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Johnson, Glenn T.; Leonard, Rosemary J. – Higher Education Research and Development, 1994
A study investigated the degree to which changes made in a traditional introductory computer course addressed student expectations. The revised curriculum focused on computer literacy and computer awareness rather than programming skills. Evaluation suggests that, although neither course realized student expectations fully, the revised course…
Descriptors: College Students, Comparative Analysis, Computer Literacy, Course Content

Clements, James; Carifio, James – Journal of Research on Computing in Education, 1995
Content analysis of 13 textbooks and 2 Department of Education documents was conducted to ascertain common word processing, database, and spreadsheet software skills in order to determine which specific skills should be taught in a high school computer literacy course. Aspects of a basic computer course, created from this analysis, are described.…
Descriptors: Computer Literacy, Computer Software, Content Analysis, Course Content

Reed, W. Michael; Giessler, Steven F. – Computers in Human Behavior, 1995
Discusses the relationship between prior computer experiences and the linear or nonlinear steps students choose when working with hypermedia environments and time spent on task (based on a study of graduate students). Experience with content-area software, word processing, databases, spreadsheets, programming, hypermedia, and authoring are…
Descriptors: Computer Assisted Instruction, Courseware, Databases, Flow Charts
Thorp, Carmany – Teaching PreK-8, 1995
Describes student use of Hyperstudio computer software to create history adventure games. History came alive while students learned efficient writing skills; learned to understand and manipulate cause, effect choice and consequence; and learned to incorporate succinct locational, climatic, and historical detail. (ET)
Descriptors: Computer Games, Computer Uses in Education, Decision Making Skills, Elementary Education
Multimedia Language Learning Courseware: A Design Solution to the Production of a Series of CD-ROMs.

Brett, P. A.; Nash, M. – Computers & Education, 1999
Discusses multimedia software and describes the production and the learning rationale of a series of six multimedia CD-ROMs that develop the listening skills of learners of Business English. Describes problems of cost, time, and quality in producing multiple courseware and explains the programming solution which gives control to subject experts.…
Descriptors: Business English, Computer Assisted Instruction, Cost Effectiveness, Courseware

Karsten, Rex; Kaparthi, Shashidhar – Computers & Education, 1998
Describes how World Wide Web delivered visual explanations of programming constructs have been used to supplement conventional instructional methods and materials traditionally employed introductory programming courses. Explanations are constructed using inexpensive commercial software that supports the use of animation, graphics, color, and…
Descriptors: Animation, Color, Computer Graphics, Computer Science Education

Engel, Renata S.; And Others – Journal of Computing in Higher Education, 1996
A computer simulation program for use in the study of fluid mechanics is described. The package is an interactive tool to explore the fluid flow characteristics of a pipe system by manipulating the physical construction of the system. The motivation, software design requirements, and specific details on how its objectives were met are presented.…
Descriptors: College Instruction, Computer Assisted Instruction, Computer Software, Computer Software Development
Gonsalves, Dotty; Lopez, Joan – Learning & Leading with Technology, 1998
Discusses teaching grade 1-8 students programming and complex problem-solving skills using MicroWorlds, a variation of LOGO. Discusses game programming and provides a MicroWorlds "Cat and Mouse" game-planning sheet. Argues that programming instruction fosters creativity, innovation, and patience. (PEN)
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Creativity

Kirkwood, Margaret – Journal of Curriculum and Supervision, 2001
Four-year curriculum-development project involving computing teachers from Scottish schools focused on methods of teaching and assessing computer-program skills at the secondary 3/4 level (14- to 16-year-olds) and the professional development of participants. Findings show that curriculum development can enhance teachers' professional development,…
Descriptors: Curriculum Development, Foreign Countries, Metacognition, Outcomes of Education
Lorenzo, George – Distance Education Report, 2001
Describes the first online undergraduate certificate program in programming which was created specifically for the deaf and hard-of-hearing at Rochester Institute of Technology's (RIT's) National Technical Institute for the Deaf College. Explains modifications to videotaped lectures as well as possible future plans. (LRW)
Descriptors: Accessibility (for Disabled), Computer Science Education, Futures (of Society), Hearing Impairments
Defranco-Tommarello, Joanna; Deek, Fadi P. – Journal of Interactive Learning Research, 2005
The experimental results of a collaborative problem solving and program development model that takes into consideration the cognitive and social activities that occur during software development is presented in this paper. This collaborative model is based on the Dual Common Model that focuses on individual cognitive aspects of problem solving and…
Descriptors: Interpersonal Communication, Group Dynamics, Programming, Educational Technology
Ozcan, Oguzhan – International Journal of Technology and Design Education, 2005
The article firstly examines the techniques of miniature art, and attempts to identify those which can serve as an inspiration for artistic aspects of today's information design in the electronic environment. It also brings forward the idea whether miniature art could be used in our existing new media education models and finally answers the…
Descriptors: Creativity, Journalism Education, Electronic Publishing, Educational Technology
Hopp, Marsha A.; Hopp, Theodore H. – CALICO Journal, 2004
The "newSLATE" environment provides a Web-based infrastructure for language learning. Its design and implementation were driven by the difficulties of non-Roman-script text handling. The software features a cross-platform approach to non-Roman text input and handling and a novel method for automatically generating online quizzes from study…
Descriptors: Multilingualism, Tests, Computer Software, Internet
Wyeth, Peta; Purchase, Helen – Information Technology in Childhood Education Annual, 2002
Electronic Blocks are a new programming environment designed specifically for children between three and eight years of age. As such, the design of the Electronic Block environment is firmly based on principles of developmentally appropriate practices in early childhood education. Electronic Blocks are the physical embodiment of computer…
Descriptors: Early Childhood Education, Preschool Children, Children, Developmentally Appropriate Practices
Sajaniemi, Jorma; Kuittinen, Marja – Computer Science Education, 2005
Roles of variables is a new concept that captures tacit expert knowledge in a form that can be taught in introductory programming courses. A role describes some stereotypic use of variables, and only ten roles are needed to cover 99% of all variables in novice-level programs. This paper presents the results of an experiment where roles were…
Descriptors: Programming, Teaching Methods, Scientific Concepts, Introductory Courses