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Askar, Petek; Altun, Arif – Educational Technology & Society, 2009
A number of studies emphasized the need to capture learners' interaction patterns in order to personalize their learning process as they study through learning objects. In education context, learning materials are designed based on pre-determined expectations and learners are evaluated to what extent they master these expectations. Representation…
Descriptors: Feedback (Response), Elementary Secondary Education, Thinking Skills, Expectation
Muldner, Tomasz – 1998
This paper provides an analysis of old and new programming tools for development of client/server programs, particularly World Wide Web-based programs. The focus is on development of educational systems that use interactive shared workspaces to provide portable and expandable solutions. The paper begins with a short description of relevant terms.…
Descriptors: Authoring Aids (Programming), Computer Oriented Programs, Computer Software Development, Computer System Design
Guralnick, David; Kass, Alex – 1994
This paper describes a multimedia authoring system called MOPed-II. Like other authoring systems, MOPed-II reduces the time and expense of producing end-user applications by eliminating much of the programming effort they require. However, MOPed-II reflects an approach to authoring tools for educational multimedia which is different from most…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Courseware
Peer reviewedShukur, Zarina; Burke, Edmund; Foxley, Eric – Journal of Computing in Higher Education, 1999
Describes an automatic grading system for a formal methods computer science course that is able to evaluate a formal specification written in the Z language. Quality is measured by considering first, specification correctness (syntax, semantics, and satisfaction of customer requirements), and second, specification maintainability (comparison of…
Descriptors: Computer Science, Computer Software Development, Evaluation Methods, Grading
Breithaupt, Krista; Ariel, Adelaide; Veldkamp, Bernard P. – International Journal of Testing, 2005
This article offers some solutions used in the assembly of the computerized Uniform Certified Public Accountancy (CPA) licensing examination as practical alternatives for operational programs producing large numbers of forms. The Uniform CPA examination was offered as an adaptive multistage test (MST) beginning in April of 2004. Examples of…
Descriptors: Foreign Countries, Testing Programs, Programming, Mathematical Applications
Peer reviewedCorradi, Antonio; Montanari, Rebecca; Stefanelli, Cesare – Internet Research, 2001
Discussion of the Internet focuses on new programming paradigms based on mobile agents. Considers the security issues associated with mobile agents and proposes a security architecture composed of a wide set of services and components capable of adapting to a variety of applications, particularly electronic commerce. (Author/LRW)
Descriptors: Computer Security, Internet, Programming
Shuster, Linda I.; Lemieux, Susan K. – Brain and Language, 2005
Studies suggest that the left insula may play an important role in speech motor programming. We used functional magnetic resonance imaging to investigate the role of the left insula in the production of monosyllabic or multisyllabic words during overt and covert speech conditions. The left insula did not show a BOLD response for multisyllabic…
Descriptors: Programming, Speech, Play, Neurology
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2011
"The EUROCALL Review" is published online biannually by the European Association for Computer-Assisted Language Learning (EUROCALL). This issue offers regular sections on: (1) up-to-date information on Special Interest Groups; (2) reports on on-going CALL or CALL-related R&D projects in which EUROCALL members participate; (3) reports…
Descriptors: Educational Technology, Information Technology, Foreign Countries, Interference (Language)
Lan, Yu-Feng; Lin, Pin-Chuan – Australasian Journal of Educational Technology, 2011
With the rapid development of web-based learning environments, question-posing activities have become an important teaching and learning mode. However, this learning approach has some difficulties, one being the lack of a practical approach to assist teachers in evaluating the question-posing ability of all learners. To remedy this problem, the…
Descriptors: College Freshmen, Criticism, Active Learning, Questioning Techniques
Benson, B.; Arfaee, A.; Choon Kim; Kastner, R.; Gupta, R. K. – IEEE Transactions on Education, 2011
Early exposure to embedded computing systems is crucial for students to be prepared for the embedded computing demands of today's world. However, exposure to systems knowledge often comes too late in the curriculum to stimulate students' interests and to provide a meaningful difference in how they direct their choice of electives for future…
Descriptors: Foreign Countries, Undergraduate Study, High School Students, Summer Programs
Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
Capponi, Maria Francisca; Nussbaum, Miguel; Marshall, Guillermo; Lagos, Maria Ester – Educational Technology & Society, 2010
This paper presents a methodology of discovering social action patterns in collaborative learning activities for use in improving activity design, and in particular for restructuring existing designs involving face-to-face social actions to enhance their social dynamics and thus better ensure the achievement of a specified aim. An activity in this…
Descriptors: Foreign Countries, Secondary School Science, Interaction, Classroom Environment
Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
Herraez, Angel – Biochemistry and Molecular Biology Education, 2006
Jmol is free, open source software for interactive molecular visualization. Since it is written in the Java[TM] programming language, it is compatible with all major operating systems and, in the applet form, with most modern web browsers. This article summarizes Jmol development and features that make it a valid and promising replacement for…
Descriptors: Programming, Biochemistry, Programming Languages, Physical Sciences
Vodounon, Maurice A. – Journal of Computers in Mathematics and Science Teaching, 2006
The primary purpose of the study was to determine if a treatment that concentrates on building programs from previously written modules can improve the decomposition processes of novice programmers in the C++ programming language and, hence, programming performance. For purposes of performance analysis, a subsample of 23 students was divided into…
Descriptors: Programming, Programming Languages, Performance Based Assessment, College Students

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