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Fonseca, Samuel C.; Pereira, Filipe Dwan; Oliveira, Elaine H. T.; Oliveira, David B. F.; Carvalho, Leandro S. G.; Cristea, Alexandra I. – International Educational Data Mining Society, 2020
As programming must be learned by doing, introductory programming course learners need to solve many problems, e.g., on systems such as 'Online Judges'. However, as such courses are often compulsory for non-Computer Science (nonCS) undergraduates, this may cause difficulties to learners that do not have the typical intrinsic motivation for…
Descriptors: Programming, Introductory Courses, Computer Science Education, Automation
Wu, Ting-Ting; Chen, Jian-Ming – Journal of Educational Computing Research, 2022
Many countries have incorporated computational thinking (CT) and programming languages into their science and technology courses. Students can improve their CT ability by learning programming languages. Moreover, situated learning enables students to generate knowledge and master problem-solving skills through interaction with situations. This…
Descriptors: Computer Software, Thinking Skills, Programming, Situated Learning
Francisco, Virginia; Moreno-Ger, Pablo; Hervas, Raquel – IEEE Transactions on Learning Technologies, 2022
Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types…
Descriptors: Competition, Student Participation, Educational Innovation, Teamwork
Zakaria, Zarifa; Vandenberg, Jessica; Tsan, Jennifer; Boulden, Danielle Cadieux; Lynch, Collin F.; Boyer, Kristy Elizabeth; Wiebe, Eric N. – Computer Science Education, 2022
Background and Context: Researchers and practitioners have begun to incorporate collaboration in programming because of its reported instructional and professional benefits. However, younger students need guidance on how to collaborate in environments that require substantial interpersonal interaction and negotiation. Previous research indicates…
Descriptors: Feedback (Response), Intervention, Comparative Analysis, Programming
Simon D. Weaver; G. Alex Ambrose; Rebecca J. Whelan – Journal of Chemical Education, 2022
Students completing undergraduate majors in chemistry are not typically required to undergo formal training in computer programming or coding. As a result, many chemistry students are graduating without skills in understanding, writing, or manipulating computer code. This skills gap places students at a disadvantage, considering the widespread and…
Descriptors: Coding, Undergraduate Students, Majors (Students), Chemistry
Lee, Joohi; Junoh, Jo – Early Childhood Education Journal, 2019
Coding is defined as the "process of assigning a code (command/rule)" (http://Techopedia.com) that allows a machine or a person to act or move (McLennan, https://www.naeyc.org/resources/pubs/tyc/feb2017/creating-coding-stories-and-games, 2017). Though machines operated by a coding system are common in children's everyday lives, there has…
Descriptors: Coding, Early Childhood Education, Developmentally Appropriate Practices, Teaching Methods
Matthee, Machdel; Turpin, Marita – Journal of Information Systems Education, 2019
Critical thinking and problem solving skills are included in the IS curriculum as foundational skills. IS education researchers recognize the importance of these skills for future IS practitioners given the complexity of the technology based society and economy of the future. However, there is limited work on how these skills are best taught in…
Descriptors: Teaching Methods, Critical Thinking, Problem Solving, Design
Cansu, Sibel Kiliçarslan; Cansu, Fatih Kürsat – International Journal of Computer Science Education in Schools, 2019
Computers and smart devices have become ubiquitous staples of our lives. Computers and computer-controlled devices are used in all industries from medicine to engineering, and textile production. One field where computers have inevitably spread into is education, and one pre-requisite of controlling computers, or increasing the level and…
Descriptors: Computation, Thinking Skills, Problem Solving, Computer Science Education
Novak, Matija; Joy, Mike; Kermek, Dragutin – ACM Transactions on Computing Education, 2019
Teachers deal with plagiarism on a regular basis, so they try to prevent and detect plagiarism, a task that is complicated by the large size of some classes. Students who cheat often try to hide their plagiarism (obfuscate), and many different similarity detection engines (often called plagiarism detection tools) have been built to help teachers.…
Descriptors: Plagiarism, Computer Software, Computer Software Evaluation, College Students
Kim, Ji Yeon – ProQuest LLC, 2019
With the high influx of computer science enrollment in universities in the last decade, there is increasing value and wide-reaching effects in improving pedagogy in the field. This improvement is especially useful in introductory computer science courses (CS1). Student experience in the first programming course is known to heavily influence…
Descriptors: College Students, Computer Science Education, Introductory Courses, Programming
Olivares, Daniel Michael – ProQuest LLC, 2019
The 2012 report by the US President's Council of Advisors on Science and Technology (PCAST) predicts a deficit in the workforce for science, technology, engineering, and mathematics (STEM) in the following decade and emphasizes the importance of addressing this shortfall. According to the report, less than half of the three million students…
Descriptors: Intervention, Computer Science Education, Programming, Social Behavior
Jeanne Dobgenski; Maria Elisabette Brisola Brito Prado; Angélica da Fontoura Garcia Silva – International Electronic Journal of Mathematics Education, 2025
By integrating computational thinking (CT) based mathematical reasoning with early childhood education through programming a dinosaur game in Scratch, this study aims to enhance the pedagogical skills of pre-service teachers by using learning objects (LOs). Also, explores frameworks for LOs construction to align with pedagogical goals, emphasizing…
Descriptors: Mathematics Instruction, Teaching Methods, Outcomes of Education, Problem Solving
Price, Colin B.; Price-Mohr, Ruth M. – Cambridge Journal of Education, 2018
This paper presents research on how children aged 5-11 can create stories through computer programming (coding). A novel 'Story-Writing-Coding' engine is introduced where children realise their imagined stories through code that results in animations representing their stories. Analysis of how they manipulated code to represent story meaning is…
Descriptors: Elementary School Students, Story Telling, Programming, Coding
Arslan, Kürsat; Tanel, Zafer – Education and Information Technologies, 2021
The purpose of this study was to determine IT teacher candidates' attitudes, self-efficacy and opinions about educational robotic-based programming education. The participants of this study consisted of 2nd class students in Computer Education and Instructional Technologies department of a university in Turkey. The study group of the research…
Descriptors: Student Attitudes, Positive Attitudes, Self Efficacy, Computer Science Education
Sun, Dan; Ouyang, Fan; Li, Yan; Chen, Hongyu – Journal of Educational Computing Research, 2021
Pair programming is a collaborative learning mode to foster novice learners' computer programming. Previous empirical research has reported contrasting conclusions about the effect of pair programming on student learning. To further understand students' pair programming, this study uses a mixed method to analyze three contrasting pairs'…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Junior High School Students