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Castro-Schez, J. J.; del Castillo, E.; Hortolano, J.; Rodriguez, A. – IEEE Transactions on Education, 2009
Educational software tools are considered to enrich teaching strategies, providing a more compelling means of exploration and feedback than traditional blackboard methods. Moreover, software simulators provide a more motivating link between theory and practice than pencil-paper methods, encouraging active and discovery learning in the students.…
Descriptors: Foreign Countries, Computer Software, Data Analysis, Web Based Instruction
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Caspersen, Michael E.; Kolling, Michael – ACM Transactions on Computing Education, 2009
Programming is recognized as one of seven grand challenges in computing education. Decades of research have shown that the major problems novices experience are composition-based---they may know what the individual programming language constructs are, but they do not know how to put them together. Despite this fact, textbooks, educational…
Descriptors: Programming Languages, Computer Software, Educational Practices, Programming
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Paz, Tamar; Leron, Uri – Journal for Research in Mathematics Education, 2009
Functions are all around us, disguised as actions on concrete objects. Composition of functions, too, is all around us, because these actions can be performed in succession, the output of one serving as the input for the next. In terms of Gray and Tall's (2001) "embodied objects" or Lakoff and Nunez's (2000) "mathematical idea…
Descriptors: Concept Formation, Mathematics Instruction, Mathematical Concepts, Algebra
Procter-Legg, Emma; Cacchione, Annamaria; Petersen, Sobah Abbas – International Association for Development of the Information Society, 2012
This paper presents language learners as social networkers and describes and discusses the types of users that can be identified by analysing the content created by them using a situated mobile language learning app, LingoBee, based on the idea of crowd sourcing. Borrowing ideas from other studies conducted on social network users, we can identify…
Descriptors: Foreign Countries, Social Networks, Electronic Publishing, Collaborative Writing
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Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
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Hwang, Wu-Yuin; Shadiev, Rustam; Wang, Chin-Yu; Huang, Zhi-Hua – Computers & Education, 2012
In this study we proposed a web-based programming assisted system for cooperation (WPASC) and we also designed one learning activity for facilitating students' cooperative programming learning. The aim of this study was to investigate cooperative programming learning behavior of students and its relationship with learning performance. Students'…
Descriptors: Feedback (Response), Learning Motivation, Student Behavior, Problem Solving
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Coxon, Steve V. – Gifted Child Today, 2012
Spatial and creative abilities are important for innovations in science, technology, engineering, and math (STEM) fields, but talents are rarely developed from these abilities by schools, including among gifted children and adolescents who have a high potential to become STEM innovators. This article provides an overview of each ability and makes…
Descriptors: Gifted, State Standards, Creativity, Programming
Dempsey, Beth – Library Journal, 2009
In 1998, Nancy Pearl and Chris Higashi, librarians working in the Washington Center for the Book at the Seattle Public Library (SPL), had a brainstorm. Challenged with a grant to develop new audiences for literature, they were intrigued with the power of books to unite diverse audiences. With that in mind, they expanded the book club concept to…
Descriptors: Adolescent Literature, Public Libraries, Programming, Librarians
Chudnov, Daniel – Computers in Libraries, 2009
In this article, the author provides several reasons why one should not rewrite a code from scratch. One should not do it because it will take longer than one thinks. This is the lesson he learned when he started rewriting one of his applications from scratch. The sane thing to do would have been to fix or replace a piece and get on with life.…
Descriptors: Revision (Written Composition), Programming, Coding, Computer Oriented Programs
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Brusco, Michael J.; Kohn, Hans-Friedrich; Stahl, Stephanie – Psychometrika, 2008
Dynamic programming methods for matrix permutation problems in combinatorial data analysis can produce globally-optimal solutions for matrices up to size 30x30, but are computationally infeasible for larger matrices because of enormous computer memory requirements. Branch-and-bound methods also guarantee globally-optimal solutions, but computation…
Descriptors: Heuristics, Programming, Data Analysis, Matrices
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Knight, D.G. – International Journal of Mathematical Education in Science and Technology, 2008
The determination of bounds for A(n, d, w), the maximum possible number of binary vectors of length n, weight w, and pairwise Hamming distance no less than d, is a classic problem in coding theory. Such sets of vectors have many applications. A description is given of how the problem can be used in a first-year undergraduate computational…
Descriptors: Mathematics Instruction, College Freshmen, Programming, Coding
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Trotman, Andrew; Handley, Chris – Computers & Education, 2008
Each year the ACM hosts a truly international programming contest--the International Collegiate Programming Contest (ICPC). Dating back to a contest held by Texas A&M University in 1970, this annual event, along with the associated regional contests, has grown to 5606 teams from 1733 universities in 84 countries (in the year 2006). Despite the…
Descriptors: Programming, Higher Education, Problem Solving, Teamwork
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
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Shelton, Brett E.; Scoresby, Jon – Educational Technology Research and Development, 2011
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of "alignment". We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom…
Descriptors: Instructional Design, Educational Games, Computers, Grade 9
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Lau, Wilfred W. F.; Yuen, Allan H. K. – Computers & Education, 2011
In the 21st century, the ubiquitous nature of technology today is evident and to a large extent, most of us benefit from the modern convenience brought about by technology. Yet to be technology literate, it is argued that learning to program still plays an important role. One area of research in programming concerns the identification of…
Descriptors: Foreign Countries, Academic Achievement, Information Technology, Least Squares Statistics
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