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Redish, Edward F.; Wilson, Jack M. – 2000
Since 1983, the Maryland University Project in Physics and Educational Technology (M.U.P.P.E.T.) has been investigating the implication of including student programming in an introductory physics course for physics majors. Many significant changes can result. One can rearrange some content to be more physically appropriate, include more realistic…
Descriptors: Computer Uses in Education, Educational Technology, Higher Education, Physics

Brown, David L. – Journal of Instructional Psychology, 1996
This article focuses on research findings concerning the relationship between young children's computer use in the classroom and constructivist education. Three ways of using computers emerged: computers as books or workbooks; computers for word processing; and computer programming of graphics. It was concluded that word processing was most…
Descriptors: Computer Assisted Instruction, Computer Graphics, Constructivism (Learning), Literature Reviews

Roos, Linda L.; And Others – Educational and Psychological Measurement, 1996
This article describes Minnesota Computerized Adaptive Testing Language program code for using the MicroCAT 3.5 testing software to administer several types of self-adapted tests. Code is provided for: a basic self-adapted test; a self-adapted version of an adaptive mastery test; and a restricted self-adapted test. (Author/SLD)
Descriptors: Adaptive Testing, Computer Assisted Testing, Mastery Tests, Programming

Friedman, Robert S.; Deek, Fadi P. – Journal of Interactive Learning Research, 2002
Discusses how the design and implementation of problem-solving tools used in programming instruction are complementary with both the theories of problem-based learning (PBL), including constructivism, and the practices of distributed education environments. Examines how combining PBL, Web-based distributed education, and a problem-solving…
Descriptors: Computer Science Education, Constructivism (Learning), Problem Based Learning, Problem Solving

Law, Nancy; Ogborn, Jon – Journal of Research on Computing in Education, 1994
Discussion of learners' prior knowledge focuses on a method for exploring common-sense reasoning by engaging secondary school students in the development of an expert system representing their own intuitive expertise. Students' intuitive concerns are discussed; patterns of reasoning are examined; and epistemic planes are described. (23 references)…
Descriptors: Epistemology, Expert Systems, Intuition, Prior Learning

Miller, Philip; And Others – Interactive Learning Environments, 1994
Describes three projects at Carnegie Mellon University (Pennsylvania) that developed novice programming environments based on structure editors: GNOME, MacGNOME and ACSE (Advanced Computing for Science Education). Tracks the evolution of the programming environments and courses, documenting important lessons and discoveries about novice…
Descriptors: Computer Science Education, Computer Uses in Education, Educational Environment, Higher Education
Woodbeck, Dean – Currents, 1995
As a college alumni organization designs a World Wide Web site for communication, it should consider why it is creating the site; features that will appeal to its audience; the effort it will take to keep information timely; adding to the site's value by offering useful, interesting information not available anywhere else; and touring other sites…
Descriptors: Alumni, Audience Awareness, College Administration, Computer Networks

Swan, Karen; Black, John B. – Interactive Learning Environments, 1993
Discussion of computer programming and knowledge-based instruction focuses on three studies of elementary and secondary school students which show that five particular problem-solving strategies can be developed in students explicitly taught the strategies and given practice applying them to solve LOGO programming problems. (Contains 53…
Descriptors: Analogy, Computer Assisted Instruction, Educational Environment, Elementary Secondary Education

Yelland, Nicola J. – Childhood Education, 1995
Notes that Logo, a computer programming language developed for children by Seymour Papert, constitutes a valuable learning environment for promoting higher order thinking skills and promotes development of flexible and creative thinkers. Introduces the concept of Logo microworlds. Stresses cooperative learning and the use of Logo to support…
Descriptors: Cooperative Learning, Creativity, Early Childhood Education, Elementary School Students

Clyde, Anne – Teacher Librarian, 1999
Discussion of the Year 2000 (Y2K) problem, the computer-code problem that affects computer programs or computer chips, focuses on the impact on teacher-librarians. Topics include automated library systems, access to online information services, library computers and software, and other electronic equipment such as photocopiers and fax machines.…
Descriptors: Computer Software, Electronic Equipment, Facsimile Transmission, Information Services
Gegg-Harrison, Timothy S. – Journal on Educational Resources in Computing, 2005
Although computer scientists understand the importance of discrete mathematics to the foundations of their field, computer science (CS) students do not always see the relevance. Thus, it is important to find a way to show students its relevance. The concept of program correctness is generally taught as an activity independent of the programming…
Descriptors: Programming, Teaching Methods, Relevance (Education), Computer Science Education
Gaible, Edmond – Interactive Learning Environments, 2004
The Educational Object Economy (EOE) emerged from research on end-user authoring tools for multimedia software and, by 1997, developed into a library of over 2000 freely available interactive simulations for learning. The organization's original goals and its ongoing interest in alternative methods of software authoring led to continuing…
Descriptors: Foreign Countries, Multimedia Materials, Educational Technology, Computer Assisted Instruction
Tholander, Jakob – Journal of Interactive Learning Research, 2005
In the Playground project, we applied a constructionist learning perspective in order to build a computational learning environment in which children could design and build their own video games. In this paper, we present results from a study where children were given semi-structured programming tasks in an adventure game designed to investigate…
Descriptors: Programming, Video Games, Computers, Games
Freeman, Lee A.; Jessup, Leonard M. – International Journal of Science Education, 2004
The power and benefits of concept mapping rest in four arenas: enabling shared understanding, the inclusion of affect, the balance of power, and client involvement. Concept mapping theory and research indicate concept maps (1) are appropriate tools to assist with communication, (2) are easy to use, and (3) are seen as beneficial by their users. An…
Descriptors: Interpersonal Communication, Concept Mapping, Business Education, Higher Education
Kenny, Colum – Language and Intercultural Communication, 2005
This paper examines, in their social context, the origins and history of TG4. It notes that TG4 broadcasts mainly but by no means exclusively in the Irish language, being one of the Republic of Ireland's four national terrestrial television services and one of three operated under the umbrella of the state-owned RTE. The paper focuses on the…
Descriptors: Language Planning, Foreign Countries, Social Environment, Irish