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Quebec Commission on the Evaluation of Collegiate Teaching (Quebec). – 1994
Based on a general guide to the evaluation of programs of studies published by Quebec's Commission d'evaluation de l'enseignement collegial, this guide offers information and describes Commission requirements for planning and completing evaluations of computer science, programmer/analyst, and micro-computer technology programs. The first section…
Descriptors: Community Colleges, Computer Science Education, Evaluation Criteria, Evaluation Methods
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Wolfe, Joanna – Computer Science Education, 2004
Despite the multiple potential benefits of asking students working on programming tasks to consider human factors, most programming assignments narrowly focus on technical details and requirements. Female students in particular may be attracted to assignments that emphasize human as well as technical factors. To assess how students respond to…
Descriptors: Assignments, Human Factors Engineering, Programming, Rhetoric
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Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy
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Nuutila, Esko; Torma, Seppo; Malmi, Lauri – Computer Science Education, 2005
Problem-Based Learning (PBL) method emphasizes students' own activity in learning about problems, setting up their own learning goals and actively searching for and analyzing information. In this paper, we describe and discuss our experiences on applying PBL, especially the seven steps method widely used in medical faculties, in an introductory…
Descriptors: Problem Based Learning, Teaching Methods, Programming, Computer Science Education
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Holmboe, Christian – Computer Science Education, 2005
Constructing a data model for a problem area requires identifying and formulating some symbolic representation of the concepts involved, their characteristics, and the relationships between them. Taking a socio-cultural perspective on learning, analysis of classroom dialog is used to identify cognitive challenges met by novice students of data…
Descriptors: Concept Formation, Concept Teaching, Psycholinguistics, Metalinguistics
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Rosca, Daniela – European Journal of Engineering Education, 2005
The requirements engineering course is a core component of the curriculum for the Master's in Software Engineering programme, at Monmouth University (MU). It covers the process, methods and tools specific to this area, together with the corresponding software quality issues. The need to produce software engineers with strong teamwork and…
Descriptors: Computer Software, Engineering, Teaching Methods, Computer System Design
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Kann, Charles; Lindeman, Robert W.; Heller, Rachelle – Computers & Education, 1997
In the past, algorithm animation has yielded mixed results as a teaching tool in computer science. This article presents a study in which undergraduates at George Washington University (DC) viewed algorithm animations and then programmed the same algorithms. Results suggest that combing the two is an effective way to use animation and to produce…
Descriptors: Algorithms, Animation, Computer Science, Computer Uses in Education
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Lancaster, Thomas; Culwin, Fintan – Computer Science Education, 2004
Automated techniques for finding plagiarism in student source code submissions have been in use for over 20 years and there are many available engines and services. This paper reviews the literature on the major modern detection engines, providing a comparison of them based upon the metrics and techniques they deploy. Generally the most common and…
Descriptors: Foreign Countries, Plagiarism, College Students, Student Evaluation
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Taurisson, Neil; Tchounikine, Pierre – Educational Technology & Society, 2004
This paper describes a multi-agent approach that aims at supporting learners involved in a collective activity. We consider pedagogical situations where students have to explicitly define the articulation of their collective work and then achieve the different tasks they have defined. Our objective is to support these students by taking some of…
Descriptors: Computer Mediated Communication, Synchronous Communication, Computer Science Education, Distance Education
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Ala-Mutka, Kirsti M. – Computer Science Education, 2005
Practical programming is one of the basic skills pursued in computer science education. On programming courses, the coursework consists of programming assignments that need to be assessed from different points of view. Since the submitted assignments are executable programs with a formal structure, some features can be assessed automatically. The…
Descriptors: Computer Science Education, Assignments, Student Evaluation, Program Effectiveness
Buck, George H. – 1999
A verbal and e-mail survey was conducted of 30 senior high teachers in Alberta who teach computer programming courses in the Career and Technology Studies curriculum, in order to ascertain what courses at the intermediate and advanced levels were being offered, what programming languages were being used, why teachers selected the particular…
Descriptors: Advanced Courses, Authoring Aids (Programming), Computer Assisted Instruction, Computer Science Education
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Ben-Ari, Mordechai – Computer Science Education, 2004
Sociocultural theories of learning such as Wenger and Lave's situated learning have been suggested as alternatives to cognitive theories of learning like constructivism. This article examines situated learning within the context of computer science (CS) education. Situated learning accurately describes some CS communities like open-source software…
Descriptors: Communities of Practice, Constructivism (Learning), Computer Science Education, Textbooks
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Heo, Misook; Chow, Anthony – Educational Technology & Society, 2005
The purpose of the study was to investigate the impact of an experimental online learning tool on student performance. By applying cognitive load theory to online learning, the experimental tool used was designed to minimize cognitive load during the instructional and learning process. This tool enabled students to work with programming code that…
Descriptors: Feedback (Response), Control Groups, Graduate Students, Online Courses
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Jadud, Matthew C. – Computer Science Education, 2005
Syntactically correct code does not fall from the sky; the process that leads to a student's first executable program is not well understood. At the University of Kent we have begun to explore the "compilation behaviours" of novice programmers, or the behaviours that students exhibit while authoring code; in our initial study, we have…
Descriptors: Introductory Courses, Programming, Student Behavior, Educational Technology
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Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires
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