Publication Date
In 2025 | 113 |
Since 2024 | 410 |
Since 2021 (last 5 years) | 1299 |
Since 2016 (last 10 years) | 2311 |
Since 2006 (last 20 years) | 3739 |
Descriptor
Programming | 4249 |
Computer Science Education | 1715 |
Foreign Countries | 1386 |
Teaching Methods | 1110 |
Computer Software | 1087 |
Educational Technology | 754 |
Student Attitudes | 669 |
Programming Languages | 607 |
Problem Solving | 606 |
Thinking Skills | 564 |
College Students | 537 |
More ▼ |
Source
Author
Bers, Marina Umaschi | 21 |
Barnes, Tiffany | 17 |
Xinogalos, Stelios | 16 |
Hwang, Gwo-Jen | 14 |
Sullivan, Amanda | 14 |
Denner, Jill | 13 |
Brusilovsky, Peter | 11 |
Kafai, Yasmin B. | 10 |
Laakso, Mikko-Jussi | 10 |
Lepp, Marina | 10 |
Luik, Piret | 10 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 107 |
Practitioners | 49 |
Administrators | 17 |
Students | 15 |
Researchers | 13 |
Media Staff | 9 |
Policymakers | 6 |
Parents | 3 |
Community | 1 |
Location
Turkey | 163 |
Taiwan | 92 |
Australia | 80 |
China | 69 |
United Kingdom | 59 |
Canada | 48 |
Sweden | 48 |
Finland | 46 |
Spain | 46 |
California | 44 |
Greece | 42 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 2 |
Individuals with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
García-García, César; Fernández-Robles, José Luis; Larios-Rosillo, Victor; Luga, Hervé – International Journal of Game-Based Learning, 2012
This article presents the current development of a serious game for the simulation of massive evacuations. The purpose of this project is to promote self-protection through awareness of the procedures and different possible scenarios during the evacuation of a massive event. Sophisticated behaviors require massive computational power and it has…
Descriptors: Computer Games, Computer Simulation, Educational Games, Crisis Management
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2015
This study developed a QR-based U-Learning Material Production System (QR-ULMPS) that provides teachers with an education tool to motivate college level students enrolled in a liberal arts course. QR-ULMPS was specifically designed to support the development of u-learning materials and create an engaging context-aware u-learning environment for…
Descriptors: Student Motivation, Learning Experience, Outdoor Education, Questionnaires
Lykke, Marianne; Coto, Mayela; Jantzen, Christian; Mora, Sonia; Vandel, Niels – Journal of Problem Based Learning in Higher Education, 2015
Based on the assumption that wellbeing, positive emotions and engagement influence motivation for learning, the aim of this paper is to provide insight into students' emotional responses to and engagement in different learning designs. By comparing students' reports on the experiential qualities of three different learning designs, their…
Descriptors: Foreign Countries, Problem Based Learning, Student Motivation, Learning Experience
Leland, Robert P. – Engineering Design Graphics Journal, 2010
Pair programming was introduced into a course in engineering graphics that emphasizes solid modeling using SolidWorks. In pair programming, two students work at a single computer, and periodically trade off roles as driver (hands on the keyboard and mouse) and navigator (discuss strategy and design issues). Pair programming was used in a design…
Descriptors: Programming, Engineering, Instructional Design, Computer Assisted Design
Palfreyman, David – Perspectives: Policy and Practice in Higher Education, 2010
The prime feature of the student's legal relationship with his or her university is that it is governed by contract law, and in all other aspects of life such a contract can be reviewed/investigated by the courts in the event of a dispute between the two parties to the contract. In the world of academe, however, the key aspect of the contract (the…
Descriptors: Courts, Higher Education, Student College Relationship, Colleges
Elkin, Mollie; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2014
This paper explores how robotics can be used as a new educational tool in a Montessori early education classroom. It presents a case study of one early educator's experience of designing and implementing a robotics curriculum integrated with a social science unit in her mixed-age classroom. This teacher had no prior experience using robotics in…
Descriptors: Robotics, Montessori Method, Case Studies, Curriculum Development
Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services
Uysal, Murat Pasa – Contemporary Educational Technology, 2014
The introductory computer programming (CP) course has been taught for three decades in the faculty. Besides pursuing CP technology, one major goal has been enhancing learners' problem-solving (PS) skills. However, the current situation has implied that this might not be the case. Therefore, a research was conducted to investigate the effects of a…
Descriptors: Introductory Courses, Programming, Problem Solving, Skill Development
Liu, Chen-Chung; Lin, Chia-Ching; Chang, Chun-Yi; Chao, Po-Yao – Educational Technology & Society, 2014
Creative Commons (CC) mechanism has been suggested as a potential means to foster a reliable environment for online knowledge sharing activity. This study investigates the role of the CC mechanism in supporting knowledge sharing among a group of university students studying programming from the perspectives of social cognitive and social capital…
Descriptors: Foreign Countries, Information Transfer, Information Dissemination, Sharing Behavior
Denner, Jill; Werner, Linda; O'Connor, Lisa; Glassman, Jill – Community College Review, 2014
Efforts to increase the number of women who pursue and complete advanced degrees in computer and information sciences (CIS) have been limited, in part, by a lack of research on pathways into and out of community college CIS classes. This longitudinal study tests three widely held beliefs about how to increase the number of CIS majors at 4-year…
Descriptors: Two Year College Students, Longitudinal Studies, Majors (Students), Career Choice
Štuikys, Vytautas; Burbaite, Renata; Damaševicius, Robertas – Informatics in Education, 2013
The paper's contribution is a methodology that integrates two educational technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven processes, tools, knowledge transfer actors, and pedagogical outcomes) and…
Descriptors: Educational Technology, Robotics, Computer Science Education, Teaching Methods
Correll, N.; Wing, R.; Coleman, D. – IEEE Transactions on Education, 2013
This paper describes a one-year introductory robotics course sequence focusing on computational aspects of robotics for third- and fourth-year students. The key challenges this curriculum addresses are "scalability," i.e., how to teach a robotics class with a limited amount of hardware to a large audience, "student assessment,"…
Descriptors: Introductory Courses, Robotics, Course Descriptions, Simulation
Fuhrmann, C. N.; Halme, D. G.; O'Sullivan, P. S.; Lindstaedt, B. – CBE - Life Sciences Education, 2011
Today's doctoral programs continue to prepare students for a traditional academic career path despite the inadequate supply of research-focused faculty positions. We advocate for a broader doctoral curriculum that prepares trainees for a wide range of science-related career paths. In support of this argument, we describe data from our survey of…
Descriptors: Graduate Study, Career Planning, National Standards, Doctoral Programs
Hsiao, I-Han; Brusilovsky, Peter – British Journal of Educational Technology, 2011
This paper explores a new approach to engage students in authoring educational content. This approach was implemented in AnnotEx (Example Annotator) system, which allows students to annotate computer programming examples with line-by-line explanations and review annotations produced by their peers. A controlled study of AnnotEx presented in this…
Descriptors: Feedback (Response), Peer Evaluation, Community, Educational Technology
Debiec, P.; Byczuk, M. – IEEE Transactions on Education, 2011
Programmable logic devices (PLDs) are used at many universities in introductory digital logic laboratories, where kits containing a single high-capacity PLD replace "standard" sets containing breadboards, wires, and small- or medium-scale integration (SSI/MSI) chips. From the pedagogical point of view, two problems arise in these…
Descriptors: Foreign Countries, Laboratories, Engineering Education, Computer Science Education