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Garofalo, Joe; Cory, Beth – NCSSSMST Journal, 2007
Mathematical knowledge can be categorized in different ways. One commonly used way is to distinguish between procedural mathematical knowledge and conceptual mathematical knowledge. Procedural knowledge of mathematics refers to formal language, symbols, algorithms, and rules. Conceptual knowledge is essential for meaningful understanding of…
Descriptors: Mathematics Education, Symbols (Mathematics), Mathematical Applications, Mathematics Instruction
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Denner, Jill; Werner, Linda – Journal of Educational Computing Research, 2007
Many believe that girls lack the confidence and motivation to persist with computers when they face a challenge. In order to increase the number of girls and women in information technology careers, we need a better understanding of how they think about and solve problems while working on the computer. In this article, we describe a qualitative…
Descriptors: Computers, Programming, Females, Summer Programs
Snyder, Robin M. – 1998
HTML provides a platform-independent way of creating and making multimedia presentations for classroom instruction and making that content available on the Internet. However, time in class is very valuable, so that any way to automate or otherwise assist the presenter in Web page navigation during class can save valuable seconds. This paper…
Descriptors: Access to Information, Automation, Computer Assisted Instruction, Computer Oriented Programs
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McGill, Tanya J.; Volet, Simone E. – Journal of Research on Computing in Education, 1997
Proposes a conceptual framework for analyzing students' knowledge of programming. The idea is to integrate three types of programming knowledge from educational computing literature with three forms of knowledge from cognitive psychology literature. A study is described that determined types of knowledge required to answer exam questions, and…
Descriptors: Cognitive Psychology, Comparative Analysis, Computer Science Education, Concept Formation
Siegfried, Edward – JCSE Online, 2002
Describes Chomp, an educational strategy game for use in high school programming courses that can encourage cooperative learning. Discusses rules of the game; Chomp players; Chomp board programs; Chomp tournaments; Chomp strategies; and extensions of the activity that can involve more advanced mathematics. (LRW)
Descriptors: Computer Science Education, Educational Games, Learning Activities, Mathematical Applications
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Littman, David; And Others – Interactive Learning Environments, 1990
Discussion of tutorial interactions in intelligent tutoring systems focuses on an empirical study of university students that identified five considerations human tutors take into account when they plan tutorial interventions to correct student bugs, or errors, in computer programming. Tutorial goals and strategies are described, and future…
Descriptors: Computer Science Education, Error Correction, Futures (of Society), Higher Education
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Lakshmanan, Laks V. S.; Sadri, Fereidoon – Information Systems, 1997
Considers a "hybrid" approach to the modeling of uncertainty in deductive databases. The model, deductive IST (DIST) is based on an extension of the "Information Source Tracking" (IST) model for relational databases. Proves that the complexity of testing containment of conjunctive DIST queries remains the same as in the…
Descriptors: Databases, Deduction, Information Processing, Information Seeking
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Thorburn, Gareth; Rowe, Glenn – Computers & Education, 1997
Unlike most program assessment systems, Program Assessment using Specified Solutions (PASS), evaluates student C programs by assessing the way a problem was solved by performing a comparison of the submitted program with a solution plan. This article describes PASS, its use of instructor specified solution plans, assessment and feedback systems,…
Descriptors: Algorithms, Automation, Computer Science Education, Computer Software Evaluation
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Groneman, Nancy – Delta Pi Epsilon Journal, 2000
Analysis of 23,704 want ads for computer-related jobs revealed that the most frequently mentioned skills were UNIX, SQL programming, and computer security. Curriculum implications were derived from the most desired and less frequently mentioned skills. (SK)
Descriptors: Business Education, Computer Literacy, Employment Qualifications, Job Skills
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Trichina, Elena – Machine-Mediated Learning, 1996
Describes a visual tutoring system for programming distributive-memory multiprocessor networks. Highlights include difficulties of parallel programming, and three instructional modes in the system, including a hypertext-like lecture, a question-answer mode, and an expert aid mode. (Author/LRW)
Descriptors: Computer Networks, Expert Systems, Hypermedia, Instructional Design
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Chang, Kuo-En; Lin, Pin-Chieh; Sung, Yao-Ting; Chen, Sei-Wang – Journal of Educational Computing Research, 2000
Constructs a recursion programming learning system based on Socratic dialog which presents questions to students and encourages them to reflect on their own thinking. Highlights include implementation using database techniques; evaluation by empirical methods; and results of pretests and posttests that show a positive impact on recursion…
Descriptors: Databases, Evaluation Methods, Learning Strategies, Pretests Posttests
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Hassen, Abdulkadir; Osler, Thomas J. – Mathematics and Computer Education, 2001
The notions of pentagonal numbers and partitions can be understood by students at the precalculus level, and should work well in a first course in programming for high school or college students. Presents opportunities to conjecture properties of partitions from a computer program. (Contains 14 references.) (Author/ASK)
Descriptors: Computer Uses in Education, Higher Education, Mathematics Education, Numbers
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Blank, Douglas; Kumar, Deepak; Meeden, Lisa; Yanco, Holly – Journal on Educational Resources in Computing, 2004
In this article we describe a programming framework called Pyro, which provides a set of abstractions that allows students to write platform-independent robot programs. This project is unique because of its focus on the pedagogical implications of teaching mobile robotics via a top-down approach. We describe the background of the project, its…
Descriptors: Learning Modules, Programming, Robotics, Models
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Malmi, Lauri; Karavirta, Ville; Korhonen, Ari; Nikander, Jussi – Journal on Educational Resources in Computing, 2005
In this paper, we present our experiences in using two automatic assessment tools, TRAKLA and TRAKLA2, in a second course of programming. In this course, 500-700 students have been enrolled annually during the period 1993-2004. The tools are specifically designed for assessing algorithm simulation exercises in which students simulate the working…
Descriptors: Feedback (Response), Evaluation, Grading, Mathematics
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Geissler, Jason; Knott, Patrick J.; Vazquez, Matthew R.; Wright, John R., Jr. – Technology Teacher, 2004
Robots make a wonderful context for teaching students about many concepts important to technological literacy. They can provide an authentic context and produce high levels of motivation. According to Standards for Technological Literacy: Content for the Study of Technology (STL) (ITEA, 2000, 2002), there are six core concepts that should be…
Descriptors: Robotics, Computer Simulation, Computer Software, Technological Literacy
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