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Yukselturk, Erman; Bulut, Safure – Educational Technology & Society, 2009
This study analyzed gender differences in self-regulated learning components, motivational beliefs and achievement in self-regulated online learning environment. Sample of the study consisted of 145 participants from an online programming course which is based on synchronous and asynchronous communication methods over the Internet. Motivated…
Descriptors: Electronic Learning, Self Efficacy, Online Courses, Learning Strategies
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Gonzalez-Videgaray, MariCarmen; Hernandez-Zamora, Gregorio; del-Rio-Martinez, Jesus H. – Computers & Education, 2009
Drawing on the experience of development and use of a virtual learning environment (VLE) at a public Mexican university, this article explores the tension between the most common definitions and attributes of learning object (LO) in the mainstream literature, and the teacher's practices around the creation and incorporation of LOs in the VLE. This…
Descriptors: Definitions, Educational Technology, Foreign Countries, College Faculty
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Reiners, Torsten; Dreher, Heinz – Journal of Information Technology Education, 2009
In modern learning environments, the lecturer or educational designer is often confronted with multi-national student cohorts, requiring special consideration regarding language, cultural norms and taboos, religion, and ethics. Through a somewhat provocative example we demonstrate that taking such factors into account can be essential to avoid…
Descriptors: Student Diversity, Culturally Relevant Education, Profiles, Cultural Differences
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Williams, Alexandria; Rouse, Kenneth; Seals, Cheryl; Gilbert, Juan – International Journal on E-Learning, 2009
Reading literacy has been a major problem for American students for the past several years. Educators have struggled to find a solution to this problem that will help students while at the same time maintain their interest in the subject matter. Educational video games and other e-learning technologies have made their way into classrooms and homes…
Descriptors: Reading Comprehension, Science Projects, Video Games, Outreach Programs
Zhang, Yanwei; Breithaupt, Krista; Tessema, Aster; Chuah, David – Online Submission, 2006
Two IRT-based procedures to estimate test reliability for a certification exam that used both adaptive (via a MST model) and non-adaptive design were considered in this study. Both procedures rely on calibrated item parameters to estimate error variance. In terms of score variance, one procedure (Method 1) uses the empirical ability distribution…
Descriptors: Individual Testing, Test Reliability, Programming, Error of Measurement
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Roth, Kristi; Pyfer, Jean; Huettig, Carol – Education and Training in Developmental Disabilities, 2007
The purpose of this study was to investigate the perceived impact of physical recreation transition programming on individuals with cognitive disabilities and generate strategies for improved transition. Interviews were completed with 17 young adults who were one to three years post graduation. Interviews determined graduate's perception of their…
Descriptors: Social Environment, Programming, Young Adults, Recreation
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Siozou, Stefania; Tselios, Nikolaos; Komis, Vassilis – Interactive Technology and Smart Education, 2008
Purpose: The purpose of this paper is to compare the effect of different representations while teaching basic algorithmic concepts to novice programmers. Design/methodology/approach: A learning activity was designed and mediated with two conceptually different learning environments, each one used by a different group. The first group used the…
Descriptors: Flow Charts, Programming, Longitudinal Studies, Comparative Analysis
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Hoffner, Helen; Baker, Eileen; Quinn, Kathleen Benson – Reading Teacher, 2008
Students of various ages and abilities can increase their comprehension and build vocabulary with the help of a new technology, Descriptive Video. Descriptive Video (also known as described programming) was developed to give individuals with visual impairments access to visual media such as television programs and films. Described programs,…
Descriptors: Classroom Research, Visual Impairments, Videotape Recorders, Programming
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Tracy, Fran; Jordan, Katy – Technology, Pedagogy and Education, 2012
This paper draws upon the experience of an interdisciplinary research group in engaging undergraduate university students in the design and development of semantic web technologies. A flexible approach to participatory design challenged conventional distinctions between "designer" and "user" and allowed students to play a role…
Descriptors: Foreign Countries, Learner Engagement, Semantics, Interdisciplinary Approach
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Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
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Wells, J.; Barry, R. M.; Spence, A. – IEEE Transactions on Education, 2012
Traditional teaching styles practiced at universities do not generally suit all students' learning styles. For a variety of reasons, students do not always engage in learning in the courses in which they are enrolled. New methods to create and deliver educational material are available, but these do not always improve learning outcomes.…
Descriptors: Foreign Countries, Video Technology, Multimedia Instruction, Student Surveys
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Sher, David B. – Mathematics and Computer Education, 2000
Focuses on how to write clear programs with C++ that are easier to debug and modify. Student programs designed according to these outlined principles will tend to develop more quickly, have less bugs, and be much easier to debug. (ASK)
Descriptors: Computer Uses in Education, Higher Education, Mathematics Instruction, Programming
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Uden, Lorna – Journal of Computing in Higher Education, 2002
Describes development of the Courseware Engineering Methodology (CEM), created to guide novices in designing effective courseware. Discusses CEM's four models: pedagogical (concerned with the courseware's pedagogical aspects), conceptual (dealing with software engineering), interface (relating to human-computer interaction), and hypermedia…
Descriptors: Authoring Aids (Programming), Computer Software Development, Courseware, Foreign Countries
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Gilbert, Juan; Wilson, Dale-Marie; Gupta, Priyanka – International Journal on E-Learning, 2005
Studies have shown that when learning occurs in an environment that uses animated pedagogical agents and personalized instruction, the learner learns the material more deeply and can recall it easier when compared to learning without an agent. Thus, an effective learning system creates personalized contexts for each learner. The "one size fits…
Descriptors: Teaching Methods, Individualized Instruction, Computer Assisted Instruction, Web Based Instruction
Trees, Frances P. – ProQuest LLC, 2010
Programming is recognized as being challenging for teachers to teach and difficult for students to learn. For decades, computer science educators have looked at innovative approaches by creating pedagogical software tools that attempt to facilitate both the teaching of and the learning of programming. This dissertation investigates the motivations…
Descriptors: Computer Science Education, Program Effectiveness, Programming, Resource Materials
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