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Hawi, Nazir – Online Submission, 2010
The author has undergone a major shift in the way of teaching his undergraduate computer programming courses. In the classroom, the teacher's computer is connected to a splitter and a video projector that display the computer's screen to the entire class. Using this technology, the programming language itself is used live in class to help the…
Descriptors: Foreign Countries, Programming, Teaching Methods, Computer Science Education
Lau, Wilfred Wing Fat; Yuen, Allan Hoi Kau – Australasian Journal of Educational Technology, 2010
The gender digital divide has been widely discussed and researched over the years. Previous studies have focused on a number of factors such as computer attitude, computer anxiety, computer self-efficacy, and computer experience. This study empirically tested the sensitivity of a learning style instrument, the "Gregorc Style Delineator"…
Descriptors: Gender Differences, Cognitive Style, Computer Science Education, Programming
Anderson, Terry; Poellhuber, Bruno; McKerlich, Ross – Online Journal of Distance Learning Administration, 2010
Social networking and communications tools have become widely used in entertainment and social applications and there is growing interest in their use in formal education applications. Distance education and especially those types that are based on self-paced programming models may be the biggest beneficiaries of the use of these new tools to…
Descriptors: Undergraduate Students, Distance Education, Computer Software, Programming
Mortensen, Torill Elvira – E-Learning and Digital Media, 2010
Digital game-players devote a large amount of their time to discovering rules hidden in the code and discoverable through empirical study, experiments, and developing or rediscovering the mathematical formulae governing the code. They do this through their own independent play as they test areas, gear and abilities, through data mining using…
Descriptors: Learning Strategies, Play, Internet, Game Theory
Ford, Marilyn; Venema, Sven – Journal of Information Technology Education, 2010
With universities having difficulty attracting students to study information technology (IT), the scores needed for entry into IT degrees have dropped markedly. IT schools are thus having to cope by adjusting their introductory courses to ensure that students will still learn what is expected but without negatively impacting on pass rates. This…
Descriptors: Fundamental Concepts, Introductory Courses, Multiple Choice Tests, Information Technology
Sherrell, Linda; Krishna, Bhagavathy; Velaga, Natasha; Vejandla, Pavan; Satharla, Mahesh – Journal of Computers in Mathematics and Science Teaching, 2010
Agile methodologies have become increasingly popular among software developers as evidenced by industrial participation at related conferences. The popularity of agile practices over traditional techniques partly stems from the fact that these practices provide for more customer involvement and better accommodate rapidly changing requirements,…
Descriptors: Computer Software, Methods, Independent Study, Graduate Students
Chen, Yao-Hsien; Cheng, Ching-Hsue; Liu, Jing-Wei – Computers & Education, 2010
In order to evaluate student learning achievement, several aspects should be considered, such as exercises, examinations, and observations. Traditionally, such an evaluation calculates a final score using a weighted average method after awarding numerical scores, and then determines a grade according to a set of established crisp criteria.…
Descriptors: Feedback (Response), Academic Achievement, Student Evaluation, Grading
Maloney, John; Peppler, Kylie; Kafai, Yasmin B.; Resnick, Mitchel; Rusk, Natalie – Online Submission, 2008
This paper describes Scratch, a visual, block-based programming language designed to facilitate media manipulation for novice programmers. We report on the Scratch programming experiences of urban youth ages 8-18 at a Computer Clubhouse--an after school center--over an 18-month period. Our analyses of 536 Scratch projects collected during this…
Descriptors: Programming Languages, Programming, Urban Youth, Children
Cassady, Jerrell C.; Kozlowski, Alison; Kornmann, Mark – Journal of Interactive Learning Research, 2008
Creating authentic digital learning experiences associated with classic field trip locations is a growing educational practice. One form of this developing field of educational programming is an electronic field trip, which involves student activities, teacher curriculum, and a live broadcast from the target location. This study provides the first…
Descriptors: Field Trips, Educational Practices, Parks, Programming
Biju, Soly Mathew – E-Learning, 2008
Many software development firms are now adopting the agile software development method. This method involves the customer at every level of software development, thus reducing the impact of change in the requirement at a later stage. In this article, the principles of the agile method for software development are explored and there is a focus on…
Descriptors: Industry, Computer Software, Information Technology, Programming
Penuel, William R.; Pasnik, Shelley; Bates, Lauren; Townsend, Eve; Gallagher, Lawrence P.; Llorente, Carlin; Hupert, Naomi – Education Development Center, Inc., 2009
Described here is a study on the efficacy of a media-rich curriculum based on the idea that children can learn best from "media synergy," that is, when children have opportunities to learn a focused set of skills by engaging in repeated practice with them in many different formats and media. Participants in this study were low-income…
Descriptors: School Readiness, Learning Readiness, Summative Evaluation, Reading Research
Bell, Tim; Andreae, Peter; Robins, Anthony – ACM Transactions on Computing Education, 2014
For many years computing in New Zealand schools was focused on teaching students how to use computers, and there was little opportunity for students to learn about programming and computer science as formal subjects. In this article we review a series of initiatives that occurred from 2007 to 2009 that led to programming and computer science being…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Computer Literacy
Baugh, Jeanne M. – Information Systems Education Journal, 2011
There are many different approaches to teaching Information Systems courses. Studies have shown that if the student is interested in the topic, they just may have a more productive classroom experience. This paper documents the practice of structuring assignments around topics that are of interest to each individual student. This method has been…
Descriptors: Relevance (Education), Teaching Methods, Information Systems, Assignments
Banks, Edward J. – ProQuest LLC, 2011
If it is true that bullying begins in elementary school and peaks in middle school, schools are obvious laboratories of research, undeniable arenas of investigation. With a reality of physical, social, and emotional undoing, and a result of serious short and long term repercussions, this phenomenon not only affects the social environments, but the…
Descriptors: Expertise, Prevention, Programming, Intervention
Mason, Robert T. – ProQuest LLC, 2011
An interoperability gap exists between Learning Management Systems (LMSs) and Learning Object Repositories (LORs). Learning Objects (LOs) and the associated Learning Object Metadata (LOM) that is stored within LORs adhere to a variety of LOM standards. A common LOM standard found in LORs is the Sharable Content Object Reference Model (SCORM)…
Descriptors: Expertise, Information Systems, Course Content, Metadata