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Tiantong, Monchai; Teemuangsai, Sanit – International Education Studies, 2013
Scaffolding is a learning approach designed to promote a deeper understanding, it is the support given during the learning process which is tailored to the needs of the student with the intention of helping the student achieve the learning goals, including resources, a compelling task, templates and guides, and guidance on the development of…
Descriptors: Foreign Countries, Scaffolding (Teaching Technique), Problem Based Learning, Cooperative Learning
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Liu, Allison S.; Schunn, Christian D.; Flot, Jesse; Shoop, Robin – Computer Science Education, 2013
Computer science proficiency continues to grow in importance, while the number of students entering computer science-related fields declines. Many rich programming environments have been created to motivate student interest and expertise in computer science. In the current study, we investigated whether a recently created environment, Robot…
Descriptors: Computer Science Education, Programming, Robotics, Teaching Methods
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Hundhausen, Christopher D.; Agrawal, Anukrati; Agarwal, Pawan – ACM Transactions on Computing Education, 2013
Given the increasing importance of soft skills in the computing profession, there is good reason to provide students withmore opportunities to learn and practice those skills in undergraduate computing courses. Toward that end, we have developed an active learning approach for computing education called the "Pedagogical Code Review"…
Descriptors: Computer Science Education, Active Learning, Undergraduate Students, Group Activities
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Fotaris, Panagiotis; Mastoras, Theodoros; Leinfellner, Richard; Rosunally, Yasmine – Electronic Journal of e-Learning, 2016
Conventional taught learning practices often experience difficulties in keeping students motivated and engaged. Video games, however, are very successful at sustaining high levels of motivation and engagement through a set of tasks for hours without apparent loss of focus. In addition, gamers solve complex problems within a gaming environment…
Descriptors: Programming, Teaching Methods, Learner Engagement, Incentives
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Su, Jun-Ming; Lin, Huan-Yu – Educational Technology & Society, 2015
In recent years, software operating skills, the ability in computer literacy to solve problems using specific software, has become much more important. A great deal of research has also proven that students' software operating skills can be efficiently improved by practicing customized virtual and simulated examinations. However, constructing…
Descriptors: Foreign Countries, Computer Assisted Testing, Computer Simulation, Simulation
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Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating
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Hoskey, Arthur; Maurino, Paula San Millan – Information Systems Education Journal, 2011
Numerous studies document high drop-out and failure rates for students in computer programming classes. Studies show that even when some students pass programming classes, they still do not know how to program. Many factors have been considered to explain this problem including gender, age, prior programming experience, major, math background,…
Descriptors: College Students, Computer Science Education, Programming, Programming Languages
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Chen, Ling-Hsiu – Computers & Education, 2011
Although conventional student assessments are extremely convenient for calculating student scores, they do not conceptualize how students organize their knowledge. Therefore, teachers and students rarely understand how to improve their future learning progress. The limitations of conventional testing methods indicate the importance of accurately…
Descriptors: Foreign Countries, Educational Technology, Cognitive Style, Self Efficacy
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Drasutis, Sigitas; Motekaityte, Vida; Noreika, Algirdas – Informatics in Education, 2010
The Internet has recently encouraged the society to convert almost all its needs to electronic resources such as e-libraries, e-cultures, e-entertainment as well as e-learning, which has become a radical idea to increase the effectiveness of learning services in most schools, colleges and universities. E-learning can not be completely featured and…
Descriptors: Computer Science Education, Computer System Design, Computer Software Evaluation, Programming
Ahluwalia, Madhu V. – ProQuest LLC, 2011
In the context of association rule mining, the state-of-the-art in privacy preserving data mining provides solutions for categorical and Boolean association rules but not for quantitative association rules. This research fills this gap by describing a method based on discrete wavelet transform (DWT) to protect input data privacy while preserving…
Descriptors: Databases, Information Security, Data, Information Retrieval
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Koszewski, Wanda; Sehi, Natalie; Behrends, Donnia; Tuttle, Elizabeth – Journal of Extension, 2011
Research was conducted to determine if graduates from either the Supplemental Nutrition Assistance Program-Education or Expanded Food and Nutrition Education Program maintained behavioral changes 6 months after completing the program. Staff asked graduates to complete a 10- or 15-question behavior checklist that was identical to the entry and exit…
Descriptors: Nutrition, Graduation, Behavior Modification, Graduates
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Fernandez Aleman, J. L. – IEEE Transactions on Education, 2011
Automated assessment systems can be useful for both students and instructors. Ranking and immediate feedback can have a strongly positive effect on student learning. This paper presents an experience using automatic assessment in a programming tools course. The proposal aims at extending the traditional use of an online judging system with a…
Descriptors: Programming, Computer Science Education, College Students, Student Evaluation
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Kini, Shwetha – E-Learning and Digital Media, 2010
CoLab is a collaborative tool for peer review of software programs for providing constructive feedback to first-time programmers. It targets two kinds of users: a trainer (who is the facilitator) and a trainee (whose programming skills have to be assessed and, if needed, improved). The tool provides real-time information on the reviewing ability…
Descriptors: Feedback (Response), Computer Software, Programming, Peer Evaluation
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Kidron, Ivy; Dreyfus, Tommy – International Journal of Computers for Mathematical Learning, 2010
We consider the influence of a CAS context on a learner's process of constructing a justification for the bifurcations in a logistic dynamical process. We describe how instrumentation led to cognitive constructions and how the roles of the learner and the CAS intertwine, especially close to the branching and combining of constructing actions. The…
Descriptors: Nonverbal Communication, Programming, Cognitive Processes, Interaction
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Bornemisza, Imre; Boytchev, Pavel – Acta Didactica Napocensia, 2009
When teaching Geographical Information Systems (GIS) it is important to explain the theoretical elements, but it is also necessary to illustrate the basic functions with examples. To help students it is advisable to separate the teaching of fundamentals from the practical application of complex GIS software. A simple programming language like Logo…
Descriptors: Geographic Information Systems, Programming, Programming Languages, Computer Science Education
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