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Yeh, Kuo-Chuan – ProQuest LLC, 2009
This study provides insights with regard to the types of cognitive processes that are involved in the formation of mental models and the way those models change over the course of a semester in novice programmers doing a design task. Eight novice programmers participated in this study for three distinct software design sessions, using the same…
Descriptors: Programming, Computer Software, Design, Cognitive Processes
McCracken, Holly – Journal of College Student Retention: Research, Theory & Practice, 2009
The importance of the interconnectedness of academic, student, and technical support processes intrinsic to the provision of on-line instruction has been frequently depicted as a "service Web," with students at the center of the infrastructure. However, as programming to support distance learning continues to develop, such service Webs have grown…
Descriptors: Distance Education, Academic Persistence, Programming, Internet
Cornelius, Tara L.; Sullivan, Kieran T.; Wyngarden, Nicole; Milliken, Jennifer C. – Journal of Interpersonal Violence, 2009
This study utilizes the Health Belief Model (HBM) to examine the factors related to the intention to participate in prevention programming for dating violence. Perceptions of susceptibility to future violence and the benefits of prevention programming appear to be the strongest predictors of participation in prevention programs. Perceptions of the…
Descriptors: Violence, Prevention, Intention, Dating (Social)
Kunkle, Wanda M. – ProQuest LLC, 2010
Many students experience difficulties learning to program. They find learning to program in the object-oriented paradigm particularly challenging. As a result, computing educators have tried a variety of instructional methods to assist beginning programmers. These include developing approaches geared specifically toward novices and experimenting…
Descriptors: Computer Science Education, Programming Languages, Language of Instruction, Academic Achievement
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Spycher, Pamela, Ed.; Haynes, Erin F., Ed. – IAP - Information Age Publishing, Inc., 2019
Multilingual students, multidialectal students, and students learning English as an additional language constitute a substantial and growing demographic in the United States. But these groups of students tend to receive unequal access to and inadequate instruction in Science, Technology, Engineering, Arts, and Mathematics (STEAM), with their…
Descriptors: Student Diversity, Cultural Differences, Multilingualism, Language Usage
Harlow, Danielle Boyd; Leak, Anne Emerson – Computer Science Education, 2014
Recent studies in learning programming have largely focused on high school and college students; less is known about how young children learn to program. From video data of 20 students using a graphical programming interface, we identified ideas that were shared and evolved through an elementary school classroom. In mapping these ideas and their…
Descriptors: Programming, Cooperative Learning, Concept Mapping, Elementary School Science
Hawi, Nazir S. – Online Submission, 2012
This paper presents a CAD (classroom assessment design) of an entry-level undergraduate computer programming course "Computer Programming I". CAD has been the product of a long experience in teaching computer programming courses including teaching "Computer Programming I" 22 times. Each semester, CAD is evaluated and modified…
Descriptors: Foreign Countries, Electronic Learning, Course Content, Computer Science Education
Livingstone, Randall M. – ProQuest LLC, 2012
The purpose of this study was to explore the codependencies of the social and technical structures that yield Wikipedia the website and Wikipedia the community. In doing so, the research investigated the implications of such a sociotechnical system for the maintenance of the project and the emergence of collective intelligence. Using a theoretical…
Descriptors: Social Networks, Qualitative Research, Encyclopedias, Collaborative Writing
Biletskiy, Yevgen; Baghi, Hamidreza; Steele, Jarrett; Vovk, Ruslan – Interactive Technology and Smart Education, 2012
Purpose: Presently, searching the internet for learning material relevant to ones own interest continues to be a time-consuming task. Systems that can suggest learning material (learning objects) to a learner would reduce time spent searching for material, and enable the learner to spend more time for actual learning. The purpose of this paper is…
Descriptors: Internet, Search Engines, Online Searching, Electronic Libraries
Mages, Wendy K. – NHSA Dialog, 2012
Institutional characteristics of preschool centers can influence the successful implementation of professional development programming. This article provides an overview of a dynamic Head Start teacher professional development program. The program, conducted by a well-respected theatre-in-education organization, was designed to help preschool…
Descriptors: Disadvantaged Youth, Institutional Characteristics, Preschool Teachers, Faculty Development
Dedic, Velimir; Markovic, Suzana – European Journal of Open, Distance and E-Learning, 2012
Implementing Web-based educational environment requires not only developing appropriate architectures, but also incorporating human factors considerations. User interface becomes the major channel to convey information in e-learning context: a well-designed and friendly enough interface is thus the key element in helping users to get the best…
Descriptors: Computer Interfaces, Computer Science Education, Programming, Correlation
Canfield, Stephen L.; Ghafoor, Sheikh; Abdelrahman, Mohamed – Journal of STEM Education: Innovations and Research, 2012
This paper describes the redesign and implementation of the course, "Introduction to Programming for Engineers" using microcontroller (MCU) hardware as the programming target. The objective of this effort is to improve the programming competency for engineering students by more closely relating the initial programming experience to the student's…
Descriptors: Program Effectiveness, Engineering Education, Engineering, Hands on Science
Herrig, Brian; Taranto, Greg – Technology and Engineering Teacher, 2012
One of the key features that draws many people to play video games is the fact that they are interactive. Video games allow the user to be actively engaged and in control of the action (Prensky, 2006). Seventh grade students at Canonsburg Middle School are actively engaging in the creation of video games. The students are engaged at a much deeper…
Descriptors: Learner Engagement, Activity Units, Problem Based Learning, Teaching Methods
Dunn, Michael; Browning, Ruth – Learning Disabilities: A Multidisciplinary Journal, 2012
Many schools across the United States and Canada are now implementing response-to-intervention (RTI) as a means to address the needs of students who struggle with reading, writing, or math by using dual discrepancy (i.e., low ability and little to no progress over time with targeted intervention programming) as a means to classify for learning…
Descriptors: Learning Disabilities, Literacy, Foreign Countries, Response to Intervention