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Pernas, Ana Marilza; Diaz, Alicia; Motz, Regina; de Oliveira, Jose Palazzo Moreira – Interactive Technology and Smart Education, 2012
Purpose: The broader adoption of the internet along with web-based systems has defined a new way of exchanging information. That advance added by the multiplication of mobile devices has required systems to be even more flexible and personalized. Maybe because of that, the traditional teaching-controlled learning style has given up space to a new…
Descriptors: Electronic Learning, Student Needs, Cognitive Style, Internet
Shaw, Bilal A. – ProQuest LLC, 2010
Quantum error-correcting codes have been the cornerstone of research in quantum information science (QIS) for more than a decade. Without their conception, quantum computers would be a footnote in the history of science. When researchers embraced the idea that we live in a world where the effects of a noisy environment cannot completely be…
Descriptors: Information Science, Programming, Information Theory, Computer Science
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Ivan, Ion; Ciurea, Cristian; Pavel, Sorin – Journal of Applied Quantitative Methods, 2010
The collaborative system with finite number of states is defined. A very large database is structured. Operations on large databases are identified. Repetitive procedures for collaborative systems operations are derived. The efficiency of such procedures is analyzed. (Contains 6 tables, 5 footnotes and 3 figures.)
Descriptors: Foreign Countries, Cooperation, Databases, Efficiency
Morris, Mitchell J. – ProQuest LLC, 2012
Quickly accessing the contents of a video is challenging for users, particularly for unstructured video, which contains no intentional shot boundaries, no chapters, and no apparent edited format. We approach this problem in the domain of lecture videos though the use of machine learning, to gather semantic information about the videos; and through…
Descriptors: Heuristics, Electronic Learning, Video Technology, Computer Interfaces
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Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
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Valencia-Garcia, Rafael; Garcia-Sanchez, Francisco; Casado-Lumbreras, Cristina; Castellanos-Nieves, Dagoberto; Fernandez-Breis, Jesualdo Tomas – Behaviour & Information Technology, 2012
The advent of Web 2.0, also called the Social Web, has changed the way people interact with the Web. Assisted by the technologies associated with this new trend, users now play a much more active role as content providers. This Web paradigm shift has also changed how companies operate and interact with their employees, partners and customers. The…
Descriptors: Web Sites, Informal Education, Electronic Publishing, Semantics
Kardan, Ahmad A.; Speily, Omid R. B.; Modaberi, Somayyeh – Online Submission, 2011
The majority of current web-based learning systems are closed learning environments where courses and learning materials are fixed, and the only dynamic aspect is the organization of the material that can be adapted to allow a relatively individualized learning environment. In this paper, we propose an evolving web-based learning system which can…
Descriptors: Foreign Countries, Computer Assisted Instruction, Lifelong Learning, Internet
Li, Dingcheng – ProQuest LLC, 2011
Coreference resolution (CR) and entity relation detection (ERD) aim at finding predefined relations between pairs of entities in text. CR focuses on resolving identity relations while ERD focuses on detecting non-identity relations. Both CR and ERD are important as they can potentially improve other natural language processing (NLP) related tasks…
Descriptors: Information Retrieval, Form Classes (Languages), Computation, Natural Language Processing
Khare, Ritu – ProQuest LLC, 2011
In the quest for database usability, several applications enable users to design custom forms using a graphical interface, and forward engineer the forms into new databases. The path-breaking aspect of such applications is that users are completely shielded from the technicalities of database creation. Despite this innovation, the process of…
Descriptors: Databases, Usability, Computer Interfaces, Computer Graphics
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Cheng, Hsiu-Hua; Yang, Heng-Li – Australasian Journal of Educational Technology, 2011
For information systems development project student teams, learning how to improve software development processes is an important training. Software process improvement is an outcome of a number of creative behaviours. Social cognitive theory states that the efficacy of judgment influences behaviours. This study explores the impact of three types…
Descriptors: Achievement Need, Motivation, Computer Software, Information Systems
Nitinawarat, Sirin – ProQuest LLC, 2010
This dissertation deals with a multiterminal source model for secret key generation by multiple network terminals with prior and privileged access to a set of correlated signals complemented by public discussion among themselves. Emphasis is placed on a characterization of secret key capacity, i.e., the largest rate of an achievable secret key,…
Descriptors: Information Theory, Telecommunications, Mathematics, Computer Networks
Reyes Alamo, Jose M. – ProQuest LLC, 2010
The Service Oriented Computing (SOC) paradigm, defines services as software artifacts whose implementations are separated from their specifications. Application developers rely on services to simplify the design, reduce the development time and cost. Within the SOC paradigm, different Service Oriented Architectures (SOAs) have been developed.…
Descriptors: Models, Safety, Computer Software, Programming Languages
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Biletskiy, Yevgen; Baghi, Hamidreza; Steele, Jarrett; Vovk, Ruslan – Interactive Technology and Smart Education, 2012
Purpose: Presently, searching the internet for learning material relevant to ones own interest continues to be a time-consuming task. Systems that can suggest learning material (learning objects) to a learner would reduce time spent searching for material, and enable the learner to spend more time for actual learning. The purpose of this paper is…
Descriptors: Internet, Search Engines, Online Searching, Electronic Libraries
Kim, Iljoo – ProQuest LLC, 2011
The size and dynamism of the Web poses challenges for all its stakeholders, which include producers/consumers of content, and advertisers who want to place advertisements next to relevant content. A critical piece of information for the stakeholders is the demographics of the consumers who are likely to visit a given web site. However, predicting…
Descriptors: Stakeholders, Prediction, Internet, Audiences
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Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
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