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Edgar, Thomas F. – Chemical Engineering Education, 2006
This white paper focuses on the integration and enhancement of the computing experience for undergraduates throughout the chemical engineering curriculum. The computing experience for undergraduates in chemical engineering should have continuity and be coordinated from course to course, because a single software solution is difficult to achieve in…
Descriptors: Undergraduate Students, Chemical Engineering, Computer Science Education, Programming
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Hwang, Gwo-Jen; Lin, Bertrand M. T.; Lin, Tsung-Liang – Computers and Education, 2006
A well-constructed test sheet not only helps the instructor evaluate the learning status of the students, but also facilitates the diagnosis of the problems embedded in the students' learning process. This paper addresses the problem of selecting proper test items to compose a test sheet that conforms to such assessment requirements as average…
Descriptors: Test Items, Item Banks, Student Evaluation, Difficulty Level
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Radulescu, Iulian Ionut – Journal of Applied Quantitative Methods, 2006
Software complexity is the most important software quality attribute and a very useful instrument in the study of software quality. Is one of the factors that affect most of the software quality characteristics, including maintainability. It is very important to quantity this influence and identify the means to keep it under control; by using…
Descriptors: Computer Software, Programming, Case Studies, Learning Processes
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Trigano, Philippe – European Journal of Education, 2006
Self-regulation has become a very important topic in the field of learning and instruction. At the same time, the introduction of new technologies in the field of Information and Communication Technologies (ICT) has made it possible to create rich Technology-Enhanced Learning Environments (TELEs) with multiple affordances for supporting…
Descriptors: Educational Technology, Educational Environment, Educational Innovation, Programming
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Gong, Tao; Cai, Zixing – International Journal on E-Learning, 2006
To overcome weakness and faults of a web-based e-learning course such as Artificial Intelligence (AI), an immune agent was proposed, simulating a natural immune mechanism against a virus. The immune agent was built on the multi-dimension education agent model and immune algorithm. The web-based AI course was comprised of many files, such as HTML…
Descriptors: Educational Technology, Internet, Online Courses, Artificial Intelligence
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Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers
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Coffey, John W.; Koonce, Robert – Journal of Computers in Mathematics and Science Teaching, 2008
This article contains a description of the organization and method of use of an active learning environment named MODeLeR, (Multimedia Object Design Learning Resource), a tool designed to facilitate the learning of concepts pertaining to object modeling with the Unified Modeling Language (UML). MODeLeR was created to provide an authentic,…
Descriptors: Constructivism (Learning), Active Learning, Teaching Methods, Computer Assisted Instruction
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Curry, Guy L.; Coulson, Robert N.; Gan, Jianbang; Tchakerian, Maria D.; Smith, C. Tattersall – Bulletin of Science, Technology & Society, 2008
Disturbance-generated biomass results from endogenous and exogenous natural and cultural disturbances that affect the health and productivity of forest ecosystems. These disturbances can create large quantities of plant biomass on predictable cycles. A systems analysis model has been developed to quantify aspects of system capacities (harvest,…
Descriptors: Systems Analysis, Programming, Sustainable Development, Models
Tison, Cindra; Woodside, Mary Jo – 1991
This student book presents information, games, and activities designed to develop computer literacy and skills. The text is aimed at middle elementary level students but may be adapted for use with younger or older students. Topics are presented in sequence to provide a complete knowledge base. However, each topic is presented with clarity that…
Descriptors: Computer Games, Computer Graphics, Computer Literacy, Computer Printers
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Karsten, Rex; Kaparthi, Shashidhar; Roth, Roberta M. – College Teaching Methods & Styles Journal, 2005
Advances in information and communication technologies give us the ability to reach out beyond the time and place limitations of the traditional classroom. However, effective online teaching is more than just transferring traditional courses to the World Wide Web (WWW). We describe how we have used "off the shelf" software and the infrastructure…
Descriptors: Programming Languages, Online Courses, Programming, Learning Experience
Skolnick, Michael M.; Spooner, David L. – 1995
Modern computing systems exploit graphical user interfaces for interaction with users; as a result, introductory computer science courses must begin to teach the principles underlying such interfaces. This paper presents an approach to graphical user interface (GUI) implementation that is simple enough for beginning students to understand, yet…
Descriptors: Computer Games, Computer Graphics, Computer Interfaces, Computer Science Education
Jackendoff, Ray; Birner, Betty, Ed. – 1999
This brochure discusses, in lay terms, how computers process language and why they may have difficulty in processing English. The brochure points out that English is a more difficult language to process than most people think, and that the brain is far more complex than the computer in its ability to decipher meaning. The examples of the word…
Descriptors: English, Grammar, Language Patterns, Language Role
Redish, Edward F.; Wilson, Jack M. – 2000
Since 1983, the Maryland University Project in Physics and Educational Technology (M.U.P.P.E.T.) has been investigating the implication of including student programming in an introductory physics course for physics majors. Many significant changes can result. One can rearrange some content to be more physically appropriate, include more realistic…
Descriptors: Computer Uses in Education, Educational Technology, Higher Education, Physics
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Brown, David L. – Journal of Instructional Psychology, 1996
This article focuses on research findings concerning the relationship between young children's computer use in the classroom and constructivist education. Three ways of using computers emerged: computers as books or workbooks; computers for word processing; and computer programming of graphics. It was concluded that word processing was most…
Descriptors: Computer Assisted Instruction, Computer Graphics, Constructivism (Learning), Literature Reviews
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Roos, Linda L.; And Others – Educational and Psychological Measurement, 1996
This article describes Minnesota Computerized Adaptive Testing Language program code for using the MicroCAT 3.5 testing software to administer several types of self-adapted tests. Code is provided for: a basic self-adapted test; a self-adapted version of an adaptive mastery test; and a restricted self-adapted test. (Author/SLD)
Descriptors: Adaptive Testing, Computer Assisted Testing, Mastery Tests, Programming
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