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Özyurt, Hacer; Özyurt, Özcan – Journal of Pedagogical Research, 2020
This study aims to examine the effects of Visual Programming course conducting in accordance with design-based research on students' learning experiences. The study was conducted in the fall semester in 2017-2018 at Software Engineering Department in Technology Faculty of a university in the north of Turkey. The sample of the study consists of 12…
Descriptors: Computer Science Education, Programming, Design, Learning Experience
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Verrett, Jonathan; Boukouvala, Fani; Dowling, Alexander; Ulissi, Zachary; Zavala, Victor – Chemical Engineering Education, 2020
Computational notebooks are an increasingly common tool used to support student learning in a variety of contexts where computer programming can be applied. These notebooks provide an easily distributable method of displaying text and images, as well as sections of computer code that can be manipulated and run in real-time. This format allows…
Descriptors: Computer Science Education, Programming, Programming Languages, College Students
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Daleiden, Patrick; Stefik, Andreas M.; Uesbeck, Phillip Merlin – ACM Transactions on Computing Education, 2020
Coprocessor architectures in High Performance Computing are prevalent in today's scientific computing clusters and require specialized knowledge for proper utilization. Various alternative paradigms for parallel and offload computation exist, but little is known about the human factors impacts of using the different paradigms. With computer…
Descriptors: College Students, Computer Science Education, Scientific Concepts, Computation
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Monjelat, Natalia; Lantz-Andersson, Annika – Education and Information Technologies, 2020
In recent years, there has been a renewed interest in the introduction of programming in teacher education and professional development, highlighting its importance for the development of so-called computational thinking. This study explored primary education teachers' participation in programming practices. By focusing on their views of creating…
Descriptors: Faculty Development, Thinking Skills, Elementary School Teachers, Programming
Pearson, 2020
Programming and coding skills are in high demand, and can provide access to employment in growing fields. But a high percentage of undergraduates who enroll in relevant programs do not persist until they achieve competency in the subject and employment in the field. Revel for "Introduction to Java Programming" aims to give students an…
Descriptors: Introductory Courses, Programming, Computer Science Education, Electronic Learning
Fay, Derek; Armstrong, Mark; McEldoon, Katherine; Ridley, Julia – Pearson, 2020
Programming and coding skills are in high demand, and can provide access to employment in growing fields. But a high percentage of undergraduates who enroll in relevant programs do not persist until they achieve competency in the subject and employment in the field. Revel is an interactive learning environment intended to help students prepare for…
Descriptors: Introductory Courses, Programming, Computer Science Education, Electronic Learning
Jennifer Tsan – ProQuest LLC, 2020
Collaborative learning has long been investigated for its benefits to learners. Prior research indicates that collaboration may help students develop more sophisticated arguments and learn more effectively. While a great deal of research has been completed on how elementary students collaborate, there has been little research on how they…
Descriptors: Cooperative Learning, Elementary School Students, Computer Science Education, Problem Solving
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Karavirta, Ville; Shaffer, Clifford A. – IEEE Transactions on Learning Technologies, 2016
Data Structures and Algorithms are a central part of Computer Science. Due to their abstract and dynamic nature, they are a difficult topic to learn for many students. To alleviate these learning difficulties, instructors have turned to algorithm visualizations (AV) and AV systems. Research has shown that especially engaging AVs can have an impact…
Descriptors: Electronic Learning, Computer Science, Animation, Mathematics
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Canedo, Edna Dias; Santos, Giovanni Almeida; Leite, Leticia Lopes – Informatics in Education, 2018
The teaching-learning methodology adopted in the Introduction to Computer Science classes may be a process that makes it difficult to understand the principles of programming language for undergraduate students in Computer Science and related areas, generating high failure and course drop out rates. This paper presents an analysis of the results…
Descriptors: Teaching Methods, Introductory Courses, Programming, Programming Languages
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Ritter, Frauke; Standl, Bernhard – Informatics in Education, 2023
We live in a digital age, not least accelerated by the COVID-19 pandemic. It is all the more important in our society that students learn and master the key competence of algorithmic thinking to understand the informatics concepts behind every digital phenomena and thus is able to actively shape the future. For this to be successful, concepts must…
Descriptors: Algorithms, Information Science Education, Computer Science Education, COVID-19
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Bjursten, Eva-Lena; Nilsson, Tor; Gumaelius, Lena – International Journal of Technology and Design Education, 2023
There is a recognized need for research on how to teach computer programming in primary schools in Sweden grades 4-6 (10-12-year-old pupils). Studies of teaching show the importance of teachers' knowledge of content and pedagogy and how these two parts affect each other (i.e. pedagogical content knowledge [PCK]). Most teachers in Sweden have…
Descriptors: Computer Science Education, Programming, Technological Literacy, Pedagogical Content Knowledge
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Joao Alberto Arantes do Amaral – Journal of Problem Based Learning in Higher Education, 2023
In this case study, we present our findings regarding a massive open online Scratch programming course. The course, which followed a project-based learning approach, was delivered from July 4 to 30, 2022 to 186 students in Brazil. The students were challenged to develop individual coding projects. Our research goal was to investigate teaching and…
Descriptors: MOOCs, Programming, Computer Science Education, Computers
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St. John, Jeremy; St. John, Karen; St. John, Christopher – Journal of Education for Business, 2023
Teamwork skills are an important part of business school curriculum typically taught using project-based experiential methods. This paper presents best practices for teaching teamwork skills to Gen Z students using a project-based learning, peer mentoring approach. With experiential learning theory as a guide, an interdisciplinary process was…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Peer Relationship
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I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
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Priti Oli; Rabin Banjade; Arun Balajiee Lekshmi Narayanan; Peter Brusilovsky; Vasile Rus – Grantee Submission, 2023
Self-efficacy, or the belief in one's ability to accomplish a task or achieve a goal, can significantly influence the effectiveness of various instructional methods to induce learning gains. The importance of self-efficacy is particularly pronounced in complex subjects like Computer Science, where students with high self-efficacy are more likely…
Descriptors: Computer Science Education, College Students, Self Efficacy, Programming
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