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Tikva, Christina; Tambouris, Efthimios – Education and Information Technologies, 2023
Teaching and learning Computational Thinking (CT) is at the forefront of educational interest. In the process of teaching and learning CT, learning strategies and tools play an important role. Efforts have been made to apply several learning strategies for teaching Computational Thinking. Among them, game-based learning and scaffolding are widely…
Descriptors: Programming, Game Based Learning, Computation, Thinking Skills
Amy S. Smith – ProQuest LLC, 2023
This qualitative study explored high school students' engagement with a unit where video games and video game materials were incorporated into an English Language Arts classroom. Over several weeks, students engaged with video game content and composed their own video games using the free online platform, Scratch. The purpose of the study was to…
Descriptors: Video Games, High School Students, Language Arts, Technology Uses in Education
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Angeli, Charoula; Diakou, Panayiota; Anastasiou, Vaso – International Association for Development of the Information Society, 2023
Educational Robotics is increasingly used in elementary-school classrooms to develop students' algorithmic thinking and programming skills. However, most research appears descriptive and lacks experimental evidence on the effects of teaching interventions using robotics to develop algorithmic thinking. Using the robots Dash and Dot, this study…
Descriptors: Robotics, Technology Uses in Education, Elementary School Students, Algorithms
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Yusuf, Abdullahi; Noor, Norah Md – Journal of Computer Assisted Learning, 2023
Background: Several attitude scales have been developed to measure students' attitudes toward computer programming, including the prominent one developed by Cetin and Ozden. The development of these scales stemmed from the elusive nature of attitude and the lack of specific constructs to measure attitude. These instruments measure students'…
Descriptors: Programming, Computer Science Education, Attitude Measures, Student Attitudes
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Chun-Hsiung Tseng; Hao-Chiang Koong Lin; Andrew Chih-Wei Huang; Jia-Rou Lin – Cogent Education, 2023
This study explores the use of machine learning and physiological signals to enhance learning performance based on students' personality traits. Traditional personality assessment methods often yield unreliable responses, prompting the need for a novel approach utilizing objective data collection through physiological signals. Participants from a…
Descriptors: Artificial Intelligence, Personality Traits, Foreign Countries, Engineering Education
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Tarling, Georgie; Melro, Ana; Kleine Staarman, Judith; Fujita, Taro – Pedagogies: An International Journal, 2023
Coding bootcamps targeting diverse learners are increasingly popular. However, little research has focused on the student experience of these courses: what pedagogic practices make learning coding meaningful for them and why. In a previous paper, we proposed a conceptual framework outlining three dimensions of learning opportunities in relation to…
Descriptors: Student Attitudes, Coding, Programming, Computer Science Education
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Rachel Clune; Avishek Das; Dipti Jasrasaria; Elliot Rossomme; Orion Cohen; Anne M. Baranger – Journal of Chemical Education, 2023
A student-led mathematics bootcamp has been designed and implemented to help foster community building, improve confidence in mathematical skills, and provide mathematical resources for incoming physical chemistry doctoral students. The bootcamp is held immediately before the start of the first semester of graduate school and uses an active…
Descriptors: Chemistry, Graduate Students, Workshops, Mathematics Skills
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Ardimento, Pasquale; Bernardi, Mario Luca; Cimitile, Marta; De Ruvo, Giuseppe – ACM Transactions on Computing Education, 2020
Novice programmers often encounter difficulties performing debugging tasks effectively. Even if modern development environments (IDEs) provide high-level support for navigating through code elements and for identifying the right conditions leading to the bug, debugging still requires considerable human effort. Programmers usually have to make…
Descriptors: Programming, Novices, Troubleshooting, Open Source Technology
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Taipalus, Toni – Journal of Information Systems Education, 2019
Structured Query Language (SQL) is still the de facto database query language widely used in industry and taught in almost all university level database courses. The role of SQL is further strengthened by the emergence of NewSQL systems which use SQL as their query language as well as some NoSQL systems, e.g., Cassandra and DynamoDB, which base…
Descriptors: Programming Languages, Programming, Computer Science Education, Databases
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Žanko, Žana; Mladenovic, Monika; Boljat, Ivica – Education and Information Technologies, 2019
There are known misconceptions about variables which are mostly the same since the first studies since more than 30 years ago. Consciousness about the misconceptions in programming can be crucial for teaching and learning programming for novices because, if we are aware of them, maybe we can minimise or even prevent them. Researchers mostly…
Descriptors: Misconceptions, Elementary Secondary Education, Programming, Programming Languages
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Andrew A. Tawfik; Linda Payne; Andrew M. Olney – Technology, Knowledge and Learning, 2024
Theorists and educators increasingly highlight the importance of computational thinking in STEM education. While various scaffolding strategies describe how to best support this skillset (i.e., paired programming, worked examples), less research has focused on the design and development of these digital tools. One way to support computational…
Descriptors: Thinking Skills, Computation, STEM Education, Scaffolding (Teaching Technique)
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Gary K. W. Wong – Education and Information Technologies, 2024
As block-based visual programming platform such as Scratch become more accessible and supportive to children's programming learning, the demand on understanding a trajectory of children's computational thinking development through programming from their early ages increases rapidly in recent years. To explore the developmental process of…
Descriptors: Computation, Problem Solving, Skill Development, Programming
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G. Puttick; M. Cassidy; E. Tucker-Raymond; G. M. Troiano; C. Harteveld – Journal of Research in Science Teaching, 2024
Much research attention has been focused on learning through game playing. However, very little has been focused on student learning through game making, especially in science. Moreover, none of the studies on learning through making games has presented an account of how students engage in the process of game design in real time. The present study…
Descriptors: Design, Computer Games, Peer Teaching, Science Education
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Cecilia Axell; Astrid Berg – International Journal of Technology and Design Education, 2024
Although digital technology is an important part of young people's lives, previous research implies that they have a limited understanding of what programming is and its connection to the digital devices they encounter every day. In order to create conditions for meaningful teaching in and about programming in technology education, more knowledge…
Descriptors: Elementary School Students, Programming, Computer Science Education, Grade 1
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Lihui Sun; Danhua Zhou – Journal of Computer Assisted Learning, 2024
Background: Integrating programming in K-12 curriculum has become a global consensus. Teachers are central figures in programming instruction. But the majority of current research focuses on teachers' external teaching behaviours and less on teachers' attitudes towards programming. Objectives: The purpose of this study is to validate the K-12…
Descriptors: Foreign Countries, Elementary School Teachers, Secondary School Teachers, Teacher Attitudes
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