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Mosquera, Jose Miguel Llanos; Suarez, Carlos Giovanny Hidalgo; Guerrero, Victor Andres Bucheli – Education and Information Technologies, 2023
This paper proposes to evaluate learning efficiency by implementing the flipped classroom and automatic source code evaluation based on the Kirkpatrick evaluation model in students of CS1 programming course. The experimentation was conducted with 82 students from two CS1 courses; an experimental group (EG = 56) and a control group (CG = 26). Each…
Descriptors: Flipped Classroom, Coding, Programming, Evaluation Methods
Ana Paula Juliana Perin; Deivid Eive dos S. Silva; Natasha M. C. Valentim – Informatics in Education, 2023
In Education 4.0, a personalized learning process is expected, and that students are the protagonist. In this new education format, it is necessary to prepare students with the skills and competencies of the 21st-Century, such as teamwork, creativity, and autonomy. One of the ways to develop skills and competencies in students can be through block…
Descriptors: Programming, High School Students, Learning, Learning Processes
Wafaa Elsawah; Christopher Hill – Discover Education, 2023
Purpose: Demonstrate the importance of programming, discuss the pedagogical philosophy of how programming is taught, identify the barriers to the proper implementation of programming education in United Arab Emirates (UAE) primary schools, and find solutions to overcome these barriers. Methodology: The study adopted a qualitative approach.…
Descriptors: Foreign Countries, Barriers, Programming, Elementary School Teachers
Competitive Programming Participation Rates: An Examination of Trends in U.S. ICPC Regional Contests
Jeremy J. Blum – Discover Education, 2023
A wide range of benefits have been posited from participation in competitive programming contests. However, an analysis of participation in north American regional contests in the International Collegiate Programming Contest (ICPC) shows that participation in these contests is sharply declining, coinciding with the COVID-19 pandemic. Moreover,…
Descriptors: Programming, Higher Education, Competition, Trend Analysis
Buteau, Chantal; Muller, Eric; Mgombelo, Joyce; Sacristán, Ana Isabel; Dreise, Kirstin – Digital Experiences in Mathematics Education, 2020
In this article, we seek to understand how university students learn to use programming as an instrument for 'authentic' mathematical investigations. We use the instrumental approach as a framework, focusing on how the transformation of the programming language into an instrument requires that the user develops or mobilizes multiple schemes at…
Descriptors: Undergraduate Students, Programming, Mathematics Education, Mathematics Skills
Tang, Marc – Teaching Statistics: An International Journal for Teachers, 2020
University students in other disciplines without prior knowledge in statistics and/or programming language are introduced to the statistical method of decision trees in the programming language R during a 45-minute teaching and practice session. Statistics and programming skills are now frequently required within a wide variety of research fields…
Descriptors: Statistics, Teaching Methods, Programming, Programming Languages
Lukkarinen, Aleksi; Malmi, Lauri; Haaranen, Lassi – ACM Transactions on Computing Education, 2021
During the past two decades, "event-driven programming" (EDP) has emerged as a central and almost ubiquitous concept in modern software development: Graphical user interfaces are self-evident in most mobile and web-based applications, as well as in many embedded systems, and they are most often based on reacting to events. To facilitate…
Descriptors: Programming, Computer Science Education, Computer Software, Literature Reviews
Perrotta, Carlo – Research in Education, 2021
This article offers a case study of how platforms and predictive infrastructures are emerging in higher education. It examines a Learning Analytics Application Programming Interface (API) from a popular Learning Management System. The API is treated firstly as an artefact based on the computational abstraction of educational principles, and…
Descriptors: Learning Analytics, Programming, Programming Languages, Computer Interfaces
Heinsen Egan, Matthew; McDonald, Chris – Computer Science Education, 2021
Background and Context: Students learning the C programming language struggle to debug, and to understand the runtime behaviour of, their programs. Objective: We examine a tool that combines several novice-focused error detection, program visualization, and debugging techniques, to investigate which features students use in real study sessions,…
Descriptors: Computer Science Education, Programming Languages, Programming, Novices
Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
Frydenberg, Mark; Mentzer, Kevin – Information Systems Education Journal, 2021
Project-based learning (PBL) engages students deeply with course concepts and empowers them to drive their own learning through the development of solutions to real-world challenges. By taking ownership of and completing a project that they designed, students develop and demonstrate creativity, critical thinking, and collaboration skills. This…
Descriptors: Learner Engagement, Student Empowerment, Active Learning, Student Projects
Hagge, Julia – Journal of Adolescent & Adult Literacy, 2021
As society becomes increasingly globalized and networked, online participatory cultures provide youth with experiences to foster dispositions and skills required to engage in virtual spaces. This 5-year longitudinal case study explores the role of affect in the composition practices of an adolescent girl in Scratch, an online programming…
Descriptors: Secondary School Students, Adolescents, Females, Programming
Goldenberg, E. Paul; Carter, Cynthia J.; Mark, June; Reed, Kristen; Spencer, Deborah; Coleman, Kate – Digital Experiences in Mathematics Education, 2021
This article reports on an exploration of how second-graders can learn mathematics through programming. We started from the theory that a suitably designed programming language can serve children as a language for expressing and experimenting with mathematical ideas and processes in order to do mathematics and thereby, with appropriate tasks and…
Descriptors: Elementary School Students, Grade 2, Elementary School Mathematics, Programming
Marius Banut; Ion Albulescu – Journal on Efficiency and Responsibility in Education and Science, 2024
In pedagogical language, "scaffolding" is frequently used to replace the expression "support in learning". In didactic terms, the practice in the classroom shows that various types of support, such as the teacher, colleagues, and technologies, contribute to more efficient learning. In terms of technologies, the present study…
Descriptors: Scaffolding (Teaching Technique), Music Education, Foreign Countries, Urban Environment
Ritter, Frauke; Standl, Bernhard – Informatics in Education, 2023
We live in a digital age, not least accelerated by the COVID-19 pandemic. It is all the more important in our society that students learn and master the key competence of algorithmic thinking to understand the informatics concepts behind every digital phenomena and thus is able to actively shape the future. For this to be successful, concepts must…
Descriptors: Algorithms, Information Science Education, Computer Science Education, COVID-19