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McMaster, Kirby; Rague, Brian; Sambasivam, Samuel; Wolthuis, Stuart L. – Information Systems Education Journal, 2019
In this research study, we performed a "content analysis" of selected introductory programming textbooks for three languages to examine which software development concepts are emphasized in these books. Our goal was to determine which concepts are considered to be most representative of software development based on the topics emphasized…
Descriptors: Introductory Courses, Programming, Programming Languages, Computer Science Education
Casterella, Gretchen I.; Vijayasarathy, Leo – Journal of Information Systems Education, 2019
SQL query writing is a challenging task for novices, even after considerable training. Query writing is a programming task and a translation task where the writer must translate a user's request for information into code that conforms to the structure, constraints, and syntax of an SQL SELECT statement and that references specific tables and…
Descriptors: Information Retrieval, Programming Languages, Programming, Coding
McCall, Davin; Kölling, Michael – ACM Transactions on Computing Education, 2019
The types of programming errors that novice programmers make and struggle to resolve have long been of interest to researchers. Various past studies have analyzed the frequency of compiler diagnostic messages. This information, however, does not have a direct correlation to the types of errors students make, due to the inaccuracy and imprecision…
Descriptors: Computer Software, Programming, Error Patterns, Novices
Humble, Niklas – Education and Information Technologies, 2022
With future shortage of professionals with programming and computing skills, many countries have made programming part of kindergarten -- grade 12 curriculum (K-12). A possible approach is to make programming part of an already existing subject. Sweden has chosen this approach and in 2017 programming was integrated in the subject content of K-12…
Descriptors: Observation, Programming, Affordances, Elementary Secondary Education
Chang-Tik, Chan; Dhaliwal, Jasbir – Learning: Research and Practice, 2022
This study examines the participation of the Less Effective Learning Group(LELG) students in Collaborative Learning in Informal Space (CLIS) to gain more insights in two of the five principles of the Framework of Participation. Their participation is based on relationships of mutual recognition and acceptance and participation requires learning to…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Informal Education
Lang, Guido; Sharp, Jason H. – Information Systems Education Journal, 2022
This study aims to shed light on what students like and dislike in coding bootcamps. A qualitative content analysis of student reviews for coding bootcamps was conducted, resulting in a research model and survey instrument consisting of fourteen factors that are proposed to affect coding bootcamp satisfaction. The proposed satisfaction factors…
Descriptors: Coding, Programming, Program Length, Student Satisfaction
Lian, Victor; Varoy, Elliot; Giacaman, Nasser – IEEE Transactions on Learning Technologies, 2022
Object-oriented programming (OOP) is a widely used programming paradigm in modern software industry. This makes it an essential skill for students in many disciplines to learn. However, OOP is known to be challenging to learn and teach due to its abstract nature. Studies have shown that students often face difficulties and develop misconceptions…
Descriptors: Programming, Computer Science Education, Visualization, Logical Thinking
Cam, Emre; Kiyici, Mubin – Journal of Educational Technology and Online Learning, 2022
Because of their traditional programming structures that have user-hostile interfaces and complicated syntax, programming languages education doesn't catch students' attention and most of them find programming difficult and consider it as a job that only professionals can do. In order to minimalize the difficulty and drawback and help students…
Descriptors: Robotics, Programming, Problem Solving, Student Motivation
El Asame, Maryam; Wakrim, Mohamed; Battou, Amal – Education and Information Technologies, 2022
E-Assessment, which is a key element in the instructional design process, plays a major role in supporting and enhancing learning. However, the current e-assessment design does not achieve the desired pedagogical objectives in the e-learning environments. In this paper, we propose a hybrid pedagogical framework for e-learning environments, that…
Descriptors: Computer Assisted Testing, Student Evaluation, Teaching Methods, Instructional Design
Dickson, Brandon A.; Kotsopoulos, Donna; Harris, Lauren – Digital Experiences in Mathematics Education, 2022
In this research, we explore the potential for computational thinking (CT) to benefit the spatial reasoning abilities of thirty-three middle-school students (aged 11-13) in grades 6 and 7. There is an increasing focus on the explicit development of spatial reasoning throughout the mathematics curriculum, such as geometry, as students' success in…
Descriptors: Programming, Clubs, Middle School Students, Spatial Ability
Ergin, Aysegül Zeynep; Ercan, Zülfiye Gül – International Journal of Curriculum and Instruction, 2022
Computer science works as hardware and software increasingly takes place in each of our daily lives with effective products and services. As in all areas, it is an inevitable part of learning and teaching computer-based environment-tools and equipment in the fate and type of education, including early childhood. Computer science products may…
Descriptors: Programming, Preschool Teachers, Preservice Teachers, Computer Science Education
Brainin, Einat; Shamir, Adina; Eden, Sigal – Journal of Research on Technology in Education, 2022
The study's purpose was to examine the contribution of a programmable robot to an intervention program for promoting spatial ability (spatial relations, visual-memory, mental rotation) of preschool children. Eighty-four participants were randomly assigned to three intervention groups: programmable-robot-based intervention, traditional…
Descriptors: Kindergarten, Young Children, Robotics, Programming
Kilhamn, C.; Bråting, K.; Helenius, O.; Mason, J. – ZDM: Mathematics Education, 2022
In this paper we consider implications of the current world-wide inclusion of computational thinking in relation to children's development of algebraic thinking. Little is known about how newly developed visual programming environments such as Scratch could enhance early algebra learning. The study is based on examples of programming activities…
Descriptors: Computation, Thinking Skills, Preadolescents, Programming
Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Rozinaj, Gregor; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2022
Contributions: This article presents a large-scale study which investigates students' reaction to game-based learning as part of programming courses. The study focuses on knowledge acquisition, learner experience, and game usability. Background: Despite the rapid growth of the information and communication technologies (ICTs) sector, the lack of…
Descriptors: Game Based Learning, Student Experience, Knowledge Level, College Students
Wei Li; Cheng-Ye Liu; Judy C. R. Tseng – British Journal of Educational Technology, 2024
Collaborative programming helps improve students' computational thinking and increases their confidence in solving programming problems. However, the effect of collaborative learning is not ideal because it is difficult for students to mobilize metacognition to regulate learning spontaneously. To guide students to effectively regulate the learning…
Descriptors: Foreign Countries, Junior High School Students, Metacognition, Academic Achievement