NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 196 to 210 of 605 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Reinhart, Alex; Genovese, Christopher R. – Journal of Statistics and Data Science Education, 2021
Traditionally, statistical computing courses have taught the syntax of a particular programming language or specific statistical computation methods. Since Nolan and Temple Lang's seminal paper, we have seen a greater emphasis on data wrangling, reproducible research, and visualization. This shift better prepares students for careers working with…
Descriptors: Computer Software, Graduate Students, Computer Science Education, Statistics Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mao, Ye; Shi, Yang; Marwan, Samiha; Price, Thomas W.; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2021
As students learn how to program, both their programming code and their understanding of it evolves over time. In this work, we present a general data-driven approach, named "Temporal-ASTNN" for modeling student learning progression in open-ended programming domains. Temporal-ASTNN combines a novel neural network model based on abstract…
Descriptors: Programming, Computer Science Education, Learning Processes, Learning Analytics
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ma, Yingbo; Katuka, Gloria Ashiya; Celepkolu, Mehmet; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2022
Collaborative learning is a complex process during which two or more learners exchange opinions, construct shared knowledge, and solve problems together. While engaging in this interactive process, learners' satisfaction toward their partners plays a crucial role in defining the success of the collaboration. If intelligent systems could predict…
Descriptors: Middle School Students, Cooperative Learning, Prediction, Peer Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Iskrenovic-Momcilovic, Olivera – Education and Information Technologies, 2019
This paper examines the effectiveness of programming in pairs in the Scratch environment in primary school. The motivation for tackling this issue is based on the successful use of Scratch as a learning environment for any students of programming. The analysis has shown that that programming in pairs produces better results for beginners in…
Descriptors: Programming, Instructional Effectiveness, Teaching Methods, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Jegede, Philip Olu; Olajubu, Emmanuel Ajayi; Ejidokun, Adekunle Olugbenga; Elesemoyo, Isaac Oluwafemi – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: The study examined types of errors made by novice programmers in different Java concepts with students of different ability levels in programming as well as the perceived causes of such errors. Background: To improve code writing and debugging skills, efforts have been made to taxonomize programming errors and their causes. However,…
Descriptors: Programming Languages, Programming, Low Achievement, High Achievement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kwon, Kyungbin; Lee, Kyungbin; Chung, Jaehwa – International Journal of Computer Science Education in Schools, 2018
Evaluating the quality of students' programs is necessary for better teaching and learning. Although many innovative learning environments for computer science have been introduced, the scarcity of program evaluation frames and tools is a demanding issue in the teaching practice. This study examined the quality of students' Scratch programs by…
Descriptors: Computer Science Education, Programming, Programming Languages, Program Evaluation
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Attard, Lara; Busuttil, Leonard – Informatics in Education, 2020
Programming is one of the most important aspects of a Computing course. Teaching programming is a challenging task due to a number of factors, ranging from lack of student problem solving skills to different teaching methods. This paper focuses on Maltese Computing teachers' perspectives about the difficulties encountered when teaching programming…
Descriptors: Teacher Attitudes, Programming, Electronic Learning, Video Games
Al-Makhzoomy, Alaa Khalaf – ProQuest LLC, 2018
The study investigated the effect of Game Development-Based Learning (GDBL) on the ability of IT undergraduates in Jordanian universities to define the concepts of computer programming and Object-Oriented Programming (OOP) and their ability to program in C++. An instruction was designed for an eight-week-long online course to allow the…
Descriptors: Foreign Countries, Games, Information Technology, Undergraduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Goldstein, Ira – Information Systems Education Journal, 2019
Computer Science students need to acquire knowledge about both the hardware and software aspects of computing systems. It is necessary for them to understand how each layer interacts with one another. However, since Graphical User Interfaces have become ubiquitous, the opportunities to interact with the computer via a command prompt as part of…
Descriptors: Computer Science Education, Computer Software, Introductory Courses, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Flores, Rejeenald M.; Rodrigo, Ma. Mercedes T. – Journal of Educational Computing Research, 2020
Wheel-spinning refers to the failure to master a skill in a timely manner or after a considerable number of practice opportunities. Several past studies have developed wheel-spinning models in the areas of Mathematics and Physics. However, no models have been made for the context of novice programming. The purpose of this study was to develop…
Descriptors: Mastery Learning, Novices, Programming, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hassenfeld, Ziva R.; Govind, Madhu; de Ruiter, Laura E.; Bers, Marina Umaschi – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This paper presents findings on a curricular intervention aimed at integrating computer programming with reading and writing in early elementary school. The purpose of this research was to explore the relation between students' varying literacy levels and their level of success in mastering an introductory programming language.…
Descriptors: Programming, Teaching Methods, Introductory Courses, Scores
Peer reviewed Peer reviewed
Direct linkDirect link
Donoghue, Thomas; Voytek, Bradley; Ellis, Shannon E. – Journal of Statistics and Data Science Education, 2021
Nolan and Temple Lang's "Computing in the Statistics Curricula" (2010) advocated for a shift in statistical education to broadly include computing. In the time since, individuals with training in both computing and statistics have become increasingly employable in the burgeoning data science field. In response, universities have…
Descriptors: Statistics Education, Teaching Methods, Computation, Curriculum Design
Ruiqi Shen – ProQuest LLC, 2021
With the large demand for technology workers all around the world, more people are learning programming. Studies show that human tutoring is the most effective way to learn for novice programmers. However, problems such as the inaccessibility to physical classes, prohibitive costs, and the lack of educators may limit students' opportunities to…
Descriptors: MOOCs, Online Systems, Interactive Video, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Baker-Doyle, Kira J. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2018
This article is a commentary essay that uses the connected learning framework (Ito et al., 2013) as a lens to explore the relationship between making, coding, and critical literacy in the context of literacy teacher education. Critical literacy theorists have argued that it is important to understand the perspective and positionality of an author…
Descriptors: Coding, Programming, Computer Science Education, Reflection
Pages: 1  |  ...  |  10  |  11  |  12  |  13  |  14  |  15  |  16  |  17  |  18  |  ...  |  41