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Sorva, Juha; Karavirta, Ville; Korhonen, Ari – Journal of Information Technology Education, 2007
Expert programmers possess schemas, abstractions of concrete experiences, which help them solve programming problems and lessen the load on their working memory during problem solving. Possession of schemas is a key difference between novices and experts, which is why instructors need to help students construct them. One recent tool for…
Descriptors: Feedback (Response), Introductory Courses, Programming, Teaching Methods
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Taylor, Adam P. R. – International Journal of Technology and Design Education, 2007
This paper reports on a novel approach taken by the author to the teaching of an Internet programming course targeted at final year diploma and second year degree students. The uniqueness of engineers and their identity is discussed, as is the self-constructed world and ways of knowing in which humankind operates. The novel approach to teaching a…
Descriptors: Feedback (Response), Experiential Learning, Programming, Internet
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Ackerley, Katherine; Coccetta, Francesca – ReCALL, 2007
Until recently, use has been made almost exclusively of text-based concordancers in the analysis of spoken corpora. This article discusses research being carried out on Padua University's Multimedia English Corpus (Padova MEC) using the multimodal concordancer "MCA "("Multimodal Corpus Authoring System," Baldry, 2005). This…
Descriptors: Speech, Oral Language, Online Courses, Programming
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Delozanne, E.; Le Calvez, F.; Merceron, A.; Labat, J. – Journal of Interactive Learning Research, 2007
In this article we present a structured set of Design Patterns (DPs) that deals with tracking students while they solve problem in specific domains such as programming or mathematics. Our collection of 17 DPs yields a three step approach: First step: to collect and analyze information on each student for each exercise; Second step: to build a…
Descriptors: Educational Research, Learning Activities, Problem Solving, Management Systems
Yuzer, Volkan; Kurubacak, Gulsun – Online Submission, 2003
The main purpose of this paper is to create digital media design, production, and programming standards for Enhanced TV (ETV) in distance education milieus. ETV, commonly known as Interactive Television, provides increased learner control over viewing and interacting in virtual educational settings. This essential aspect of ETV emphasizes two-way…
Descriptors: Learner Controlled Instruction, Programming, Educational Television, Distance Education
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Wong, Man Leung; Leung, Kwong Sak; Cheng, Jack C. Y. – Journal of the American Society for Information Science, 2000
Presents a framework that combines Genetic Programming and Inductive Logic Programming, two approaches in data mining, to induce knowledge from noisy databases. The framework is based on a formalism of logic grammars and is implemented as a data mining system called LOGENPRO (Logic Grammar-based Genetic Programming System). (Contains 34…
Descriptors: Databases, Genetics, Grammar, Induction
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Santos, J. Reynaldo A. – Journal of Extension, 2000
This article discusses and illustrates the three ways by which information from a multiple response questionnaire can be analyzed, its impact on the resulting summary tables, and the implications for the interpretation of survey results. It also underscores the importance of communicating with a data analyst during the questionnaire design phase.…
Descriptors: Data Analysis, Data Interpretation, Extension Education, Programming
Davis, Paula K.; Young, Amanda; Cherry, Hollie; Dahman, Dana; Rehfeldt, Ruth Anne – Journal of Applied Behavior Analysis, 2004
A multielement design was used to compare the effects of three treatments on the happiness of 3 individuals with profound multiple disabilities. The conditions were typical programming using materials selected by staff, presentation of preferred materials plus social interaction, and social interaction alone with no materials present. Both the…
Descriptors: Psychological Patterns, Programming, Interpersonal Relationship, Interaction
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Camp, Cameron J.; Skrajner, Michael J. – Gerontologist, 2004
Purpose: The purpose of this study was to determine the effects of an activity implemented by means of Resident-Assisted Montessori Programming (RAMP). Design and Methods: Four persons with early-stage dementia were trained to serve as leaders for a small-group activity played by nine persons with more advanced dementia. Assessments of leaders'…
Descriptors: Dementia, Programming, Group Activities, Montessori Method
Hoffman, Richard – Technology & Learning, 2005
This article describes how driven Web sites help schools and districts maximize their IT resources by making online content more "self-service" for users. It shows how to set up the capacity to create data-driven sites. By definition, a data-driven Web site is one in which the content comes from some back-end data source, such as a…
Descriptors: Web Sites, Internet, Programming, Information Technology
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diSessa, Andrea A. – Interactive Learning Environments, 2004
The Boxer Project conducted the research that led to the synthetic review "Issues in Component Computing." This brief essay provides a platform from which to develop our general perspective on educational computing and how it relates to components. The two most important lines of our thinking are (1) the goal to open technology's creative…
Descriptors: Educational Technology, Computer Uses in Education, Computers, Programming
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Chu, Hui-Chun; Hwang, Gwo-Jen; Huang, Yueh-Min – Innovations in Education and Teaching International, 2010
Conventional testing systems usually give students a score as their test result, but do not show them how to improve their learning performance. Researchers have indicated that students would benefit more if individual learning guidance could be provided. However, most of the existing learning diagnosis models ignore the fact that one concept…
Descriptors: Test Results, Teaching Methods, Elementary School Students, Elementary School Teachers
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Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals
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Selouani, Sid-Ahmed A.; Lê, Tang-Hô; Benahmed, Yacine; O'Shaughnessy, Douglas – International Journal of Distance Education Technologies, 2008
This article presents systems that use speech technology, to emulate the one-on-one interaction a student can get from a virtual instructor. A web-based learning tool, the Learn IN Context (LINC+) system, designed and used in a real mixed-mode learning context for a computer (C++ language) programming course taught at the Université de Moncton…
Descriptors: Augmentative and Alternative Communication, Web Based Instruction, Foreign Countries, Technology Uses in Education
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Mentz, E.; van der Walt, J. L.; Goosen, L. – Computer Science Education, 2008
Based on their quantitative and qualitative investigations, the authors conclude that pair programming as a strategy for teaching student teachers could be made more effective through the incorporation of principles associated with cooperative learning. They substantiate this claim by referring to a literature study about the advantages and…
Descriptors: Preservice Teachers, Learning Strategies, Cooperative Learning, Programming
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