Publication Date
| In 2026 | 0 |
| Since 2025 | 208 |
| Since 2022 (last 5 years) | 1122 |
| Since 2017 (last 10 years) | 2264 |
| Since 2007 (last 20 years) | 3752 |
Descriptor
| Programming | 4354 |
| Computer Science Education | 1779 |
| Foreign Countries | 1418 |
| Teaching Methods | 1125 |
| Computer Software | 1095 |
| Educational Technology | 767 |
| Student Attitudes | 684 |
| Problem Solving | 625 |
| Programming Languages | 617 |
| Thinking Skills | 590 |
| College Students | 559 |
| More ▼ | |
Source
Author
| Bers, Marina Umaschi | 21 |
| Barnes, Tiffany | 17 |
| Xinogalos, Stelios | 16 |
| Hwang, Gwo-Jen | 14 |
| Sullivan, Amanda | 14 |
| Denner, Jill | 13 |
| Brusilovsky, Peter | 11 |
| Kafai, Yasmin B. | 10 |
| Laakso, Mikko-Jussi | 10 |
| Lepp, Marina | 10 |
| Luik, Piret | 10 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 107 |
| Practitioners | 49 |
| Administrators | 17 |
| Students | 15 |
| Researchers | 13 |
| Media Staff | 9 |
| Policymakers | 6 |
| Parents | 3 |
| Community | 1 |
Location
| Turkey | 165 |
| Taiwan | 92 |
| Australia | 81 |
| China | 74 |
| United Kingdom | 59 |
| Sweden | 50 |
| Spain | 49 |
| Canada | 48 |
| Finland | 47 |
| California | 44 |
| Greece | 42 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 2 |
| Individuals with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2015
This study developed a QR-based U-Learning Material Production System (QR-ULMPS) that provides teachers with an education tool to motivate college level students enrolled in a liberal arts course. QR-ULMPS was specifically designed to support the development of u-learning materials and create an engaging context-aware u-learning environment for…
Descriptors: Student Motivation, Learning Experience, Outdoor Education, Questionnaires
Lykke, Marianne; Coto, Mayela; Jantzen, Christian; Mora, Sonia; Vandel, Niels – Journal of Problem Based Learning in Higher Education, 2015
Based on the assumption that wellbeing, positive emotions and engagement influence motivation for learning, the aim of this paper is to provide insight into students' emotional responses to and engagement in different learning designs. By comparing students' reports on the experiential qualities of three different learning designs, their…
Descriptors: Foreign Countries, Problem Based Learning, Student Motivation, Learning Experience
Yan, Hongxin; Law, Sandra – Open Praxis, 2013
Failure rates in first year calculus courses are high in most post-secondary institutions across North America and other parts of the world. This Inukshuk-funded open education project involved the development of five stand-alone pre-calculus learning modules. The design and revision phases of this project occurred between the fall of 2007 and…
Descriptors: Foreign Countries, Open Education, Open Source Technology, Learning Modules
Hsu, Yu-Chang; Ching, Yu-Hui – International Review of Research in Open and Distance Learning, 2013
This research explored how educators with limited programming experiences learned to design mobile apps through peer support and instructor guidance. Educators were positive about the sense of community in this online course. They also considered App Inventor a great web-based visual programming tool for developing useful and fully functioning…
Descriptors: Handheld Devices, Computer Software, Programming, Electronic Learning
Elkin, Mollie; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2014
This paper explores how robotics can be used as a new educational tool in a Montessori early education classroom. It presents a case study of one early educator's experience of designing and implementing a robotics curriculum integrated with a social science unit in her mixed-age classroom. This teacher had no prior experience using robotics in…
Descriptors: Robotics, Montessori Method, Case Studies, Curriculum Development
Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services
Uysal, Murat Pasa – Contemporary Educational Technology, 2014
The introductory computer programming (CP) course has been taught for three decades in the faculty. Besides pursuing CP technology, one major goal has been enhancing learners' problem-solving (PS) skills. However, the current situation has implied that this might not be the case. Therefore, a research was conducted to investigate the effects of a…
Descriptors: Introductory Courses, Programming, Problem Solving, Skill Development
Liu, Chen-Chung; Lin, Chia-Ching; Chang, Chun-Yi; Chao, Po-Yao – Educational Technology & Society, 2014
Creative Commons (CC) mechanism has been suggested as a potential means to foster a reliable environment for online knowledge sharing activity. This study investigates the role of the CC mechanism in supporting knowledge sharing among a group of university students studying programming from the perspectives of social cognitive and social capital…
Descriptors: Foreign Countries, Information Transfer, Information Dissemination, Sharing Behavior
Denner, Jill; Werner, Linda; O'Connor, Lisa; Glassman, Jill – Community College Review, 2014
Efforts to increase the number of women who pursue and complete advanced degrees in computer and information sciences (CIS) have been limited, in part, by a lack of research on pathways into and out of community college CIS classes. This longitudinal study tests three widely held beliefs about how to increase the number of CIS majors at 4-year…
Descriptors: Two Year College Students, Longitudinal Studies, Majors (Students), Career Choice
Rague, Brian William – ProQuest LLC, 2010
Almost all collegiate programs in Computer Science offer an introductory course in programming primarily devoted to communicating the foundational principles of software design and development. The ACM designates this introduction to computer programming course for first-year students as CS1, during which methodologies for solving problems within…
Descriptors: Control Groups, Introductory Courses, Sequential Approach, Programming Languages
Abrahams, Alan S.; Singh, Tirna – Information Systems Education Journal, 2011
Various systems development life cycles and business development models have been popularized by information systems researchers and practitioners over a number of decades. In the case of systems development life cycles, these have been targeted at software development projects within an organization, typically involving analysis, design,…
Descriptors: Retailing, Business, Internet, Information Systems
Hartness, Ken; Shannon, Li-Jen – Information Systems Education Journal, 2011
The Computer Science department at SHSU is currently employing student mentors to assist with recruitment and retention. The primary purpose of these students is to help frustrated new majors in the beginning programming course realize that they are not alone in their struggles and to assist the students over hurdles in their learning and skill…
Descriptors: Computer Science Education, Mentors, Peer Teaching, Programming
Decker, Robert – International Journal for Technology in Mathematics Education, 2011
Dynamic/interactive graphing applets can be used to supplement standard computer algebra systems such as Maple, Mathematica, Derive, or TI calculators, in courses such as Calculus, Differential Equations, and Dynamical Systems. The addition of this type of software can lead to discovery learning, with students developing their own conjectures, and…
Descriptors: Expertise, Investigations, Discovery Learning, Computer Software
Smith, V. Anne; Duncan, Ishbel – Bioscience Education, 2011
Confidence is an important issue for biology students in handling computational concepts. This paper describes a practical in which honours-level bioscience students simulate complex animal behaviour using StarLogo TNG, a freely-available graphical programming environment. The practical consists of two sessions, the first of which guides students…
Descriptors: Computer Simulation, Computers, Biology, Programming
Bartocci, Ezio; Singh, Rupinder; von Stein, Frederick B.; Amedome, Avessie; Caceres, Alan Joseph J.; Castillo, Juan; Closser, Evan; Deards, Gabriel; Goltsev, Andriy; Ines, Roumwelle Sta.; Isbilir, Cem; Marc, Joan K.; Moore, Diquan; Pardi, Dana; Sadhu, Sandeep; Sanchez, Samuel; Sharma, Pooja; Singh, Anoopa; Rogers, Joshua; Wolinetz, Aron; Grosso-Applewhite, Terri; Zhao, Kai; Filipski, Andrew B.; Gilmour, Robert F., Jr.; Grosu, Radu; Glimm, James; Smolka, Scott A.; Cherry, Elizabeth M.; Clarke, Edmund M.; Griffeth, Nancy; Fenton, Flavio H. – Advances in Physiology Education, 2011
As part of a 3-wk intersession workshop funded by a National Science Foundation Expeditions in Computing award, 15 undergraduate students from the City University of New York collaborated on a study aimed at characterizing the voltage dynamics and arrhythmogenic behavior of cardiac cells for a broad range of physiologically relevant conditions…
Descriptors: Undergraduate Students, Mathematical Models, Student Interests, Laboratories

Peer reviewed
Direct link
