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Vallance, Michael; Martin, Stewart; Wiz, Charles; van Schaik, Paul – International Journal of Virtual and Personal Learning Environments, 2010
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social constructivist learning, personal interpretation, decision-making and community cooperation fosters long-term understanding and transference of learned concepts. The construction of…
Descriptors: Instructional Design, Science Instruction, Science Education, Computer Simulation
Meishar-Tal, Hagit; Schencks, Mat – International Journal of Virtual and Personal Learning Environments, 2010
This paper discusses the pedagogical and technological aspects of assessing wiki-based collaborative learning activities. The first part of the paper presents a general framework of collaborative learning assessment. The framework is based on four aspects of assessment, characterized by four questions: who, what, how and by whom. The second part…
Descriptors: Cooperative Learning, Collaborative Writing, Web Sites, Teaching Methods
Shoufan, Abdulhadi; Huss, Sorin A. – ACM Transactions on Computing Education, 2010
Reconfigurable computing is an established field in computer science. Teaching this field to computer science students demands special attention due to limited student experience in electronics and digital system design. This article presents a compact course on reconfigurable processors, which was offered at the Technische Universitat Darmstadt,…
Descriptors: Computer Science, Student Experience, Courses, Faculty Development
Luxton-Reilly, Andrew; Denny, Paul – Computer Science Education, 2010
We present an innovative pedagogical approach that we call "constructive evaluation," which shifts students from being consumers of knowledge to participants in a community of peers engaged in actively producing and sharing knowledge. Students are required to author a question that assesses one or more of the learning outcomes of a course. In…
Descriptors: Feedback (Response), Learning Theories, Item Banks, Educational Resources
Peppler, Kylie A.; Kafai, Yasmin B. – Online Submission, 2008
We describe our efforts to bring media arts into design work with the goals to introduce new expressive forms in programming to urban youth. We're presenting the findings from a series of workshops organized together with professional media artists that focused on immersion, interaction, color and perspective using Scratch, a media-rich…
Descriptors: Urban Youth, Creative Activities, Mass Media Use, Art Expression
Louca, Loucas T.; Zacharia, Zacharia C. – International Journal of Science Education, 2008
This is an interpretive case study seeking to develop detailed and comparative descriptions of how two groups of fifth-grade students used two different Computer-based Programming Environments (CPEs) (namely Microworlds Logo and Stagecast Creator) during scientific modelling. The primary sources of data that were used in this 4-month study include…
Descriptors: Student Attitudes, Form Classes (Languages), Computers, Programming
Johnson, Richard T.; Cotton, Samuel E. – Technology Teacher, 2008
For educational purposes it is not necessary to use expensive commercial-grade equipment to teach students about commonly used sensors. Schools frequently have limited funds for acquiring educational materials; therefore, purchasing sensors identical to those used in large-scale industry is not an option. By purchasing small-scale components that…
Descriptors: Computer Assisted Instruction, Purchasing, Electronics, National Standards
Pfaffman, Jay – High School Journal, 2008
Free/Open Source Software (FOSS) applications meet many of the software needs of high school science classrooms. In spite of the availability and quality of FOSS tools, they remain unknown to many teachers and utilized by fewer still. In a world where most software has restrictions on copying and use, FOSS is an anomaly, free to use and to…
Descriptors: High Schools, Computer Software, Classrooms, Science Instruction
Hui, Tie Hui; Umar, Irfan Naufal – Turkish Online Journal of Educational Technology - TOJET, 2011
This study aims to investigate the effects of metaphors and pairing activity on programming performance of students with different self-regulated-learning (SRL) level. A total of 84 computing students were involved in this seven-week study, and they were randomly assigned either to a group that received a combination of metaphor and pair…
Descriptors: Foreign Countries, Discussion, Figurative Language, Teaching Methods
Guercio, Angela; Stirbens, Kathleen A.; Williams, Joseph; Haiber, Charles – International Journal of Distance Education Technologies, 2011
Searching for relevant information on the web is an important aspect of distance learning. This activity is a challenge for visually impaired distance learners. While sighted people have the ability to filter information in a fast and non sequential way, blind persons rely on tools that process the information in a sequential way. Learning is…
Descriptors: Distance Education, Internet, Accessibility (for Disabled), Blindness
Laforcade, Pierre – Journal of Learning Design, 2007
Present Educational Modelling Languages are used to formally specify abstract learning scenarios in a machine-interpretable format. Current tooling does not provide teachers/designers with some graphical facilities to help them in reusing existent scenarios. They need human-readable representations. This paper discusses the UML4LD experimental…
Descriptors: Instructional Design, Models, Courseware, Computer System Design
Pilkington, Colin; Gelderblom, Helene – African Journal of Research in Mathematics, Science and Technology Education, 2010
Many learners find the study of introductory computer programming difficult. This is also true of children with attention deficit hyperactivity disorder (ADHD) and, in order to support them, we need an improved understanding of how they learn programming. This study explored strategies for constructive learning of introductory programming by…
Descriptors: Teaching Methods, Attention Deficit Hyperactivity Disorder, Programming, Introductory Courses
Wauters, K.; Desmet, P.; Van den Noortgate, W. – Journal of Computer Assisted Learning, 2010
The popularity of intelligent tutoring systems (ITSs) is increasing rapidly. In order to make learning environments more efficient, researchers have been exploring the possibility of an automatic adaptation of the learning environment to the learner or the context. One of the possible adaptation techniques is adaptive item sequencing by matching…
Descriptors: Knowledge Level, Adaptive Testing, Test Items, Item Response Theory
Tan, Grace; Venables, Anne – Journal of Information Technology Education, 2010
There exists a wealth of computing education literature devoted to interventions designed to overcome novices' difficulties in learning to write computer programs. However, various studies have shown that the majority of students at the end of a semester of instruction are still unable to write a simple computer program, despite the best efforts…
Descriptors: Action Research, Program Effectiveness, Workshops, Programming
Rursch, Julie A.; Luse, Andy; Jacobson, Doug – IEEE Transactions on Education, 2010
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…
Descriptors: Inquiry, Service Learning, Active Learning, High School Students