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Kiliç, Servet – Informatics in Education, 2023
This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the…
Descriptors: Instructional Effectiveness, Gamification, Communities of Practice, Inquiry
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Kuo, Yu-Chen; Chen, Yun-An – Education and Information Technologies, 2023
With the development of science and technology, the demand for programmers has increased. However, learning computer programs is not an easy task. It might cause a significant impact on programming if misconceptions exist at the beginning of the study. Hence, it is important to discover and correct them immediately. Chatbots are effective teaching…
Descriptors: Programming, Artificial Intelligence, Computer Science Education, Misconceptions
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Murai, Yumiko; Ikejiri, Ryohei; Yamauchi, Yuhei; Tanaka, Ai; Nakano, Seiko – Interactive Learning Environments, 2023
Cultivating children's creativity and imagination is fundamental to preparing them for an increasingly complex and uncertain future. Engaging in creative learning enables children to think independently and critically, work cooperatively, and take risks while actively engaged in meaningful projects. While current trends in education, such as maker…
Descriptors: Creativity, Imagination, Teaching Methods, Computer Science Education
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Tuomi, Pauliina; Multisilta, Jari Antero; Saarikoski, Petri; Suominen, Jaakko – Education and Information Technologies, 2018
Digitalization is one of the most promising ways to increase productivity in the public sector and is needed to reform the economy by creating new innovation related jobs. The implementation of digital services requires problem solving, design skills, logical thinking, an understanding of how computers and networks operate, and programming…
Descriptors: Foreign Countries, Coding, Programming, Computer Science Education
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Gallego-Romero, Jesús Manuel; Alario-Hoyos, Carlos; Estévez-Ayres, Iria; Delgado Kloos, Carlos – Educational Technology Research and Development, 2020
Massive Open Online Courses (MOOCs) can be enhanced with the so-called learning-by-doing, designing the courses in a way that the learners are involved in a more active way in the learning process. Within the options for increasing learners' interaction in MOOCs, it is possible to integrate (third-party) external tools as part of the instructional…
Descriptors: Learner Engagement, Student Behavior, Learning Analytics, Online Courses
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Daleiden, Patrick; Stefik, Andreas; Uesbeck, P. Merlin; Pedersen, Jan – ACM Transactions on Computing Education, 2020
There are many paradigms available to address the unique and complex problems introduced with parallel programming. These complexities have implications for computer science education as ubiquitous multi-core computers drive the need for programmers to understand parallelism. One major obstacle to student learning of parallel programming is that…
Descriptors: Randomized Controlled Trials, Performance Factors, Programming, Computer Science Education
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Türker, Pinar Mihci; Pala, Ferhat Kadir – International Journal of Computer Science Education in Schools, 2020
In this study, the effect of algorithm education on pre-service teachers' computational thinking skills and computer programming self-efficacy perceptions were examined. In the study, one group pretest posttest experimental design was employed. The participants consisted of 24 (14 males and 10 females) pre-service teachers, majoring in Computer…
Descriptors: Mathematics, Computation, Computer Science Education, Programming
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Margulieux, Lauren E.; Morrison, Briana B.; Decker, Adrienne – International Journal of STEM Education, 2020
Background: Programming a computer is an increasingly valuable skill, but dropout and failure rates in introductory programming courses are regularly as high as 50%. Like many fields, programming requires students to learn complex problem-solving procedures from instructors who tend to have tacit knowledge about low-level procedures that they have…
Descriptors: Programming, Computer Science Education, Introductory Courses, Withdrawal (Education)
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Umar Shehzad; Jody Clarke-Midura; Mimi Recker – ACM Transactions on Computing Education, 2024
Objectives: The increasing demand for computing skills has led to a rapid rise in the development of new computer science (CS) curricula, many with the goal of equitably broadening the participation of underrepresented students in CS. While such initiatives are vital, factors outside of the school environment also play a role in influencing…
Descriptors: Parent Child Relationship, Computer Science Education, Programming, Equal Education
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Katharine Childs; Sue Sentance – International Journal of Computer Science Education in Schools, 2024
Gender balance in computing education is a decades-old issue that has been the focus of much previous research. In K-12, the introduction of mandatory computing education goes some way to giving all learners the opportunity to engage with computing throughout school, but a gender imbalance still persists when computer science becomes an elective…
Descriptors: Computer Science Education, Females, Student Attitudes, Elementary School Students
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Sally McHugh; Noel Carroll; Cornelia Connolly – Computers in the Schools, 2024
Citizen Development (CD) is a method of delivering low-code no-code (LCNC) development that empowers subject matter experts to design, develop, and deploy applications into production as though they were full-on, experienced coders. This paper explores teachers' perceptions around the potential for, and enactment of LCNC in our education system.…
Descriptors: Secondary School Teachers, Teacher Empowerment, Teacher Attitudes, Technology Uses in Education
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Damsa, Crina; Nerland, Monika; Andreadakis, Zacharias E. – British Journal of Educational Technology, 2019
This paper argues for the need to develop a relational, emergent and plural understanding of learning spaces. We take an ecological perspective on learning, which allows us to conceptualize learning spaces as (co-)constructed by learners; emerging through learners' practices, interactions and activities; and facilitated by pedagogical…
Descriptors: Educational Environment, Educational Technology, Ecological Factors, Affordances
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Fritz, Lydia – Journal of Instructional Research, 2019
This is an experience paper that describes methods of student assessment in introductory- and intermediate-level computing courses. The paper explains the need for alternate methods in the evaluation of out-of-class programming assignments and enumerates several options that have been incorporated into freshman- and sophomore-level courses. I show…
Descriptors: Computer Science Education, Student Evaluation, College Students, Introductory Courses
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Chen, Chen; Jeckel, Stuart; Sonnert, Gerhard; Sadler, Philip M. – International Journal of Computer Science Education in Schools, 2019
This study examines the relationship between students' pre-college experience with computers and their later success in introductory computer science classes in college. Data were drawn from a nationally representative sample of 10,197 students enrolled in computer science at 118 colleges and universities in the United States. We found that…
Descriptors: Computer Science Education, Programming, Academic Achievement, College Students
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Mariano, Diego; Martins, Pedro; Helene Santos, Lucianna; de Melo-?Minardi, Raquel Cardoso – Biochemistry and Molecular Biology Education, 2019
The advent of the high-throughput next-generation sequencing produced a large number of biological data. Knowledge discovery from the huge amount of available biological data requires researchers to develop solid skills in biology and computer science. As the majority of the Bioinformatics professionals are either computer science or life sciences…
Descriptors: Computer Literacy, Computer Science Education, Programming, Biological Sciences
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