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Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires
Zamboanga, Byron L.; Covell, Christmas N.; Kepple, Sarah J.; Soto, Richard D.; Parker, Keith D. – Journal of College Admission, 2002
While the role and importance of affirmative action continues to be debated, researchers have found that individuals evaluate affirmative action policies differently. However, few studies have examined how prospective graduate students view affirmative action policies in graduate school admission. This study attempts to uncover prospective…
Descriptors: Graduate Students, Student Attitudes, Affirmative Action, Programming
Sandvig, J. Christopher – Journal of Information Systems Education, 2007
The rapid growth of e-business and e-commerce has made server-side programming an increasingly important topic in information systems (IS) and computer science (CS) curricula. This article presents an overview of the major features of several popular server-side programming technologies and discusses the factors that influence the selection of…
Descriptors: Information Systems, Curriculum Development, Decision Making, Curriculum Implementation
Georgantaki, Stavroula C.; Retalis, Symeon D. – Journal of Information Systems Education, 2007
"Object-Oriented Programming" subject is included in the ACM Curriculum Guidelines for Undergraduate and Graduate Degree Programs in Computer Science as well as in Curriculum for K-12 Computer Science. In a few research studies learning problems and difficulties have been recorded, and therefore, specific pedagogical guidelines and…
Descriptors: Computer Science Education, Seminars, Undergraduate Study, Guidelines
Fidas, Christos; Kapsalis, Vasilios; Tranoris, Christos; Avouris, Nikolaos – Campus-Wide Information Systems, 2006
Purpose: The purpose of this paper is to present the design of a context-aware service for synchronous support in web-based educational systems. Design/methodology/approach: The proposed service supports synchronous interaction among tutors and students, based on their current context, thus increasing the communication channels, the reasoning and…
Descriptors: Distance Education, Internet, Computer Assisted Instruction, Educational Technology
Harper-Marinick, Maria, Ed.; And Others – 1994
Begun in 1988 to address issues of technology and education, the Maricopa County Community College District's (MCCCD's) Ocotillo program has expanded to provide a forum for faculty and staff to address general issues of the quality of learning and instruction in MCCCD through year-long committees on subjects of interest. This document features the…
Descriptors: Advisory Committees, College Planning, Community Colleges, Computer Networks
Miura, Irene; Hess, Robert D. – 1983
Three studies give evidence to support informal reports of sex differences in computer access, interest, and use in the school-aged population. In the first study, a survey of 87 middle and upper income students in grades 5 to 8 revealed that more boys than girls owned home microcomputers and that use of the home computer also differed by gender.…
Descriptors: Access to Computers, Access to Education, Computer Literacy, Computer Science Education
Bertot, John Carlo; McClure, Charles R.; Rubin, Jeffrey H. – 1999
The purpose of the California State Library-sponsored project, InFoPeople, is to enhance access to information resources by providing points of public access to the Internet in public libraries throughout the state of California. This Stage 1 report represents an initial set of findings and issues related to the InFoPeople project and provides the…
Descriptors: Access to Information, Community Involvement, Cooperative Programs, Data Analysis
Peer reviewedMcCoy, Leah P. – Journal of Research on Computing in Education, 1996
Examines research on computer-based mathematics learning in the context of constructivist learning and the National Council of Teachers of Mathematics Standards. The reviewed studies examined the effectiveness of computer software in the three categories of programming, computer-assisted instruction, and mathematical tools. Future research is…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Courseware, Elementary Secondary Education
Peer reviewedAnderson, Alastair A. – Computers in Human Behavior, 1996
Reports on the results of a study of business undergraduates in Australia that was conducted to determine whether or not perceived knowledge of software, microcomputer experience, overall knowledge of computers, programming experience, and gender were predictors of computer anxiety. Use of the Computer Anxiety Rating Scale is discussed.…
Descriptors: Business Administration Education, Computer Anxiety, Computer Software, Correlation
Dittmer, Arlis – Illinois Libraries, 1998
Provides an overview and evaluation of an Illinois public library project that gave large-group workshops about the Internet and Web page construction, and encouraged intergenerational programming, new library users, and cooperation between adolescents and veterans. Provides the Web address for "Vets on the Net," a Web site for veterans.…
Descriptors: Adolescents, Computer System Design, Cooperation, Design Requirements
Berenson, Sarah B.; Slaten, Kelli M.; Williams, Laurie; Ho, Chih-Wei – Journal on Educational Resources in Computing, 2004
Those science, mathematics, and engineering faculty who are serious about making the education they offer as available to their daughters as to their sons are, we posit, facing the prospect of dismantling a large part of its traditional pedagogical structure, along with the assumptions and practice which support it. [Seymour and Hewett 1997].Prior…
Descriptors: Careers, Employed Women, Computer Software, Information Technology
Crump, Barbara J.; Rennie, Leonie J. – Learning Environments Research, 2004
The computing learning environment has not often been equitable for female students. For example, the number of females enrolled in tertiary computing courses is low compared with males and their retention is poor. In recent years, New Zealand educational institutions have experienced an increased enrolment of "new arrivals"--students of…
Descriptors: Student Attitudes, Females, Programming, Foreign Countries
Postner, Lori; Stevens, Reed – Computer Science Education, 2005
In this paper, we explore how students used two resources, the in-class lecture and the online newsgroup, to write computer programs. By focusing on the questions students asked in each setting, we compare these two learning environments. Questions students asked during lecture typically related to the material the instructor was presenting. In…
Descriptors: Programming, Lecture Method, Computer Science Education, Use Studies
Speitel, Thomas W.; Scott, Neil G.; Gabrielli, Sandy D. – Science Teacher, 2007
The Invention Factory is a nontraditional youth-based, after-school program in Honolulu that teaches information technology and mechanics to teenagers through interactive, hands-on projects that improve human computer interaction for individuals with disabilities. One objective of the program is to stimulate interest in science and engineering…
Descriptors: High Risk Students, Programming, Disabilities, Career Education

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