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Friedman, Robert S.; Deek, Fadi P. – Journal of Interactive Learning Research, 2002
Discusses how the design and implementation of problem-solving tools used in programming instruction are complementary with both the theories of problem-based learning (PBL), including constructivism, and the practices of distributed education environments. Examines how combining PBL, Web-based distributed education, and a problem-solving…
Descriptors: Computer Science Education, Constructivism (Learning), Problem Based Learning, Problem Solving
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Law, Nancy; Ogborn, Jon – Journal of Research on Computing in Education, 1994
Discussion of learners' prior knowledge focuses on a method for exploring common-sense reasoning by engaging secondary school students in the development of an expert system representing their own intuitive expertise. Students' intuitive concerns are discussed; patterns of reasoning are examined; and epistemic planes are described. (23 references)…
Descriptors: Epistemology, Expert Systems, Intuition, Prior Learning
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Miller, Philip; And Others – Interactive Learning Environments, 1994
Describes three projects at Carnegie Mellon University (Pennsylvania) that developed novice programming environments based on structure editors: GNOME, MacGNOME and ACSE (Advanced Computing for Science Education). Tracks the evolution of the programming environments and courses, documenting important lessons and discoveries about novice…
Descriptors: Computer Science Education, Computer Uses in Education, Educational Environment, Higher Education
Woodbeck, Dean – Currents, 1995
As a college alumni organization designs a World Wide Web site for communication, it should consider why it is creating the site; features that will appeal to its audience; the effort it will take to keep information timely; adding to the site's value by offering useful, interesting information not available anywhere else; and touring other sites…
Descriptors: Alumni, Audience Awareness, College Administration, Computer Networks
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Swan, Karen; Black, John B. – Interactive Learning Environments, 1993
Discussion of computer programming and knowledge-based instruction focuses on three studies of elementary and secondary school students which show that five particular problem-solving strategies can be developed in students explicitly taught the strategies and given practice applying them to solve LOGO programming problems. (Contains 53…
Descriptors: Analogy, Computer Assisted Instruction, Educational Environment, Elementary Secondary Education
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Yelland, Nicola J. – Childhood Education, 1995
Notes that Logo, a computer programming language developed for children by Seymour Papert, constitutes a valuable learning environment for promoting higher order thinking skills and promotes development of flexible and creative thinkers. Introduces the concept of Logo microworlds. Stresses cooperative learning and the use of Logo to support…
Descriptors: Cooperative Learning, Creativity, Early Childhood Education, Elementary School Students
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Clyde, Anne – Teacher Librarian, 1999
Discussion of the Year 2000 (Y2K) problem, the computer-code problem that affects computer programs or computer chips, focuses on the impact on teacher-librarians. Topics include automated library systems, access to online information services, library computers and software, and other electronic equipment such as photocopiers and fax machines.…
Descriptors: Computer Software, Electronic Equipment, Facsimile Transmission, Information Services
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Gegg-Harrison, Timothy S. – Journal on Educational Resources in Computing, 2005
Although computer scientists understand the importance of discrete mathematics to the foundations of their field, computer science (CS) students do not always see the relevance. Thus, it is important to find a way to show students its relevance. The concept of program correctness is generally taught as an activity independent of the programming…
Descriptors: Programming, Teaching Methods, Relevance (Education), Computer Science Education
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Gaible, Edmond – Interactive Learning Environments, 2004
The Educational Object Economy (EOE) emerged from research on end-user authoring tools for multimedia software and, by 1997, developed into a library of over 2000 freely available interactive simulations for learning. The organization's original goals and its ongoing interest in alternative methods of software authoring led to continuing…
Descriptors: Foreign Countries, Multimedia Materials, Educational Technology, Computer Assisted Instruction
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Tholander, Jakob – Journal of Interactive Learning Research, 2005
In the Playground project, we applied a constructionist learning perspective in order to build a computational learning environment in which children could design and build their own video games. In this paper, we present results from a study where children were given semi-structured programming tasks in an adventure game designed to investigate…
Descriptors: Programming, Video Games, Computers, Games
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Freeman, Lee A.; Jessup, Leonard M. – International Journal of Science Education, 2004
The power and benefits of concept mapping rest in four arenas: enabling shared understanding, the inclusion of affect, the balance of power, and client involvement. Concept mapping theory and research indicate concept maps (1) are appropriate tools to assist with communication, (2) are easy to use, and (3) are seen as beneficial by their users. An…
Descriptors: Interpersonal Communication, Concept Mapping, Business Education, Higher Education
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Kenny, Colum – Language and Intercultural Communication, 2005
This paper examines, in their social context, the origins and history of TG4. It notes that TG4 broadcasts mainly but by no means exclusively in the Irish language, being one of the Republic of Ireland's four national terrestrial television services and one of three operated under the umbrella of the state-owned RTE. The paper focuses on the…
Descriptors: Language Planning, Foreign Countries, Social Environment, Irish
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What Works Clearinghouse, 2004
"The Expert Mathematician" is a three-year program of software instruction with 196 lessons, each ranging from one to three class periods. It covers general mathematics, pre-algebra, and algebra I. It uses the "Logo" computer language to focus on writing, operating, and applying mathematical procedures to study concepts,…
Descriptors: Computer Software, Middle Schools, Mathematics Curriculum, Middle School Students
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Howard, Elizabeth V. – Journal of Educational Technology Systems, 2007
During a research study conducted over four semesters, students enrolled in an introductory programming class at a commuter campus used the pair-programming approach for both in-class labs and out-of-class programming assignments. This study was a comprehensive assessment of pair-programming using multiple measures of both quantitative and…
Descriptors: Programming, Instructional Effectiveness, Instructional Innovation, Problem Based Learning
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Emurian, Henry H. – Behavior Analyst Today, 2007
At the beginning of a Java computer programming course, nine students in an undergraduate class and nine students in a graduate class completed a web-based programmed instruction tutoring system that taught a simple computer program. All students exited the tutor with an identical level of skill, at least as determined by the tutor's required…
Descriptors: Multiple Choice Tests, Computer Software, Computers, Program Effectiveness
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