
Myers, J. Paul, Jr.; Munsinger, Brita – 1996
This paper investigates the relationship between learning style and programming achievement in two paradigms: imperative and functional. An imperative language achieves its effect by changing the value of variables by means of assignment statements while functional languages rely on evaluation of expressions rather than side-effects. Learning…
Descriptors: Achievement Gains, Cognitive Style, Computer Science Education, Correlation
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McAllister, Deborah A. – Online Submission, 1994
This dissertation investigates the effects of two different grouping strategies on secondary students concerning their preparation for, and performance at, a computer programming contest. Students were divided into two groups, experimental and control, for a 3-week treatment, followed by the contest. Students in the experimental group became…
Descriptors: Secondary School Students, Computer Science Education, Programming, Competition
Deek, Fadi P.; Friedman, Robert S. – JCSE Online, 2001
Considers how computing and composition combine for a new form of interdisciplinary learning and intramural cooperation. Offers a description of the analogous processes of problem solving and programming in an introductory computer science course and the writing process typically used in introductory English composition courses. (Author/LRW)
Descriptors: Computer Science Education, Higher Education, Interdisciplinary Approach, Introductory Courses
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Scheines, Richard; Sieg, Wilfried – Interactive Learning Environments, 1994
Using a computerized logic course employing the Carnegie Mellon Proof Tutor problem-solving environment, crucial features of computer environments were isolated and relative pedagogical effectiveness was assessed. Students used computerized environments to construct proofs and were presented with identical course materials on sentential logic. The…
Descriptors: Computer Interfaces, Computer Science Education, Heuristics, Higher Education
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Ramalingam, Vennila; Wiedenbeck, Susan – Journal of Educational Computing Research, 1998
A 32-item self-efficacy scale for computer programming was developed, primed to the C++ programming language. The scale was administered to 421 students at the beginning and end of an introductory course in C++ programming. There was growth in self-efficacy between two administrations of the scale 12 weeks apart, particularly for students who…
Descriptors: Cognitive Structures, Computer Science Education, Computer Software, Higher Education
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Joy, Mike – Innovations in Education and Teaching International, 2005
Group projects in computer science are normally delivered with reference to good software engineering practice. The discipline of software engineering is rapidly evolving, and the application of the latest 'agile techniques' to group projects causes a potential conflict with constraints imposed by regulating bodies on the computer science…
Descriptors: Computer Software, Computer Science Education, Cooperative Learning, Foreign Countries
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Pargas, Roy P.; Weaver, Kenneth A. – New Directions for Teaching and Learning, 2005
Laptops helped two faculty members adapt a highly challenging, critical computer science course to increasing enrollment. Among the course enhancements the technology made possible were daily quizzes, animation-based demonstrations and exercises, and more authentic assessment. (Contains 2 tables.)
Descriptors: Tests, Performance Based Assessment, College Faculty, Computer Science
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