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Mynyk, John – ProQuest LLC, 2012
Organizations that depend on the use of IT in their business models must maintain their systems and keep their systems current to survive (Filipek, 2008; Kulkarni, Kumar, Mookerjee, & Sethi, 2009; Unterkalmsteiner et al., 2012). As most IT departments allocate as much as 80% of their budget to maintain stability while leaving only the other…
Descriptors: Mixed Methods Research, Information Technology, Standards, Programming
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Wang, Chu-Fu; Lin, Chih-Lung; Deng, Jien-Han – Turkish Online Journal of Educational Technology - TOJET, 2012
Testing is an important stage of teaching as it can assist teachers in auditing students' learning results. A good test is able to accurately reflect the capability of a learner. Nowadays, Computer-Assisted Testing (CAT) is greatly improving traditional testing, since computers can automatically and quickly compose a proper test sheet to meet user…
Descriptors: Simulation, Test Items, Student Evaluation, Test Construction
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King, Alessandra – Australian Mathematics Teacher, 2015
Spatial reasoning--the ability to visualise and play with shapes in one's mind--is essential in many fields, and crucial in any Science, Technology, Engineering, Mathematics [STEM] discipline. It is, for example, the ability that the engineer needs to build bridges; the chemist to see the three-dimensional structure of a molecule; the architect to…
Descriptors: Spatial Ability, Coding, STEM Education, Thinking Skills
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Acharya, Sushil; Sirinterlikci, Arif – Journal of Technology Studies, 2010
Engineering students need a head start on designing a component, a process, or a system early in their educational endeavors, and engineering design topics need to be introduced appropriately without negatively affecting students' motivation for engineering. In ENGR1010 at Robert Morris University, freshmen engineering students are introduced to…
Descriptors: Engineering Education, Engineering, Design, Difficulty Level
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Kolling, Michael – ACM Transactions on Computing Education, 2010
Greenfoot is an educational integrated development environment aimed at learning and teaching programming. It is aimed at a target audience of students from about 14 years old upwards, and is also suitable for college- and university-level education. Greenfoot combines graphical, interactive output with programming in Java, a standard, text-based…
Descriptors: Computer Software, Computer Assisted Instruction, Computer Science Education, Programming Languages
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Gross, Kelly; Gross, Steve – Art Education, 2016
This article describes a unit in which students were able to create projects that went far beyond the initial scope of what the authors imagined due to the scaffolded and sociocultural learning environment (Vygotsky, 1978). The article begins with an explanation of constructivism, design thinking, and Science, Technology, Engineering, Arts, and…
Descriptors: Design, Constructivism (Learning), Transformative Learning, Sociocultural Patterns
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Shadiev, Rustam; Hwang, Wu-Yuin; Yeh, Shih-Ching; Yang, Stephen J. H.; Wang, Jing-Liang; Han, Lin; Hsu, Guo-Liang – Journal of Educational Computing Research, 2014
This study aimed to investigate an effectiveness of unidirectional and reciprocal teaching strategies on programming learning supported by web-based learning system (VPen); particularly, how differently effective these two teaching strategies would work. In this study novice programmers were exposed to three different conditions: 1) applying no…
Descriptors: Web Based Instruction, Programming, Computer Science Education, Reciprocal Teaching
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Ronaldsson, Lennart; Skogh, Inga-Britt – ACM Transactions on Computing Education, 2014
In this article, the development of the Swedish informatics curriculum during the 1970s, 1980s and 1990s is studied and described. The study's design is inspired by the curriculum theory presented by Lindensjö and Lundgren [2000], who suggest using the concept of arenas (the arenas of enactment, transformation and realisation) when discussing…
Descriptors: Foreign Countries, Information Science, Curriculum Development, Educational History
Mbogo, Chao; Blake, Edwin; Suleman, Hussein – International Association for Development of the Information Society, 2014
The aim of this paper is to explore the use of an application that scaffolds the constructions of programs on a mobile device. The application was developed to support novice learners of programming outside the classroom. This paper reports on results of a first experiment conducted to evaluate the mobile application. The main research questions…
Descriptors: Foreign Countries, Programming, Scaffolding (Teaching Technique), Questionnaires
Li, Li; Wei, Xiao – International Association for Development of the Information Society, 2014
Vocabulary learning is the foundation of second language learning. Many E-learning systems have been developed to help learners to learn vocabulary efficiently. Most of these systems employ Ebbinghaus Forgetting Curve to make the review schedule for learners. However, learners are different in learning ability and the review schedule based on…
Descriptors: Management Systems, Second Language Learning, Second Language Instruction, Profiles
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Werner, Linda; McDowell, Charlie; Denner, Jill – Journal of Educational Data Mining, 2013
Educational data mining can miss or misidentify key findings about student learning without a transparent process of analyzing the data. This paper describes the first steps in the process of using low-level logging data to understand how middle school students used Alice, an initial programming environment. We describe the steps that were…
Descriptors: Electronic Learning, Learning Processes, Educational Research, Data Collection
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Wilson, Amanda; Hainey, Thomas; Connolly, Thomas M. – International Journal of Game-Based Learning, 2013
Newer approaches such as games-based learning (GBL) and games-based construction are being adopted to motivate and engage students within the Curriculum for Excellence (CfE) in Scotland. GBL and games-based construction suffer from a dearth of empirical evidence supporting their validity as teaching and learning approaches. To address this issue…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
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Pinder, Jonathan P. – Decision Sciences Journal of Innovative Education, 2013
Recent developments in agent-based modeling as a method of systems analysis and optimization indicate that students in business analytics need an introduction to the terminology, concepts, and framework of agent-based modeling. This article presents an active learning exercise for MBA students in business analytics that demonstrates agent-based…
Descriptors: Active Learning, Business Administration Education, Graduate Students, Masters Programs
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Uysal, Murat Pasa – Turkish Online Journal of Distance Education, 2013
Teaching object-oriented programming (OOP) is a difficult task, especially to the beginners. First-time learners also find it difficult to understand. Although there is a considerable amount of study on the cognitive dimension, a few study points out its physiological meaning. Moreover, it has been suggested that neuroscientific studies and…
Descriptors: Cognitive Measurement, Cognitive Processes, Difficulty Level, Programming
Polo, Blanca J. – ProQuest LLC, 2013
Much research has been done in regards to student programming errors, online education and studio-based learning (SBL) in computer science education. This study furthers this area by bringing together this knowledge and applying it to proactively help students overcome impasses caused by common student programming errors. This project proposes a…
Descriptors: Computer Science Education, Programming, Online Courses, Electronic Learning
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